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Everything posted by Gay Sparkly T-Rex
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Theres an option already in the addon that lets you set random spawn. Look for: "Type of appearance on the map (0 - random; 1 - own list; 2 - standard monuments)": 0, "List of biomes for random appearance (1 - Arid, 2 - Temperate, 4 - Tundra, 8 - Arctic)": [ 8, 4, 1, 2 0 means that they will spawn randomly in the allowed biomes listed right below that, and this is per boss
- 435 comments
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- #abilities
- #boss
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- 4 comments
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- #jurassic park
- #custom map
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Love the event and cant wait to implement this onto my servers. Tho I did notice that if for some reason the addon crashes/ is unloaded then the GUI stays stuck on the screen. Also was wondering that if maybe down the line we could get kits integration? I know we can set each item manually but would be easier for owners to tie into existing kits... just a thought.
- 37 comments
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- #alarm
- #biological weapon
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(and 32 more)
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- #alarm
- #biological weapon
- #bradley
- #call
- #cargoplane
- #ch47
- #chinook
- #crates
- #event
- #facepunch
- #kpu
- #kpuc
- #kpuctajl
- #mad mappers
- #npc
- #oxide
- #parachute
- #phone
- #plane
- #plugin
- #plugins
- #premium
- #pve
- #pvp
- #rust
- #satdishevent
- #satellite
- #satellite dish
- #umod
- #zombie
- #halloween
- #pvemode
- #npcspawn
- #server event
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Im using clans from UMOD and same one as from the other 2 servers I run... but Ill disable it and take a look
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- 40 comments
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- #ui
- #statistics
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Feel free to add me on discord: Gay Sparkly T-Rex#7265
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Latetest version and changed the above still getting: (17:47:11) | Failed to call hook 'OnEntityTakeDamage' on plugin 'PunishAttacker v1.3.4' (InvalidCastException: Null object cannot be converted to a value type.) at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.Convert.ChangeType (System.Object value, System.Type conversionType) [0x0000c] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Core.Plugins.Plugin.Call[T] (System.String hook, System.Object[] args) [0x00008] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Plugins.PunishAttacker.IsClanMemberOrAlly (System.String playerId, System.String targetId) [0x00026] in <60531ba9fdda43209f1f1b1b8a5a03cb>:0 at Oxide.Plugins.PunishAttacker.IsAlly (System.UInt64 playerId, System.UInt64 targetId) [0x0002f] in <60531ba9fdda43209f1f1b1b8a5a03cb>:0 at Oxide.Plugins.PunishAttacker.OnEntityTakeDamage (BasePlayer victim, HitInfo info) [0x00144] in <60531ba9fdda43209f1f1b1b8a5a03cb>:0 at Oxide.Plugins.PunishAttacker.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003f2] in <60531ba9fdda43209f1f1b1b8a5a03cb>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0 PunishAttacker.json
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So I am using DynamicPVP to make airfield a PVP zone, the rest of the server is PVE.... I have attached my config. True PVE is set to allow players to damage players. But Im getting the following error: (15:54:46) | Failed to call hook 'OnEntityTakeDamage' on plugin 'PunishAttacker v1.3.3' (InvalidCastException: Null object cannot be converted to a value type.) at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.Convert.ChangeType (System.Object value, System.Type conversionType) [0x0000c] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Core.Plugins.Plugin.Call[T] (System.String hook, System.Object[] args) [0x00008] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Plugins.PunishAttacker.IsClanMemberOrAlly (System.String playerId, System.String targetId) [0x00026] in <d47939b638ac43ac9f49b846438a0cda>:0 at Oxide.Plugins.PunishAttacker.IsAlly (System.UInt64 playerId, System.UInt64 targetId) [0x00028] in <d47939b638ac43ac9f49b846438a0cda>:0 at Oxide.Plugins.PunishAttacker.OnEntityTakeDamage (BasePlayer victim, HitInfo info) [0x00116] in <d47939b638ac43ac9f49b846438a0cda>:0 at Oxide.Plugins.PunishAttacker.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003f2] in <d47939b638ac43ac9f49b846438a0cda>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0 Also damage is not being negated by punish attacker outside of the zone. PunishAttacker.json
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Is it possible to add Zone Manager support? Im looking to have Airfield as a PVP zone and dont want people to be punished within the zone but only be punished outside of the zone... sorry if I have missed a setting to already do this. I used Dynamic PVP to make the area around Airfield a PVP zone but dont see a space to specify in Punish Attacker to set zones not to apply punishments
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- 22 comments
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- #sniper
- #challenge
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(and 8 more)
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- 22 comments
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- #sniper
- #challenge
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(and 8 more)
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Once I figured out how the addon and had one bug fixed it worked perfectly! One thing I wish I knew before tho (and would have made it easier to set up) Global Limit dosent mean server wide (which is what I thought) global limit means total for that 1 player Building limit means per building/TC Example if you set a global limit of 5 windmills and a building limit of 2 windmills then that means 1 player can have 2 bases with 2 windmills on each and a 3rd base with 1 windmill on it.
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If you want to add me on discord I can show you Gay Sparkly T-Rex#7265
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on the stone base the TC placer was the other guy but I am authed on it.
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Heres a video because I suck explaining in text (removed video becuase issues was fixed)
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Ive also found a "bug" where I can only place 5 spotlights outside of TC range but if I go into TC range I can place unlimited spotlights
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So I cant seem to get the addon to stop windmills from being able to be placed. I have attached the config below as well. I verified that your addon with the default config does indeed block windmills at 5. Ive gotten the configured version to work with spotlights and ceiling lights and it appears to be appropiatly blocking them once the player reaches there limit but for some reason setting windmills to 0 just seems to break blocking windmills LimitEntities.json
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I would love this per page if possible...
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David I tried sending you a message as Im having an issue with the wipe module. I can send you configs if needed as well. https://youtu.be/P-ziqbflzds
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- 51 comments
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- #radhouse
- #radiation
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- 10 comments
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- #rust
- #rust plugin
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All good, not in a huge hurry. Maybe talk to Steenamroo about getting some help
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Any chance we can full kits support? I want to put good loot on my NPCs but when players kill them all they get is default NPC loot.