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DOWNLOADS EXTRA
Everything posted by Gay Sparkly T-Rex
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- 17 comments
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- #blueprints
- #manager
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(and 5 more)
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Anyone have pen set ups that they are willing to share? Ill start: "2813558027": { "Item Name": "Full Med Kit Unlimited", "Permission (Empty = not need)": "", "Basic Item (shortname)": "syringe.medical", "Disable the item original healing": true, "Item will not be consumed": true, "Number of use (0 = Disable)": 0, "Boost Setting": { "Enable Boost": true, "Set Max Health": 500, "Add Health": 100, "Add Health over time": 100, "Add Hydration": 250, "Add Calories": 500, "Add Radiation": 0, "Add Bleeding": 0, "Add Comfort": 100, "Reset Radiation": true, "Reset Bleeding": true }, "Command Setting": { "Enable Command": false, "Server run command (false = PlayerClient)": true, "Run all command (false = Random one)": false, "Command List": [] }, "Tips Message (Empty = no message)": "", "Effect (Empty = no effect)": "" }, This pen stops all damage, heals and sets max health to 500 and the pen is never consumed.
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- 472 comments
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- #abilities
- #boss
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04/17 18:17:28 | Failed to call hook 'SpawnTrafficCar' on plugin 'TrafficDrivers v1.2.96' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.TrafficDrivers.SpawnTrafficCarParams (UnityEngine.Vector3[] path, UnityEngine.Vector3 position, Oxide.Plugins.TrafficDrivers+TrafficDriver+DriveSide side) [0x00055] in <97af39bbdaa6486ab464a4daaa3b4c8c>:0 at Oxide.Plugins.TrafficDrivers.SpawnTrafficCar () [0x00051] in <97af39bbdaa6486ab464a4daaa3b4c8c>:0 at Oxide.Plugins.TrafficDrivers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00313] in <97af39bbdaa6486ab464a4daaa3b4c8c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 I just installed the both of these and its not spawning cars
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Balanced RaidableBases Loot Config - Fair & Optimized
Gay Sparkly T-Rex commented on Doldak's file in Customizations
- 11 comments
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- #raidable bases
- #config
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(and 1 more)
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- 45 comments
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- #wipe
- #playerwipe
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Suggestion for future update: Make each players vault a seperate data file, this will make it easier to delete inactive players vaults Make a command so players could get additional vault space without needing to get a new permissions... example being a player has 6 vault spaces but Im able to put into server rewards where a player purchases additional vault spaces and SR would run the command giving the buying the additional vault spaces. Something like BackPackPro but for vaults
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- 9 comments
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- #event
- #competition
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It can be added to normal loot tables I have no issues with default smelt rate and does indeed smelt Being able to have more then 1 smelting possibility was a suggestion, not a bug Soooo Im not really sure what bugs your talking about Now to why I was really here: Suggestion to add skinIDs to recycleable/smeltable output as I would love to be able to recycle one of the gems and give another addons skinned medpen (medpen with a skin ID)
- 91 comments
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- #rust
- #rust-server
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(and 4 more)
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- 91 comments
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- #rust
- #rust-server
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(and 4 more)
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- 3 comments
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- #loot
- #durability
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(and 2 more)
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- 3 comments
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- #loot
- #durability
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(and 2 more)
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