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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    hi @Blackbird that isn't possible Time To Wait Between Spawns will wait the configured time between spawns but this does not start when a base is raided. it starts after the first base has spawned. so if you configure 10 easy bases to spawn and set this to 60 then all 10 easy bases will take 600 seconds or 10 minutes to spawn. Maintained Events will keep a specific number of bases spawned at all times limited by Max Amount Allowed To Automatically Spawn Per Difficulty. Scheduled Events will spawn a specific number of bases on a schedule that is limited by Max Amount Allowed To Automatically Spawn Per Difficulty too. if this time elapses and this max limit has been reached then it will wait until a base despawns.
  2. can you change OnEntityTakeDamage to return true so it that does not conflict with other plugins such as TruePVE and NextGenPVE ?
  3. nivex

    Tiny issue with configuration

    economics is but serverrewards must have a whole number
  4. nivex

    Tiny issue with configuration

    hi, looks like you need to change 300.0 to 300 its around line 283
  5. nivex

    Raidable Bases

    ty guys the command to do this for all profiles is: rb.config stability true|false - works for all profiles rb.config stability true|false "Easy Bases" - works for specific profile
  6. nivex

    Raidable Bases

    ty nashslash make sure convert pve to pvp is false too in the config
  7. hi, you can modify the Loot Amount Multiplier in the profiles but it's still recommended that you edit the loot tables (and anything else) to your servers specific needs
  8. nivex

    Raidable Bases

    hi glad to know that! you can search respawn at the bottom of the profiles, oxide/data/RaidableBases/Profiles/
  9. Changed Status from Pending to Closed
  10. lol no problem
  11. hi, change the difficulty in each of the profiles oxide/data/RaidableBases/Profiles/ oxide must have reset it if it was set beforehand
  12. @Porky nice, thank you. you will need to configure a buyable event cost so that /buyraid will work. Custom Buy Raid Cost are below these settings too "Buyable Event Costs": { "Require Custom Costs": true, "Require Economics Costs": true, "Require Server Rewards Costs": true }, "Economics Buy Raid Costs (0 = disabled)": { "Easy": 0.0, "Medium": 0.0, "Hard": 0.0, "Expert": 0.0, "Nightmare": 0.0 }, "ServerRewards Buy Raid Costs (0 = disabled)": { "Easy": 0, "Medium": 0, "Hard": 0, "Expert": 0, "Nightmare": 0 },
  13. @Porky hi, sorry, I must have looked at your messages and forgotten about them. I extended the sale for you and lowered the bundled prices.
  14. nivex

    Abandoned Bases

    yep I am working on it for abandoned bases, raidable bases, and nteleportation
  15. nivex

    Raidable Bases

    hi, Use Grid Locations In Allowed Zone Manager Zones Only
  16. nivex

    Raidable Bases

    @Dr.D.Bugyep set it true
  17. Changed Status from Pending to Closed
  18. no problem:)
  19. hi thanks, you can use rb.config stability true|false
  20. Changed Status from Pending to Closed
  21. nivex

    Unable to find setting

    Changed Status from Pending to Closed
  22. nivex

    Not working after update!

    Changed Status from Pending to Closed
  23. Changed Status from Pending to Closed
  24. that is an issue with those bases. they have items in them already. raid base plugin will not spawn an item that isn't configured. but CopyPaste will spawn it if its in the copypaste file. Empty All Containers Before Spawning Loot set this true in each profile, oxide/data/RaidableBases/Profiles/
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