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nivex

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Everything posted by nivex

  1. nivex

    despawn

    Changed Status from Pending to Closed
  2. nivex

    despawn

    hi, you can enable these options in the profiles Despawn Dropped Loot Bags From Raid Boxes When Base Despawns Despawn Dropped Loot Bags From Npc When Base Despawns
  3. nivex

    Raidable Bases

    thank you @Agricolait is greatly appreciated of course
  4. Changed Status from Pending to Closed
  5. ah, no worries. have fun
  6. nivex

    Raidable Bases

    thanks @Agricola, the line number varies based on the number of bases in the profile
  7. nivex

    Raidable Bases

    @ciri heya, that's Sphere Colors in the profiles oxide/data/RaidableBases/Profiles/
  8. heya, if it doesn't change the image then I will have to fix it
  9. nivex

    Cars/Mounts/Helis in RBs

    you're welcome here's the fix. edit RaidableBases.cs line 7975: AddContainer(container); change to: if (!container.HasParent()) AddContainer(container); line 19831: var m = entity as BaseMountable; change to: var m = entity.HasParent() ? entity.GetParentEntity() as BaseMountable : entity as BaseMountable;
  10. nivex

    Cars/Mounts/Helis in RBs

    hi, it does look like its bugged. ill fix it in the next update. set this to true until the next update so the mount despawns for now. "Despawn Spawned Mounts": true,
  11. nivex

    Raidable Bases

    hi, those settings are what the plugin drops on death. the game will drop it's own prefab loot too. all of my npcs are heavy scientists so they will drop heavy scientist loot. you can change that under Spawn Alternate Default Scientist Loot oxide/data/RaidableBases/Profiles/ this example changes it to scientist roam loot "Spawn Alternate Default Scientist Loot": { "Prefab ID List": [ "roam" ], "Enabled": true, "Disable All Prefab Loot Spawns": false }, if you don't want any prefab loot then set Disable All Prefab Loot Spawns to true instead. any other loot is from another plugin @zoidberg
  12. nivex

    tree spawn

    hi, the translation is confusing. Eject Tree Radius When Spawning Base will eject trees on spawn if configured above 0 Delete Tree Radius When Spawning Base will delete trees on spawn if configured above 0 Respawn Deleted Trees When Despawning Base will respawn trees on despawn if set to true
  13. nivex

    Carbon compatible?

    Changed Status from Pending to Closed
  14. nivex

    Carbon compatible?

    nice, you're welcome, enjoy! no plans for a ui haha that would be absolutely massive.
  15. nivex

    Carbon compatible?

    ^ also chatgpt its handy but when it gives you too much information it can be confusing to follow.
  16. nivex

    Carbon compatible?

    Dont reinstall, nothing is broken. This is just a profile filter issue. "Include PVP Bases": false Maintained Events will only pick profiles with Allow PVP set to false. Any profiles with Allow PVP set to true are skipped. If all profiles are still true, nothing spawns. If you change and don't reload, nothing spawns. Do this: Set Allow PVP to false in each profile you want Maintained Events to spawn from Reload the plugin Or, if you want to keep using PVP profiles and convert them to PVE for Maintained Events: Set "Include PVP Bases": true Enable Convert PVP to PVE only (Convert PVP to PVE only ignores Allow PVP, but it cannot bypass Include PVP Bases being false)
  17. nivex

    Carbon compatible?

    hi "Include PVP Bases": false, Maintained Events has that set to false, so it will only use profiles that have Allow PVP set to false as well. if you did set it to false then you need to reload the plugin to apply those changes. I've tested this config for you and it is working
  18. nivex

    Carbon compatible?

    heya, you don't need to restart the server. just reload the plugin with c.reload RaidableBases if you have issues with PVP then use the Convert PVP to PVE option. this is under Manual, Maintained, Scheduled and Buyable Events
  19. nivex

    Carbon compatible?

    hi it works fine with Carbon yes
  20. nivex

    Propane Tanks :)

    heya, no, that's just for ladders and barricades.
  21. nivex

    Abandoned Bases

    added in the next update Added sar option, `Distance to block the command when used near players that are not authed` (50 meters) - vanish, invis and noclip users are excluded! "AuthorizeOther": "You are not allowed to use this command near unauthorized players.", you can of course change that message or remove it entirely by setting it to "AuthorizeOther": "", still working on player-made boat support in multiple plugins of mine so it will be released when that is completed:)
  22. nivex

    Abandoned Bases

    @Soller hi, do the limits not work? I've added the limits when you requested it. I understand that hurts legitimate players too. so an alternate solution would be helpful. "Loot Required (SAR)" "Foundations Required (SAR)" "Walls Required (SAR)" ejecting is good thinking, but it will still be exploitable. such as predicting where the player would be ejected, or the player returning and walking into the event accidentally just to die anyway I have a solution, block /sar when another player is in the event radius and not authed on the TC. just a modified version of your idea. optional, and enabled by default.
  23. nivex

    Naval Update

    heya, I will add full support in the next update
  24. nivex

    Bundle Question

    heya, I've sent you a coupon in DM. hope that helps. enjoy!
  25. nivex

    Need help!!

    Changed Status from Pending to Closed
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