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Everything posted by nivex
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hi, I just looked and the lootable option doesn't work. either way, vanish or noclip will bypass it when it does work.
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they should be able to loot the sleepers without issue, and the Kits plugin works fine with RB. not sure what would allow them to get items over the top of their kits when the game explicitly blocks that already. RB would not be what is moving the item to the players inventory though. the game or another plugin would be doing that. seeing multiple weapon models at the same time is normal, being able to equip multiple different weapons in the same belt slot is not normal though. the same with armor. that is likely a plugin with CanWearItem or CanEquipItem in the .cs file that uses return true; where it should be using return null; that would cause the game to bypass the behavior that would prevent this issue otherwise. it's easy to get lost in code, so I recommend unloading any plugins with CanWearItem or CanEquipItem in their .cs files. this is not the only way for that to happen though. failing the above, you would have to unload plugins until you found the cause.
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hi, your players are able to wear two kits simultaneously simply by looting a sleeper? this is not making any sense to me ya, they should be lootable when they're asleep.
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heya #1 yep. only scientists are allowed to spawn inside #2 yes #3 it should be at least 1 if you always want at least 1 inside #4 no, this is blocked atm #5 yes #6 if a roof is exposed outside then it should be removed yes. no, I wouldn't enable this unless you want them on the roof too it's not working because the game uses internal sampling prior to spawn, which overrides the position set by RB. it is fixed in the next update SceneManager.MoveGameObjectToScene(go, Rust.Server.EntityScene); if (isStationary && go.TryGetComponent(out Rust.Ai.Gen2.RustNavMeshAgent navAgent)) { navAgent.updatePosition = false; go.transform.position = position; } go.SetActive(true); return npc != null; the additional code between MoveGameObjectToScene and SetActive is the fix
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Changed Status from Pending to Closed
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hi, that shouldn't cause it. it would be another plugin
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heya, another plugin is preventing them from being killed
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@jestermgee heya, easy and medium bases shouldn't be difficult for players. it should ease them into the experience. allow them to explore without much punishment. I'll consider improving the higher tiers, thanks. boom can be adjusted in the Base Loot tables for anyone who thinks there should be higher profits. the bundle is discounted, $20 cheaper than full price. it is intended that the tier 3 package currently have the same price as it would in the bundle. this allows anyone who previously purchased RB to buy the tier 3 package separately at the same reduced price. the tier 3 package is generally $5 off, currently $10 off. a cheaper alternative exists too. each tier package contains different bases, but the setup files are identical. the tier 1 package costs only $15 or $45 bundled. though I strongly recommend that you create your own files so you have exactly what you want given you're going to use your own bases. anything else sounds like a waste. I would rather give you sound advice than make a sale. fun with your friends and trusted players is what matters. if you're constantly saying that you don't like how something is in the tier package then that will drag the mood down. however, if you're constantly saying you want to change how something works in your setup then the mood stays positive. the fun stays, the annoyances leave. for sure grab the premium plugin though, many options to be had with it. you're missing a lot of fun without it, and there will be even more fun things implemented whenever I can get them all sorted out
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@miniMe_rust hi, that loot item is fine so long as you have enough loot items to fulfill the Amount Of Items To Spawn requirement in the Nightmare profile, otherwise loot items can be duplicated. TL;DR - set Check Lower Probability Once Per Loot Item to true in your Nightmare profile and you're done example: 200 loot items in your loot tables with Amount Of Items To Spawn required to spawn 300 items means up to 100 items can be duplicated depending on the below options, including your supertea. Check Lower Probability Once Per Loot Item - Set this to true and your supertea will only be able to spawn once because it has a probability less than 1.0. This is the only option I recommend. Allow Duplicate Items - This profile option will allow any loot table to duplicate an item so long as not blocked by the other three options. This should remain whatever it is currently set to. Do Not Duplicate Base Loot - This config option will prevent duplicates when set to true from the Base Loot tables and it will override Allow Duplicate Items. The first option is better for lower probability loot items. Do Not Duplicate Difficulty Loot - This config option will prevent duplicates when set to true from the Difficulty Loot tables and it will override Allow Duplicate Items. The first option is still better for lower probability loot items.
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Spawning a set amount of items for each large wood box in a raid
nivex replied to Officer Diggler's Support Report in Support
Changed Status from Pending to Closed -
Spawning a set amount of items for each large wood box in a raid
nivex replied to Officer Diggler's Support Report in Support
you're welcome, enjoy! you too -
Spawning a set amount of items for each large wood box in a raid
nivex replied to Officer Diggler's Support Report in Support
hi, yes, but only if your loot tables have the required amount of loot in them. otherwise you need to enable Allow Duplicate Items -
Spawning a set amount of items for each large wood box in a raid
nivex replied to Officer Diggler's Support Report in Support
heya, no, this is not supported nor how the plugin works. it can work similar to that, but not exactly. if you turn off divide loot then no loot can be divided into the containers; which is why you see it clumped up. ensure there is sufficient loot in your loot tables set Amount Of Items To Spawn to a realistic amount that can be divided into the boxes, including any from Additional Containers To Include As Boxes. Allow Duplicate Items will not work when set to false if you do not have sufficient loot to meet the required amount from Amount Of Items To Spawn. if you require 300 items and have 100 items in your loot table then you will get exactly 100 items with Allow Duplicate Items set to false. the plugin can divide loot into other containers first, prioritizing cupboard -> BBQ -> furnaces -> fridges -> weapon racks -> lockers depending on which is enabled. tool cupboard: Move Resources Into Tool Cupboard / Resources Not Moved To Cupboards BBQ and fridges: Move Food Into BBQ Or Fridge / Blacklist For BBQ And Fridge (with fake items as example) Furnaces: Move Cookables Into Ovens, and can optionally add starting fuel with Furnace Starting Fuel weapon racks: Move Weapons Onto Weapon Racks / Divide Weapon Rack Loot When Enabled lockers; Move Items Into Lockers / Divide Locker Loot When Enabled I don't really want to add a configurable limit with how many items go into each box when the above exists already and would only serve to conflate the amount. I advise using the loot table editor, ensuring you have sufficient items, using Allow Duplicate Items set to true when there are not sufficient items, and ensuring a realistic amount is set with Amount Of Items To Spawn. this will allow you to get near your required 18 per box. https://codefling.com/tools/raidable-bases-boats-loot-editor -
Heya, the Tier 2 package by itself is currently $5 cheaper than usual, at a sale price of $25 instead of $30. This does not necessarily mean that I should lower the bundle price as well. The intention is to allow those who previously purchased RB by itself to buy the Tier 2 package for the same total discounted price as if they had purchased the bundle from the beginning. I have gifted you the Tier 2 package. Enjoy
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Players and Loot disappear if they get killed
nivex replied to Trucker_Matt_Gaming's Support Report in Support
Changed Status from Pending to Closed -
Players and Loot disappear if they get killed
nivex replied to Trucker_Matt_Gaming's Support Report in Support
nice, glad you got it sorted! good luck -
Players and Loot disappear if they get killed
nivex replied to Trucker_Matt_Gaming's Support Report in Support
hi, you can disable these in the profiles, oxide/data/RaidableBases/Profiles/ this is not going to destroy their loot though, just move it outside of the dome by 5 meters. it is drawn on their screen too. these will not eject corpses from PVP raids by default, as PVP raids shouldn't be locking to an owner in PVP: Eject Corpses From Enemy Raids Eject Corpses From PVE Instantly players can easily take other players items if these are enabled Rust Backpacks Drop At PVP Bases, false by default Backpacks Drop At PVP Bases, false by default Allow Player Bags To Be Lootable At PVP Bases, true by default otherwise it is some other plugin -
Changed Status from Pending to Closed