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Everything posted by nivex
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hi, sounds like map with a broken monument marker. it would be the monument that has no name label on the in-game map. I can fix it from breaking my plugin, but I cannot fix your broken map.
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Changed Status from Pending to Closed
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np. yes, you can disable the destroy code for automated events, "Do Not Destroy Base When Despawn Timer Expires": true, for any manual events, "Do Not Destroy Manually Converted Base When Despawn Timer Expires": true,
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Player Lockouts ignored when Profile uses “Permission Required To Enter
nivex replied to Chloe_Glano's Support Request in Support
Changed Status from Pending to Closed -
Player Lockouts ignored when Profile uses “Permission Required To Enter
nivex replied to Chloe_Glano's Support Request in Support
you're welcome, enjoy! -
@MichuX nah, sorry, it's not possible for the plugin to delete all of the TC on the server. it is strictly limited to the owners of the base, within the radius set in the config.
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hi, this plugin wouldn't be the cause of that. the code is specific to the owners of the base. BetterTC was known to do this, should be fixed in the last update.
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Player Lockouts ignored when Profile uses “Permission Required To Enter
nivex replied to Chloe_Glano's Support Request in Support
heya, those are not related and there's no known issues with lockouts. canbypass, lockoutbypass and allow permissions all bypass it by default. so does being an admin. vanish and noclip will bypass it as well. there are no lockouts for buyable events, only buyable cooldowns that prevent you from purchasing the same difficulty again. -
it might have been a cache issue, but a restart shouldn't help unless there's a deeper issue with your web panel or server. anyway, glad you sorted it. for clarity: 100% chance is redundant, because the convert options exist for that purpose. % chance is for setups where PVE and PVE are both desired based on a % chance for PVP to spawn instead of PVE. so if you wanted 90% of events to be PVP then you would set it to 90.0
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@Commo no. it is not possible to be PVE. "Convert PVE To PVP": true, "Convert PVP To PVE": false,
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@Commo no, it is impossible to be PVE when Convert PVP to PVE is false and Convert PVE to PVP is true. setting chance to 100% is redundant.
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heya, you have it backwards, PVE is enabled. swap to true and false. "Convert PVE To PVP": false, "Convert PVP To PVE": true, Include PVE Bases is unrelated so setting it to false will have zero affect. "Maintained Events": { "Always Maintain Max Events": true, "Max Maintained Events": 3, "Enable X Hours After Wipe (0 = immediately)": { "Easy": 0.0, "Medium": 0.0, "Hard": 0.0, "Expert": 0.0, "Nightmare": 0.0 }, "Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 0.0, "Include PVE Bases": true, "Include PVP Bases": true, "Minimum Required Players Online": 1, "Maximum Limit Of Players Online": 300, "Permission To Ignore With Players Online Limit": "", "Time To Wait Between Spawns": 15.0, "Convert PVE To PVP": true, "Convert PVP To PVE": false, "Ignore Safe Checks": false, "Ignore Safe Checks In X Radius Only": 0.0, "Ignore Player Entities At Custom Spawn Locations": false, "Spawn Bases X Distance Apart": 100.0, "Spawns Database File (Optional)": "none" },
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hi. no. choose only one
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Hi, at the bottom of that section where it says the grades.
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@nash hi, that's from copypaste plugin, but it's not caused by the copypaste plugin. it's caused by a copypaste file that has multiple oldID using the same value of 1. An item with the same key has already been added. Key: 1 "oldID": 1, you need to ensure the values are unique so they can be used as a key later in the copypaste plugin. if using fullwiped copypaste files then you need to update them.
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Nah, the problem is that most of the items in your loot table (42 of them) are set to spawn as single stacks of 1. Items with larger stack sizes shouldn’t be forced down to 1. For example, you’ve got lowgradefuel set to spawn in stacks of 1 so it spawns up to 180 individual stacks, then the TC merges them all into a single stack. It spawned all of the required items, but you have it setup wrong, and when they get merged together in the TC you don't realize what happened. Don't set resources to single stacks of 1 for starters. If it belongs in the TC, then don't change the stacksize at all. It's pointless as the items will merge in the TC anyway. Amount Of Items To Spawn Increased By Item Splits should not be set to true either. Fix your loot tables using Raidable Bases Loot Table Editor Here's the main culprit, but that's not all. 42 items have a stacksize of 1. { "shortname": "lowgradefuel", "name": null, "text": null, "blueprint": false, "skin": 0, "amount": 3000, "amountMin": 900, "probability": 1.0, "stacksize": 1 },
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hi, that's an empty file. if the console says the items spawned, then they did. they'll either be in whatever containers you have configured (boxes and TC by default, including my tier packages) or removed by another plugin.
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hi, where is the loot table? those are both the same profile what does it say when the plugin loads????
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hi, post the profile and the loot table.
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you're welcome. good luck, and nice job delving into it. it can be fun to figure it out if you think of it like solving a puzzle instead of cleaning up a mess.
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Stopping difficulties from spawning makes them not purchaseable
nivex replied to Bear Grills's Support Request in Support
Hi, it's possible. I can create 2 options for the "Can Spawn On" days and fix one for buyable, and the other for the rest. -
Ah, well, you can ask the CopyPaste dev to see what might be going on then It has to be something simple then. I don't think you would need to recopy your bases (yet) if old and new have the wrong size. Did you try without any other plugins, only CopyPaste?