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nivex

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Everything posted by nivex

  1. Changed Status from Pending to Closed
  2. hi, that's a good idea but I'm generally not interested in partial compatibility. I will look into it. disabling Create Markers For Buyable Events and using Add Personal Marker On Owners Map is still recommended though. personal map markers solve the issue of players being unable to find their own base, and no map marker for buyable events reduces clutter for everyone. if a player dies, they will still have their death marker.
  3. hi, I understand and I've looked into it and added a couple options in the next update this is the primary option: "Npcs Remain Dormant Without Intruders": false, this requires the first option to be enabled: "Npcs Become Dormant X Seconds After All Intruders Leave": 30.0 this triggers when someone enters an event. so long as players are not allowed to enter another players raids then the npcs will remain dormant. for the second option, when a player leaves the event the npcs will become dormant after the configured amount of time so long as the npc has no target.
  4. I've taken a look at this and it would require per-player networking which is not worth it you can set Create Markers For Buyable Events to false, Add Personal Marker On Owners Map to true, and Allow Vending Machines To Broadcast to false, but as for custom networking I will have to say no. sorry. you're free to suggest more ideas though!
  5. heya, these options control this behavior already aside from sleeping. I can look into that one. Allow Npcs To Shoot Players Outside Of The Dome Block Damage Outside Of The Dome To Npcs Inside Allow Npcs To Leave Dome When Attacking Block Damage Inside From Npcs To Players Outside Block Damage Outside To Npcs When Not Allowed To Leave Dome
  6. hi, I'll take a look to see what it requires.
  7. nivex

    Loot

    Changed Status from Pending to Closed
  8. nivex

    Loot

    ok, good luck then!
  9. nivex

    Hi

    Changed Status from Pending to Closed
  10. nivex

    Hi

    heya fullwiped. yep if they build inside of the event then it will be tracked with the OnEntityBuilt hook and destroyed when the event despawns. setting those options to true will indeed disable that though good luck
  11. heya, I've just taken a look and this has been bugged for a long time now, it depends on the Flamethrowers option being enabled, too. It will be fixed in the next update =]
  12. Changed Status from Pending to Closed
  13. good to know, thanks enjoy=]
  14. hi. ok. is there a door controller on the door? ent kill the controller and see if it works then. if it doesn't then it's another plugin
  15. hi, no, you should try to figure out the cause =p
  16. heya, it could be if blocked in "Entities Not Allowed To Be Damaged" which has no entities configured by default. doors with a door controller may be affecting damage, which is already fixed in the next update otherwise, it would be another plugin as only livestock damage handling was added and no existing damage functionality was changed beyond that
  17. heya, the plugin was updated. you can download it
  18. nivex

    still cant add bases

    Changed Status from Pending to Closed
  19. nivex

    still cant add bases

    no worries. good luck
  20. Changed Status from Pending to Closed Changed Fixed In to Next Version
  21. hey, it could be that the npc is killed before it fully initializes. I'll add a check for this in the next update to fix it. if you continue to see it after that time, then it is caused by another plugin.
  22. nivex

    no working again

    heya, I see you downloaded the update, but that message is from 3.2.0, so you need to install 3.2.1 if you see the message still.
  23. nivex

    Raidable Bases

    Ok, update 3.2.1 is now released Thank you for your patience
  24. nivex

    Not Compiliing

    Changed Fixed In from Next Version to 3.2.1
  25. nivex

    Not Compiliing

    .

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