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Everything posted by nivex
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"Bypass Lock Treasure To First Attacker For PVE Bases": true, hi, no events are going to lock with this enabled. set it to false. "Enable X Hours After Wipe" is not where you define that this is, but you should set an amount for Easy/Nightmare: "Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)": { "Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week": false, "Easy": 0, "Medium": -1, "Hard": -1, "Expert": -1, "Nightmare": 0 },
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hi, just noticed you have an invalid shortname. so 20% would have no weapon. rifle.m249 should be lmg.m249
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heya, all of the turrets all spawn with a weapon. so you have something removing the weapons, or preventing them from being added
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hi, no rules or flags are required with TruePVE, and RB will override them anyway. RB tells TruePVE what to do. there are no such issues. here are the only reasons that this can happen: server.pve convar is not set to false it's caused by another plugin Building Block Are Immune To Damage in your profiles, which is FALSE by default already Advanced Protection Radius is set too low in your profiles, the default is 50 radius and is not going to cause an issue unless you're using an enormous base.
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heya, no, this is fine. something else would have to be interfering, or there is an issue with the copypaste file. if you attach the file then I can look at it.
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hi, sure. attach your config and that profile
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@0g.Ghost.7373 ah ya. not sure about the Mac version. there should be some equivalent then :< @thegdog you want the points on the grid or the points from the spawns database files, and why? @darka80 hi, this is a Vanilla issue and Facepunch is aware of it. explosives do not go through the garage door. it sticks to the door and becomes invisible. it will still detonate and do damage. you will see the explosion, but you might not hear the timer or the explosion. there was one report of the explosive becoming a dud, but this is unfounded and the user likely did not pay enough attention.
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@0g.Ghost.7373 no wont help. and if it shows the same error as before then you still have oldID duplicates. you'll have to show me what it says. the error message tells you exactly what key it is. your first message said the key was 1, and it could be any key you just have to look at the error. if it keeps saying 1 then you haven't removed them all. you should just fix them. its very easy to search and replace with notepad++
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no rules are needed. rb tells truepve what to do.
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hi, the only reasons this would be are 1. server.pve is not false 2. building blocks are immune to damage option in the profiles. this is false by default 3. another plugin is blocking it it is almost always #1
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heya, there is an issue with a language file I think. likely the French language file. try this one RaidableBases.json
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heya, this is not an issue. it is a feature that prevents you from repairing. it will restore the previous condition each time you try. Block Plugins Which Prevent Item Durability Loss you can set this to false in the profiles to disable it
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@KingSizeKevin heya, that setting does work with explosive damage. including explosive ammo, c4, rockets, other explosives. melee weapons and heat damage. it works when you kill or destroy something too. it will not lock when in vanish or noclip. other restrictions may apply, such as when you have a lockout, are hogging raids, etc.
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Changed Status from Pending to Closed
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heya, the plugin will have this in the next update all you would do is search for ManagementBiomeSettings and add the 3 new lines. public class ManagementBiomeSettings { [JsonProperty(PropertyName = en ? "Arctic" : "Arctic")] public bool Arctic = true; [JsonProperty(PropertyName = en ? "Arid" : "Arid")] public bool Arid = true; [JsonProperty(PropertyName = en ? "Temperate" : "Temperate")] public bool Temperate = true; [JsonProperty(PropertyName = en ? "Tundra" : "Tundra")] public bool Tundra = true; [JsonProperty(PropertyName = en ? "Jungle" : "Jungle")] public bool Jungle = true; public bool IsBiomeEnabled(Vector3 a) => (TerrainBiome.Enum)(TerrainMeta.BiomeMap?.GetBiomeMaxType(a) ?? -1) switch { TerrainBiome.Enum.Arctic => Arctic, TerrainBiome.Enum.Arid => Arid, TerrainBiome.Enum.Temperate => Temperate, TerrainBiome.Enum.Tundra => Tundra, TerrainBiome.Enum.Jungle => Jungle, _ => true }; }
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Backpacks Can Be Opened At PVE Bases Backpacks Can Be Opened At PVP Bases set these back to true. I don't know what plugins (or possibly keybinds) you have, but something is trying to open your /backpack every time you loot which is not normal and should not happen. this is not an RB issue, and you won't be able to use those above options until you fix whatever issue it is.