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nivex

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Everything posted by nivex

  1. this means you can still allow players to loot the sleepers if you want but the lootable option will be fixed in the next RB update, and you can continue using the Kits plugin with the next RB update as well.
  2. hi, so it's RB causing this. Kits just triggers the bug so it appears as if it's causing it when it's not. though this does not happen on my end, "plus have a heavy scientist suit over whatever armor was already being worn" and clothing works normally. my npcs periodically try to equip and hold an item: the issue is that they're trying to do this when a player has taken those items from them, so the player ends up holding the items instead. it's fixed in the next update.
  3. nivex

    No Npcs

    yes, it is affecting everyone. I am working on fixes =] this fix is done already, I am working on a separate issue before releasing it.
  4. please do not attach the files here, send in a private message. if you can zip/archive them all together that would make it easier =]
  5. heya as mentioned, the lootable option is fixed in the next update. this option will not fix your issue, it can only prevent it. like turning off the water to a leaking pipe, the leak (bug) still needs repaired or the pipe replaced. I see nothing in the Kits plugin that could cause this to happen. my understanding from your initial report is that a person's inventory can contain 2 items in the same exact inventory slot. seeing two different weapon models is normal, having two different items equipped in the same slot is not. that requires something to bypass the game's native inventory/wear validation, such as another plugin overriding CanMoveItem or CanWearItem. neither of which is used by the Kits plugin. the Kits plugin contains CanWearItem, but not as a hook, only as an internal helper method. send me the configs, data files and plugin .cs files for all 3 plugins in a private message. Kits, RaidableBases and CopyPaste. if I am unable to reproduce with your exact files, then the issue is still caused by another plugin (or harmony mod). either way, I don't mind helping you locate this issue. it's interesting enough =p
  6. nivex

    No Npcs

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  7. nivex

    No Npcs

    heya, yep, I've commented on this in the discussions. I am working on fixes for it
  8. heya, I will fix the lootable sleepers option again noclip or vanish will still bypass this option once fixed. the glitch is caused by another plugin. the fix for the lootable option will prevent it from happening, but it won't fix the plugin that caused it to happen.
  9. nivex

    Raidable Bases

    I'm aware of the npc / navmesh issues, will have a fix out once it's finished:) Please do not create support tickets regarding npc issues
  10. nivex

    Adding a new Difficulty

    Changed Status from Pending to Closed
  11. nivex

    Adding a new Difficulty

    hi, glad it works. you're welcome, enjoy
  12. nivex

    need help wont load

    Changed Status from Pending to Closed
  13. nivex

    need help wont load

    hi that's great. you're welcome, enjoy:)
  14. heya, you just need to enable a cost. you can use economics, server rewards or a custom cost like scrap. this is in the config file
  15. nivex

    Turrets not shooting

    you're welcome. we'll see what happens. I'm glad it's working for you now. you can use the imported workshop skins file in the RaidableBases data folder. you can add unapproved workshop skins so long as they're not sold or gated by Facepunch. plenty of those here. https://steamcommunity.com/app/252490/workshop/
  16. nivex

    need help wont load

    this is the product page: https://codefling.com/plugins/raidable-bases this is a direct download link from the product page: https://codefling.com/plugins/raidable-bases?do=download I can confirm it is 3.1.9 and does not contain the errors from your first post, those errors are specific to version 3.1.6 if you have different errors post them and I can take a look
  17. nivex

    need help wont load

    .
  18. nivex

    Turrets not shooting

    hi, the TOS option is disabled, and Skin Everything is enabled. that reskins my turrets and breaks their functionality. neither PVE nor PVP work as intended even though PVE appears to. set this to false in your config: "Skin Everything": false, this is the only solution at the moment. I may allow turrets to be skinned but its doubtful, or I may prevent the plugin from skinning them. undetermined at the moment
  19. nivex

    need help wont load

    hi, the new version does not have those errors. if you are seeing them then the old version is being reinstalled each time. delete the previous RaidableBases.cs file and download a fresh copy.
  20. nivex

    Raidable Bases

    @susiki hi, you can use scrap yep any plugin with the required API is supported, but there's no need to do that with custom items
  21. nivex

    Turrets not shooting

    heya, I tried your profiles and they're working fine on my end. there is one option that intentionally does this: Traps And Turrets Ignore Users Using NOCLIP there is no functional difference between PVE and PVP using noclip upon entry = ignored toggling off noclip after ignored will not clear the ignore. you can clear an ignore by attacking the turret you can clear an ignore by re-entering the event beyond the turrets trigger range, which you have set to 30 and 55 respectively tested and working if it's not this option then it's another plugin. ;/
  22. nivex

    Missing Icons...

    no worries.
  23. nivex

    need help wont load

    heya, you need to update the plugin. those errors are from an older version
  24. nivex

    Turrets not shooting

    hi, what pve plugin are you using? sounds like another plugin blocking it
  25. nivex

    Missing Icons...

    hi, did you disable it in your in-game map then? don't know what else it would be if not that. it's definitely not broken

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