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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @Kk @SirApesALot @VENIQQ @Elke Mahy and anyone else... Im aware of the issue about raids that players didn't start. I'll check it out. dont open more tickets about it thanks I think this is caused by Facepunch reusing an npc userID when the NPC dies. that can be ANY npc on the map lol.
  2. nivex

    Raidable Bases

    hi, there is no issue in the config that would cause that. that is a profile or copypaste file (not copypaste plugin) issue. use rb.config list to determine what is wrong. aside from your issue: 1. Chance To Automatically Spawn Each Difficulty set to 100 for each difficulty when it should be 100 total for all 5 combined 2. Max Maintained Events has 6 configured to spawn but only 5 are allowed from Max Amount Allowed To Automatically Spawn Per Difficulty
  3. Changed Status from Pending to Closed
  4. hi, I'm going to close this. continue it in the discussion forum since people keep posting about it. I have not changed this so I dont know why it's happening but I will look into it.
  5. hi, Ill check it out. I doubt the command is broken though, it's probably something else.
  6. Changed Status from Pending to Closed
  7. nivex

    Donating mod to friend

    I didn't say it was an issue, I said he didn't have it setup properly
  8. hi, this hasn't changed. something is tagging them, it can't send a message without a tag. being a participant doesn't show on the map. that's for owners
  9. nivex

    Raidable Bases

    @Klaxxon hi, thats a carbon issue and theyve already fixed it. restart your server
  10. Changed Status from Pending to Closed
  11. ok great
  12. hi you need to update
  13. hi that was fixed by Carbon already i think
  14. nivex

    Abandoned Bases

    yes it requires the Rust update, see the update notes
  15. nivex

    Donating mod to friend

    heya, nah, he just doesn't have it setup correctly if it's not working. there's instructions in the documentation, but he needs to read the whole documentation and configure the plugin
  16. nivex

    Raidable Bases

    @Reamik hi, it requires the Rust update
  17. Changed Status from Pending to Closed
  18. hi, see the update notes. it requires the rust update
  19. nivex

    Raidable Bases

    Hi, 3.0.8 has been released It requires the Rust update Enjoy
  20. Changed Status from Pending to Closed
  21. Changed Status from Pending to Closed Changed Fixed In to Next Version
  22. nivex

    The stronghold cannot be summoned.

    hi, this is too vague. write it in your language. follow the documentation if bases don't spawn use rbe debug toggle and rb.config list
  23. nivex

    Raidable Bases

    @SirApesALothi, glad you figured it out then.
  24. nivex

    Raidable Bases

    @MegaPihar heya, you can enable Lock Players To Raid Base After Entering Zone and Prevent Players From Hogging Raids in the config to help with that. Lock Treasure To First Attacker (true) and Lock Treasure Max Inactive Time (20) are already enabled by default as well. if you use player lockouts, and you should for issues like this, then Assign Lockout When Lock Treasure Max Inactive Time Expires can be enabled to give them a lockout whenever Lock Treasure Max Inactive Time expires. if they abandoned an easy raid then they will be locked out from easy raids and have to do a different difficulty. you can of course assign lockouts to every difficulty all at once with Apply All Lockouts Everytime. regardless, people will always try to exploit this. especially clans and teams. they'll leave their clan and team or anything else they can think of to cheat the system. you will have to enforce that. ban them from raiding with raidablebases.banned permission if necessary.
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