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nivex

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Everything posted by nivex

  1. heya, you just need to enable a cost. you can use economics, server rewards or a custom cost like scrap. this is in the config file
  2. nivex

    Turrets not shooting

    you're welcome. we'll see what happens. I'm glad it's working for you now. you can use the imported workshop skins file in the RaidableBases data folder. you can add unapproved workshop skins so long as they're not sold or gated by Facepunch. plenty of those here. https://steamcommunity.com/app/252490/workshop/
  3. nivex

    need help wont load

    this is the product page: https://codefling.com/plugins/raidable-bases this is a direct download link from the product page: https://codefling.com/plugins/raidable-bases?do=download I can confirm it is 3.1.9 and does not contain the errors from your first post, those errors are specific to version 3.1.6 if you have different errors post them and I can take a look
  4. nivex

    need help wont load

    .
  5. nivex

    Turrets not shooting

    hi, the TOS option is disabled, and Skin Everything is enabled. that reskins my turrets and breaks their functionality. neither PVE nor PVP work as intended even though PVE appears to. set this to false in your config: "Skin Everything": false, this is the only solution at the moment. I may allow turrets to be skinned but its doubtful, or I may prevent the plugin from skinning them. undetermined at the moment
  6. nivex

    need help wont load

    hi, the new version does not have those errors. if you are seeing them then the old version is being reinstalled each time. delete the previous RaidableBases.cs file and download a fresh copy.
  7. nivex

    Raidable Bases

    @susiki hi, you can use scrap yep any plugin with the required API is supported, but there's no need to do that with custom items
  8. nivex

    Turrets not shooting

    heya, I tried your profiles and they're working fine on my end. there is one option that intentionally does this: Traps And Turrets Ignore Users Using NOCLIP there is no functional difference between PVE and PVP using noclip upon entry = ignored toggling off noclip after ignored will not clear the ignore. you can clear an ignore by attacking the turret you can clear an ignore by re-entering the event beyond the turrets trigger range, which you have set to 30 and 55 respectively tested and working if it's not this option then it's another plugin. ;/
  9. nivex

    Missing Icons...

    no worries.
  10. nivex

    need help wont load

    heya, you need to update the plugin. those errors are from an older version
  11. nivex

    Turrets not shooting

    hi, what pve plugin are you using? sounds like another plugin blocking it
  12. nivex

    Missing Icons...

    hi, did you disable it in your in-game map then? don't know what else it would be if not that. it's definitely not broken
  13. nivex

    Missing Icons...

    heya, its working here how do you have it configured? "Map Markers": { "Marker Name": "Raidable Base Event", "Radius": 0.35, "Radius (Map Size 3600 Or Less)": 0.25, "Use Vending Map Marker": true, "Show Remaining Loot When No Owner (PVE)": true, "Show Remaining Loot When No Owner (PVP)": false, "Show Owners Name on Map Marker": true, "Show If Purchased On Map Marker": false, "Use Explosion Map Marker": false, "Create Markers For Buyable Events": true, "Create Markers For Maintained Events": true, "Create Markers For Scheduled Events": true, "Create Markers For Manual Events": true },
  14. heya, you would need to fix your Steam issue, or neither plugin will be able to spawn the base. RaidableBases will only allow 15 minutes before it despawns it. suppressing the errors wouldn't fix your Steam issue, but it is null checked in the next update anyway.
  15. nivex

    Adding a new Difficulty

    heya, that command would remove the difficulty. use rb.difficulty add instead rb.difficulty add "Colosal" this will create the profile: oxide/data/RaidableBases/Colosal Bases.json add the bases that you want to use. example: rb.config add "Colosal Bases" colobase1 colobase2 colobase3 set the options in the "Colosal Bases" profile: oxide/data/RaidableBases/Profiles/Colosal Bases.json copy a loot table from an existing difficulty and rename it. example: copy oxide/data/RaidableBases/Difficulty_Loot/Nightmare.json to oxide/data/RaidableBases/Difficulty_Loot/Colosal.json setup the options in the config file, and configure a cost. example, set Colosal under Economics Buy Raid Costs to 20000. reload the plugin. o.reload RaidableBases c.reload RaidableBases wait for the grid to load type /buyraid after the grid has loaded voice chat won't make this any easier, the steps above are all that is needed. copying an existing difficulty loot table and/or profile after the difficulty has been created is much simpler than trying to create or edit it from scratch.
  16. nivex

    Abandoned Bases

    @idkrocky heya, you can set Do Not Destroy During Purge to true in the config to prevent bases from being destroyed during purge. if you enable purge and all bases convert then they would despawn roughly around the same time using your configured despawn time, yes. but you only need to enable that option to prevent the despawn.
  17. heya, not a bug, someone added that to the config Difficulty Colors (Inner) and Difficulty Colors (Border) are the only two options with that name ensure those exist and delete or rename the other back to its original name
  18. nivex

    Abandoned Bases

    @idkrocky hi, it turns off when the plugin is unloaded / server restarts
  19. heya, tested here and have no issue. 5 bases spawned the expected 4 scientist inside, 8 scientist outside, and 10 murderers which can only spawn outside. if you don't have enough space outside or if water is too deep they cannot spawn. if nav cannot be sampled they will not spawn. they will spawn if they can
  20. Changed Status from Pending to Closed
  21. you're welcome, enjoy!
  22. heya, you were close. you had the item shortnames, but 3 of the weapons were missing the skin list. by default, the skin is 0 (vanilla). "Random Weapons To Use When Unequipped": { "rifle.ak": [ 0 ], "lmg.m249": [ 0 ], "hmlmg": [ 0 ], "rifle.bolt": [ 0 ] }, Nightmare Bases.json
  23. nivex

    Raidable Bases

    @T-Nuts hi, add another entry for rocket.launcher or change lmg.m249 to rocket.launcher "Random Weapons To Use When Unequipped": { "rocket.launcher": [ 0 ], "lmg.m249": [ 0 ] },
  24. hi, I just looked and the lootable option doesn't work. either way, vanish or noclip will bypass it when it does work.
  25. nivex

    Raidable Bases

    Hi, 3.1.7 has been released to fix a few issues. See the update notes. Enjoy

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