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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    I am still working out 1 remaining issue with livestock. I will release the next update once it's complete, maybe 10-20 minutes.
  2. nivex

    Staging Failing

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  3. nivex

    Staging Failing

    hi, an update will be released shortly. no worries.
  4. nivex

    Raidable Bases

    @Kayotics heya, yes, I have seen a few reports from users experiencing issues with the CopyPaste plugin. however, I've tested it and can confirm that paste is working as intended. it will not paste instantly unless configured to do so. the default is a timed delay: I've looked at all changes between 3.1.5 to 3.2.0 in RaidableBases and there were no changes that would cause this. so, won't be able to help you beyond that. you'll have to figure out the issue on your end. I've already spent considerable time testing CopyPaste here and it's working fine, with the exception of /undo, but RaidableBases does not use that.
  5. nivex

    Raidable Bases

    @TheResilienceOg hi, it's a spawn chance once that item is selected from the loot pool, its probability determines if the item will pass the roll. so it must be selected, rolled, and pass that roll first. just because an item has 1.0 (or 100%) probability does not mean it is guaranteed to spawn. if you want a few select items to always spawn, then those can go in your Base Loot tables, and enable Always Spawn Base Loot Table in the profile. those will be prioritized before anything else is selected, and probability is still obeyed.
  6. nivex

    Raidable Bases

    @TheResilienceOg heya, they can still spawn. the larger the loot table, the more the plugin can choose those 30 items from.
  7. nivex

    no working

    Changed Status from Pending to Closed
  8. nivex

    no working

    heya, no worries. enjoy!
  9. nivex

    plugin

    heya, that's not my plugin and RB uses its own npcs. you are up to date with RB 3.2.0 KpucTaJl is the dev of Npc Spawn https://codefling.com/extensions/npc-spawn
  10. nivex

    Raidable Bases

    @s8dmm10sa1 heya, you're welcome. I am glad that you guys enjoy it. I can look into your request, but it seems more complicated than it should be. the way the game handles crates: if you are the first to open a crate but leave items then the next person to loot will not be set as the person who looted their items, you will be. anything more than this seems very inefficient due to the requirements of another hook or subscription to a callback
  11. nivex

    bases not spawning

    Changed Status from Pending to Closed
  12. nivex

    bases not spawning

    you're welcome. you can always add flat terrain or islands to your custom maps so RB has space to spawn at. this comes with its cons though, if you allow players to buy raids and your islands are all taken by events then those purchases can still fail. so you would need to add 5 islands + however many for purchased events, or simply use a better map to avoid that mess. RB will be able to spawn in much tighter areas soon, but of course the required terrain will always depend on the size of the base. good luck.
  13. nivex

    no working

    heya, copypaste files in the oxide/data/copypaste folder the folder needs to be lowercase, copypaste, not CopyPaste the files need to go into that folder, not sub-folders within it
  14. nivex

    no working

    heya, then it's not installed properly. follow the instructions in the tier 3 package's zip file. everything needs to be installed into its respective folders on your server. so if a file is in the oxide/data/copypaste folder then it belongs in the oxide/data/copypaste folder on your server too. install latest CopyPaste plugin from uMod, this is required. o.reload RaidableBases if installed properly then bases will automatically spawn when at least 1 player is online. /buyraid must be configured first. you can configure costs for this in the config under Economics Buy Raid Costs, ServerRewards Buy Raid Costs or Custom Buy Raid Costs. automatic events are not the same, then run independently and automatically already.
  15. nivex

    bases not spawning

    177 potential points is not sufficient, and would explain why only a couple bases spawned. you need at least 1,000 potential points. those are not spawn points, they're potential points and most of them are clusters. in short, you need a better map. the plugin is dependent on the map having sufficient terrain, either that or the config is limiting the available space too much which is why I asked for the config your rbe debug is one continuous repeat of the previous output. it should collect data for a few minutes, be toggled on to show output, then toggled back off. it's not useful here though, the 177 points is the exact reason it doesn't work.
  16. nivex

    bases not spawning

    heya, nothing changed regarding this in 3.2.0 send me your config and I can take a look.
  17. Changed Status from Pending to Closed Changed Fixed In to Next Version
  18. this particular bug is limited to weapons. my npcs only try to cycle weapons, so armor would be something else you're welcome. still working on a couple nav issues with the npcs then I will release the update.
  19. this means you can still allow players to loot the sleepers if you want but the lootable option will be fixed in the next RB update, and you can continue using the Kits plugin with the next RB update as well.
  20. hi, so it's RB causing this. Kits just triggers the bug so it appears as if it's causing it when it's not. though this does not happen on my end, "plus have a heavy scientist suit over whatever armor was already being worn" and clothing works normally. my npcs periodically try to equip and hold an item: the issue is that they're trying to do this when a player has taken those items from them, so the player ends up holding the items instead. it's fixed in the next update.
  21. nivex

    No Npcs

    yes, it is affecting everyone. I am working on fixes =] this fix is done already, I am working on a separate issue before releasing it.
  22. please do not attach the files here, send in a private message. if you can zip/archive them all together that would make it easier =]
  23. heya as mentioned, the lootable option is fixed in the next update. this option will not fix your issue, it can only prevent it. like turning off the water to a leaking pipe, the leak (bug) still needs repaired or the pipe replaced. I see nothing in the Kits plugin that could cause this to happen. my understanding from your initial report is that a person's inventory can contain 2 items in the same exact inventory slot. seeing two different weapon models is normal, having two different items equipped in the same slot is not. that requires something to bypass the game's native inventory/wear validation, such as another plugin overriding CanMoveItem or CanWearItem. neither of which is used by the Kits plugin. the Kits plugin contains CanWearItem, but not as a hook, only as an internal helper method. send me the configs, data files and plugin .cs files for all 3 plugins in a private message. Kits, RaidableBases and CopyPaste. if I am unable to reproduce with your exact files, then the issue is still caused by another plugin (or harmony mod). either way, I don't mind helping you locate this issue. it's interesting enough =p
  24. nivex

    No Npcs

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  25. nivex

    No Npcs

    heya, yep, I've commented on this in the discussions. I am working on fixes for it

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