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Everything posted by nivex
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if wolves are the cause, then this command will fix the error by killing all wolves which includes the broken one that is causing the error spam. restarts are not needed
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hi, this is not caused by RB. those errors are from animal AI, such as wolves. you have a bad entity still in the budgeted update list that has not been properly removed by the game. budgeted updates should not cause any server crash either. your crash is likely a Unity crash. I might be able to help with a server (not oxide) log. these are generally located in the server's root folder as log.txt or latest.log. if you do not understand, then ask your host to help you locate it, or enable it. none of the below files are useful. only the server log is useful.
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Changed Status from Pending to Closed
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very good. you're welcome!
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put this in the French language folder and reload the plugin oxide/lang/fr/RaidableBases.json RaidableBases.json
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it must be an issue with the French language file then
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hi, "Advanced Alerts UI" is for the Advanced Alerts plugin. Look at my screenshot again where it says "Status UI" those are the only reasons unless the base did not paste (in which case there would be no map marker on the game map), or some error in console (edit: looks like language file error) have him use the command to reset it. /rb resetui status
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yes, raidablebases.allow permission for admin/mod/staff only. it should not be given to players. it does not relate to the user interface. that permission is for the /rb tp, /rbe, /rbevent commands
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heya, is this a bad translation? if you can see the ui, then they can see it too. the only reason they would not be able to see the ui is if you disabled it in the config, or if the player manually moved it off of their screen.
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heya, that is prefab loot. npcs are a heavy scientist, so they will drop heavy scientist prefab loot. you can change this in the profiles, oxide/data/RaidableBases/Profiles/ here is an example to spawn only roaming scientist loot, which has fewer less powerful items "Spawn Alternate Default Scientist Loot": { "Prefab ID List": [ "roam" ], "Enabled": true, "Disable All Prefab Loot Spawns": false }, here is an example to spawn no prefab loot "Spawn Alternate Default Scientist Loot": { "Prefab ID List": [], "Enabled": true, "Disable All Prefab Loot Spawns": true }, you can have specific loot items dropped on death with these options, Murderer Items Dropped On Death, and Scientist Items Dropped On Death
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Changed Status from Pending to Closed
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hi, you're welcome
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@IniqtyTV hi, I seriously doubt it as that plugin does not call the necessary PVE hooks, and does not have this plugin listed as supported in its tags or config. I cannot support other plugins when they do not implement the necessary PVE hook calls. they must implement their own individual support instead.
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- #rust
- #rust plugin
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Changed Status from Pending to Closed
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you're welcome!
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hi, you can find that in the profiles, oxide/data/RaidableBases/Profiles set HQM to false under Change Building Material Tier To lines will not be the same. search with CTRL+F or F3 Ive highlighted it for you at the bottom.
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hi, use the rbe debug command after the plugin loads the grid
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heya, anything over 5 npcs is far too many. npc are written with performance in mind already, and putting them to sleep is a temporary solution at best. keep npcs to a minimum, and increase their effective health, accuracy and damage to make them more difficult instead.
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Changed Status from Pending to Closed
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you're welcome yes, just create a new ticket and i will answer you there