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nivex

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Everything posted by nivex

  1. nivex

    cooldown Massage not work.

    @Johnnathan Wick hi, the cooldown should reset on despawn. that's intended. did you want it optional? sorry that I didn't notice this sooner, but adding multiple new vip permissions is not implemented and didn't work last update. other functionality in the plugin has this, but not buyable cooldowns. renaming options won't work. what I'll do is turn the "VIP permission" into a list where you can define your own permissions in the next update. that'll be more consistent with other functionality in the plugin that supports this already. this is how each one should look in the meantime, with raidablebases.vip2-5 removed and raidablebases.vip1 renamed back to raidablebases.vipcooldown "Easy": { "VIP Permission: raidablebases.vipcooldown": 150.0, "Admin Permission: raidablebases.allow": 0.0, "Server Admins": 0.0, "Normal Users": 3600.0 },
  2. nivex

    Raidable Bases

    @Maverick78 hi, it says it is either not installed or it is not loaded. install 4.2.7 from umod and reload CopyPaste.
  3. nivex

    cooldown Massage not work.

    @Kobani hi, yep, the message is not shown for /buyraid when a player has a cooldown. this will be fixed in the next update. line 18431: if (HasBuyableCooldown(buyer, mode)) change to if (HasBuyableCooldown(buyer, mode, true))
  4. nivex

    cooldown Massage not work.

    @Johnnathan Wick hi, a side note, some new difficulties are missing some options. please use the rb.difficulty command to handle adding, removing, or updating a new or existing difficulty in the future. I've attached your config with the missing options. as for cooldowns, you don't have any configured for admins or raidablebases.allow so no cooldown will be applied to them. I've confirmed that cooldowns are applied when set. RaidableBases.json I didn't modify the cooldowns, just added the missing difficulty options.
  5. nivex

    cooldown Massage not work.

    @Johnnathan Wickhi attach config @Kobanimessage is not shown. i will confirm later ty
  6. nivex

    Raidable Bases

    @Ortigahi, cant really say without the base. the code has changed and ive confirmed it works properly so i dont know whats differentt with that base. you cannot share paid bases though.
  7. nivex

    Raidable Bases

    @Zojak heya, see the update notes Added `Block AlphaLoot Plugin` (false) Added `Block BetterLoot Plugin` (true) Added `Call OnCorpsePopulate Hook (some plugins require this)` (false) - way too many plugins are forcing their own loot now, this will block some of them when this option is set to false.
  8. nivex

    cooldown Massage not work.

    hi, which message? player lockouts or buyable cooldowns? and show where?
  9. nivex

    Raidable Bases

    3.1.5 released to fix npc respawn time language files german/pt-br/swedish have "RP" fixed. if "RP" shows incorrectly you must edit the language file as follows: "RP": "{0} RP", enjoy
  10. nivex

    Raidable Bases

    @Ian hi, edit your language file "RP": "{0} RP", not sure why a few people have this issue, it is correctly implemented. edit: ah, german/pt-br/swedish language files have "RP" instead of the above. fixed in next update
  11. nivex

    Raidable Bases

    Good luck with the Rust update everyone. Many plugins are going to break today, and that includes Raidable Bases. 3.1.4 has been released. You can update before the Rust update is released. Enjoy
  12. nivex

    Explosive Cost

    hi. that's where you can write the approximate cost of what players should bring to raid that base. accessible when they click the map marker.
  13. hi, you can use PermissionsManager to remove the banned permission. you can remove any other permission you don't need as well (none are required by default). https://codefling.com/plugins/permissions-manager
  14. heya, because someone has granted it use this command: /rb unban
  15. @LilBratLogan hi, no, I said server.pve not TruePVE. no changes need to be made to TruePVE. server.pve convar needs to be set to false, or another plugin is blocking that damage.
  16. @LilBratLogan heya, that would happen if the server.pve convar is set true, which is not supported. it could be Building Blocks Are Immune To Damage if someone has enabled this option, or it is another plugin.
  17. nivex

    Raidable Bases

    @caXcz_YT heya, it can work with any plugin that has the 3 required API for Deposit, Withdraw and Balance. Ask the developer what those methods are, or if they're missing then they will need to add them. here is an example for the ServerRewards plugin. I did not find API for your plugin. "Easy": [ { "Plugin": { "Plugin Name": "ServerRewards", "Deposit Method (API)": "AddPoints", "Withdraw Method (API)": "TakePoints", "Balance Method (API)": "CheckPoints", "ShoppyStock Shop Name": "", "Currency Name": "Reward Points", "Amount": 50.0, "Amount Data Type (API) - [ 0 - double | 1 - float | 2 - int ]": 0, "User Data Type (API) - [ 0 - ulong | 1 - string | 2 - player ]": 0 }, "Enabled": true, "Item Shortname": "scrap", "Item Name": null, "Amount": 0, "Skin": 0 } ],
  18. nivex

    Not working this force wipe

    Changed Status from Pending to Closed
  19. nivex

    Not working this force wipe

    you're welcome, enjoy!
  20. nivex

    Not working this force wipe

    heya, it says they are pasting fine, but you don't have maintained events enabled anymore? this is what it is in the config from the tier package
  21. nivex

    Text color

    heya RaidOpenMessage or RaidOpenAppendedFormat
  22. nivex

    Not working this force wipe

    heya, try the commands rb.config list rbe debug type the rbe debug command again to toggle it off
  23. heya minime, yep, that is expected with random selection. each spawn picks from the same pool again, so repeats can still happen no matter how big the list is. if you want it to cycle/rotate through all bases randomly before any can repeat then there's an option for that in the config "Require All Bases To Spawn Before Respawning An Existing Base"
  24. hi, no worries. once you create your spawns database file you can write its filename under Spawns Database File (Optional) in config or profiles. profiles is recommended as it allows you more control. the profiles have the Prevent Building Until Base Spawns (profiles) option to prevent players from building BEFORE a base spawns. Allow Players To Build (config) will prevent players from building AFTER a base spawns. so you don't need to create any zones to handle that. Advanced Protection Radius can be increased for any types using a custom spawn point. this will increase the size of the event / dome. it should not be increased for anything that spawns randomly (not at a custom spawn point) as that will 100% depend on your map. Ignore Safe Checks can be enabled if you have issues with bases not spawning. otherwise safety checks (no player objects, no players, no obstructions, etc) must pass or the spawn point will be rejected
  25. nivex

    Raidable Bases

    @Soller You can choose config or profile, it's available in both example: "Despawn Options Override": { "Override Global Config With These Options For This Profile": true, "Minutes Until Despawn After Looting (min: 1)": 15, "Minutes Until Despawn After Looting Resets When Damaged": false, "Minutes Until Despawn After Inactive (0 = disabled)": 45, "Minutes Until Despawn After Inactive Resets When Damaged": false, "Wait To Start Despawn Timer When Base Takes Damage From Player": true, "Wait To Start Despawn Timer Until Npc Is Killed By Player": true },

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