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Everything posted by nivex
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@Johnnathan Wick hi, the cooldown should reset on despawn. that's intended. did you want it optional? sorry that I didn't notice this sooner, but adding multiple new vip permissions is not implemented and didn't work last update. other functionality in the plugin has this, but not buyable cooldowns. renaming options won't work. what I'll do is turn the "VIP permission" into a list where you can define your own permissions in the next update. that'll be more consistent with other functionality in the plugin that supports this already. this is how each one should look in the meantime, with raidablebases.vip2-5 removed and raidablebases.vip1 renamed back to raidablebases.vipcooldown "Easy": { "VIP Permission: raidablebases.vipcooldown": 150.0, "Admin Permission: raidablebases.allow": 0.0, "Server Admins": 0.0, "Normal Users": 3600.0 },
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@Kobani hi, yep, the message is not shown for /buyraid when a player has a cooldown. this will be fixed in the next update. line 18431: if (HasBuyableCooldown(buyer, mode)) change to if (HasBuyableCooldown(buyer, mode, true))
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@Johnnathan Wick hi, a side note, some new difficulties are missing some options. please use the rb.difficulty command to handle adding, removing, or updating a new or existing difficulty in the future. I've attached your config with the missing options. as for cooldowns, you don't have any configured for admins or raidablebases.allow so no cooldown will be applied to them. I've confirmed that cooldowns are applied when set. RaidableBases.json I didn't modify the cooldowns, just added the missing difficulty options.
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@Johnnathan Wickhi attach config @Kobanimessage is not shown. i will confirm later ty
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@Zojak heya, see the update notes Added `Block AlphaLoot Plugin` (false) Added `Block BetterLoot Plugin` (true) Added `Call OnCorpsePopulate Hook (some plugins require this)` (false) - way too many plugins are forcing their own loot now, this will block some of them when this option is set to false.
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hi, which message? player lockouts or buyable cooldowns? and show where?
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hi. that's where you can write the approximate cost of what players should bring to raid that base. accessible when they click the map marker.
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you have the raidabebase.banned permission
nivex replied to Double_Tapper69's Support Report in Support
hi, you can use PermissionsManager to remove the banned permission. you can remove any other permission you don't need as well (none are required by default). https://codefling.com/plugins/permissions-manager -
you have the raidabebase.banned permission
nivex replied to Double_Tapper69's Support Report in Support
heya, because someone has granted it use this command: /rb unban -
@caXcz_YT heya, it can work with any plugin that has the 3 required API for Deposit, Withdraw and Balance. Ask the developer what those methods are, or if they're missing then they will need to add them. here is an example for the ServerRewards plugin. I did not find API for your plugin. "Easy": [ { "Plugin": { "Plugin Name": "ServerRewards", "Deposit Method (API)": "AddPoints", "Withdraw Method (API)": "TakePoints", "Balance Method (API)": "CheckPoints", "ShoppyStock Shop Name": "", "Currency Name": "Reward Points", "Amount": 50.0, "Amount Data Type (API) - [ 0 - double | 1 - float | 2 - int ]": 0, "User Data Type (API) - [ 0 - ulong | 1 - string | 2 - player ]": 0 }, "Enabled": true, "Item Shortname": "scrap", "Item Name": null, "Amount": 0, "Skin": 0 } ],
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Changed Status from Pending to Closed
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you're welcome, enjoy!
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heya, it says they are pasting fine, but you don't have maintained events enabled anymore? this is what it is in the config from the tier package
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heya RaidOpenMessage or RaidOpenAppendedFormat
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heya, try the commands rb.config list rbe debug type the rbe debug command again to toggle it off
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heya minime, yep, that is expected with random selection. each spawn picks from the same pool again, so repeats can still happen no matter how big the list is. if you want it to cycle/rotate through all bases randomly before any can repeat then there's an option for that in the config "Require All Bases To Spawn Before Respawning An Existing Base"
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hi, no worries. once you create your spawns database file you can write its filename under Spawns Database File (Optional) in config or profiles. profiles is recommended as it allows you more control. the profiles have the Prevent Building Until Base Spawns (profiles) option to prevent players from building BEFORE a base spawns. Allow Players To Build (config) will prevent players from building AFTER a base spawns. so you don't need to create any zones to handle that. Advanced Protection Radius can be increased for any types using a custom spawn point. this will increase the size of the event / dome. it should not be increased for anything that spawns randomly (not at a custom spawn point) as that will 100% depend on your map. Ignore Safe Checks can be enabled if you have issues with bases not spawning. otherwise safety checks (no player objects, no players, no obstructions, etc) must pass or the spawn point will be rejected
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@Soller You can choose config or profile, it's available in both example: "Despawn Options Override": { "Override Global Config With These Options For This Profile": true, "Minutes Until Despawn After Looting (min: 1)": 15, "Minutes Until Despawn After Looting Resets When Damaged": false, "Minutes Until Despawn After Inactive (0 = disabled)": 45, "Minutes Until Despawn After Inactive Resets When Damaged": false, "Wait To Start Despawn Timer When Base Takes Damage From Player": true, "Wait To Start Despawn Timer Until Npc Is Killed By Player": true },