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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    optional in the next update, expand the buyraid ui to include options for PVE and PVP. an optional confirmation dialog is enabled to prevent accidental purchases. if pve or pvp buttons are enabled, then the player must click the respective PVE or PVP button instead. this is a functional difference, and I could default it to PVE but that would defeat the purpose of a having a PVE button. just click PVE if you want PVE. if you want PVP then click PVP. this respects the Allow Players To Buy PVP Raids option when set to false. there is no functional reason to enable the pve/pvp buttons when that option prevents PVP purchases, but it is possible for anyone who likes the appeal of the extended UI. this respects the raidablebases.buyraid.pvponly and raidablebases.buyraid.pveonly permissions raidablebases.buyraid.free will now correctly show "FREE" as the cost to anyone with that permission. raidablebases.buyraid.free will now bypass a configuration that has not enabled any costs. this can benefit shops indirectly, so please do not use this to circumvent the intended functionality. that is, if selling from a shop, then it will never be supported unless the shop sells it for free. this does not mean that it cannot work, but it means RB cannot handle a refund if the shop handled the purchase instead of RB. many more exciting changes are awaiting in the next update too, only to be revealed when the update is released I know, it's not the prettiest but even ugly ducklings are loved by their mothers. there are config options to change colors, and text is in the language file for EN and RU.
  2. nivex

    Raidable Bases

    @Demo_71 heya, this is fixed in the next update. you can use a different payment method (Economics or ServerRewards) until then. if you don't want to wait, you can easily apply the fix yourself by editing RaidableBases.cs. simply replace lines 16521 to 16525 with this: int amount = Math.Min(slot.amount, amountLeft); amountLeft -= amount; slot.amount -= amount; slot.ReduceItemOwnership(amount); if (slot.amount <= 0) slot.Remove(); else slot.MarkDirty();
  3. nivex

    Naval Update

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  4. nivex

    Raidable Bases 3.1.3

    Changed Status from Pending to Closed
  5. Changed Status from Pending to Closed
  6. nivex

    stability 100%

    Changed Status from Pending to Closed
  7. nivex

    Wall paper

    Changed Status from Pending to Closed
  8. Changed Status from Pending to Closed
  9. hi, I was not able to reproduce this and haven't seen it happen again since if you find that this still happens and provide steps to reproduce then I'll gladly fix it. closing this for now.
  10. Changed Status from Pending to Closed
  11. Changed Status from Pending to Closed
  12. Changed Status from Pending to Closed
  13. nivex

    Need help!!

    Changed Status from Pending to Closed
  14. nivex

    cooldown Massage not work.

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  15. nivex

    About buyable events

    Changed Status from Pending to Closed
  16. nivex

    Explosive Cost

    Changed Status from Pending to Closed
  17. nivex

    Text color

    Changed Status from Pending to Closed
  18. Changed Status from Pending to Closed
  19. Changed Status from Pending to Closed
  20. Changed Status from Pending to Closed
  21. Changed Status from Pending to Closed
  22. nivex

    About CoolDown....

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  23. Changed Status from Pending to Closed Changed Fixed In to Next Version
  24. nivex

    Raidable Bases

    @Boozo heya, you can use the Block Damage Outside Of The Dome To Bases Inside option for this I have implemented workbench level options next update too. Added "Allow players to raid with items up to what workbench level?" (-1 or 3 allows everything, but -1 is future-proof) - restrictions check weapons, loaded ammunition, fired projectiles, and explosives
  25. heya, harmless bug but annoying and easy to fix in RaidableBases.cs on line 14809 change: if (config.BlockPaidContent && config.DestroyLootedContainer && to: if (config.BlockPaidContent && config.DestroyLootedContainer && !container.IsKilled() &&

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