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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @Dead Nasty haha, it's quick for you to do a fix which is I post them. If you have "PluginWatchers" set to false in oxide/oxide.config.json or "ScriptWatchers" set to false in carbon/config.json, Then, you can edit the RaidableBases.cs, apply fix, and upload it to the server. Do not reload unless there are no pending events. If there are pending events, then you can schedule an automatic reload with: rb.toggle scheduled_reload This toggles all new raids off, and scheduled_reload will automatically reload the plugin after all current events despawn, applying your new fix. If there are no pending events then do not schedule a reload as there will be nothing active to schedule with. Just reload with o.reload or c.reload in that case.
  2. nivex

    Abandoned Bases

    @Maatsam hi, it might, the War Mode page says that it works with Abandoned Bases. TruePVE is the officially supported option, but you’re welcome to try another PVP/PVE plugin as long as it calls the required hooks. War Mode appears to do that.
  3. nivex

    Raidable Bases

    @Dead Nastyheya, see my response above to crazyl22
  4. nivex

    Raidable Bases

    @Boozo hi, I don't think there's an effective way to do that, no. Block Weapons From Use is in the config, not in the profiles, and they'd be able to exploit this with rockets by firing from outside of the dome Player Damage To Base Multipliers isn't much help for that either. you need to understand what damage type each weapon does first, and it's only for damage types. so you can't choose satchels but not c4 I think an option to restrict by item tier / workbench level is a good idea, but I don't like the idea of trying to control what specific items they can or cannot use individually
  5. @Badkemp yep, you can disable Eject Corpses From Enemy Raids in the profiles
  6. @Badkemp the modifier is set to 0, so the explosive damage will be blocked. the default is 100 so I would set it back to that "Explosion Damage Modifier (0-999)": 0.0,
  7. hi, what is happening? if only building blocks are immune to damage then it would be the Building Blocks Are Immune To Damage option in the nightmare profile if everything is immune to damage then that vastly changes the answer: another plugin or another option. if it only affects nightmare bases then it is most likely the above option. I don't know of any plugin that would only affect nightmare. @Badkemp
  8. nivex

    About CoolDown....

    yes.
  9. nivex

    About CoolDown....

    hi, not entirely correct. if the option is false and they have a player lockout then they can only enter their own raid. player lockouts will never prevent a player from purchasing or entering their own event. raidablebases.canbypass, raidablebases.lockoutbypass, noclip and vanish can all bypass this. buyable cooldowns do not prevent entry into events, only player lockouts do. buyable cooldowns determine how often you can buy your own raids, and those are slightly buggy atm.
  10. nivex

    Raidable Bases

    @CraZyL22 hi, this is bugged after a recent Rust update, but very easy to fix fix via web panel: open RaidableBases.cs, go to line 16525 and move it to line 16522 or, fix via notepad: CTRL+X on line 16525 and CTRL+V on line 16522 @illknown hi, thank you for helping him! if the shop handles the purchase then it's not possible for RB to refund it. if RB handles the purchase then it can. more on this is in the documentation. the same fix above needs to be applied.
  11. nivex

    Raidable Bases

    @Mario hi, if you disable the option then the id will not be removed Rust Backpacks Drop At PVE Bases Rust Backpacks Drop At PVP Bases Backpacks Drop At PVE Bases Backpacks Drop At PVP Bases Allow Player Bags To Be Lootable At PVP Bases Allow Player Bags To Be Lootable At PVE Bases
  12. nivex

    Raidable Bases

    @Devil-Steph heya, are you using the server.pve convar? it needs to be false with RB. if it's a zone, it needs to be in Allowed Zone Manager Zones. PVE events are fine, damage is still allowed unless block by something other than RB
  13. nivex

    DEL

    Changed Status from Pending to Closed
  14. nivex

    Raidable Bases

    @Devil-Steph heya, what does it say when you try? sounds like another plugin blocking the damage though. if this is a softcore server with raid windows then no, I can't fix that until hooks are added because I won't use harmony for it.
  15. heya, if there are any translation issues then please let me know. RB does not use the NpcSpawn plugin, and nothing indicates that NpcSpawn is the cause. NpcSpawn can use a fallback position when a sample fails, and it should not do that. RB uses its own NPCs. Before spawning an NPC, RB samples the navmesh. If the sample fails or no valid position is found, RB does not spawn the NPC. The spam briefly stops whenever "hongchen" kills a Scientist, which indicates vanilla NPCs as the cause. This is likely the Unity bug that many servers run into. Facepunch has added their own navmesh system. Instructions for enabling it are in their official post: https://rust.facepunch.com/news/built-different#NEwnavmesh
  16. nivex

    Regarding the buyraid command,

    Changed Status from Pending to Closed
  17. nivex

    About CoolDown....

    heya, that is mostly correct, but it is optional with Allow Ally With Lockouts To Enter if enabled, lockouts will not prevent a player from entering someone else's purchased event if they are in a team/clan/friend if disabled, the player will not be able to enter any event for the difficulty that they have a lockout for. player lockouts will never prevent a player from purchasing their own event, and this is what Buyable Cooldowns are for. player lockouts are not applied to any event in a purchased state - if it becomes inactive and defaults back to the public then it is possible. Issues with the cooldowns and messages have been fixed in the next update, if you do not receive a message then the command was not received by the plugin to begin with
  18. nivex

    Raidable Bases

    if you haven't noticed, you can drag and drop any ui in rb now. click the arrow to enable drag and drop, move the ui where you want it to be, then click the arrow again to disable drag and drop.
  19. nivex

    Raidable Bases

    if you meant player lockouts then I do not use the words "cooldown" and "lockout" interchangeably. they are not the same mechanic. cooldown = restricts how often you can perform an action aka buyraid lockout = restricts how often you can enter an area/event if using realpve then the price must be set to 0 in data/RealPVE/RaidableBasesConfig or the player lockouts cannot work as any purchased base will use buyable cooldowns only. this has not changed though. lockouts are working normally
  20. nivex

    Raidable Bases

    @StrongWolves hi, the buyable cooldown ui? by default, admin and those with raidablebases.allow (this is an admin/mod/staff permission) will not see it. working when purchased with buyraid or on entry using RealPVE
  21. nivex

    About CoolDown....

    yes, they should see the cooldown ui even if they were offline previously.
  22. nivex

    About CoolDown....

    hi, ok, I will look into it. you shouldn't see the cooldown ui
  23. nivex

    About CoolDown....

    heya. most of these issues I haven't heard of before and I'm not able to reproduce them by myself but it should be easy to fix. I can add any potential missing messages, and ensure that buyable cooldowns are always applied correctly though there are no cooldowns configured for admin or those with raidablebases.allow permission. a bad copypaste file can easily cause issues with a purchase, but I need an error from the server console to help with that. "They were able to purchase a base, but after purchasing, nothing spawned and no message was shown." this is a bit confusing. it is possible to press buy and not receive any response, that has happened to me and I will look into it. but if payment was taken then there is always a message.

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