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nivex

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Everything posted by nivex

  1. nivex

    Missing Icons...

    Changed Status from Pending to Closed
  2. nivex

    Turrets not shooting

    Changed Status from Pending to Closed
  3. Changed Status from Pending to Closed
  4. nivex

    plugin

    Changed Status from Pending to Closed
  5. nivex

    no working again

    Changed Status from Pending to Closed
  6. Changed Status from Pending to Closed
  7. Changed Status from Pending to Closed Changed Fixed In to Next Version
  8. Changed Status from Pending to Closed Changed Fixed In to Next Version
  9. hi, sure! I added this in the next update the new option to be used with the generic marker's alpha, and API for GetMarkerInfo has changed so there are less allocations [JsonProperty(PropertyName = en ? "Map Marker Circle Opacity (0-1)" : "Непрозрачность круга маркера на карте (0-1)")] public float Opacity = 0.75f; public void GetMarkerInfo(Dictionary<string, object> dict) { bool showDespawnTime = AllowPVP ? !Options.HideDespawnTimePVP : !Options.HideDespawnTimePVE; string despawnText = showDespawnTime && DespawnTime > 0 ? string.Format(" [{0}]", mx("UIFormatLockoutMinutes", null, DespawnTime)) : null; string shopName = (markerName == MarkerName ? mx("MapMarkerOrderWithMode", null, mx(GetAllowKey()), Mode(), markerName, despawnText) : string.Format("{0} {1}", mx(GetAllowKey()), markerName)).Replace("{basename}", BaseName).Trim(); ; dict["color1"] = GetMarkerColor1(); dict["color2"] = GetMarkerColor2(); dict["radius"] = Mathf.Min(2.5f, World.Size <= 3600 ? config.Settings.Markers.SubRadius : config.Settings.Markers.Radius); dict["alpha"] = config.Settings.Markers.Opacity; dict["shopName"] = shopName; } [HookMethod("GetMarkerInfo")] public void GetMarkerInfo(Dictionary<string, object> dict, Vector3 position, float x = 0f) { if (dict == null) { return; } for (int i = 0; i < Raids.Count; i++) { if (InRange2D(Raids[i].Location, position, Raids[i].ProtectionRadius + x)) { Raids[i].GetMarkerInfo(dict); break; } } }
  10. sounds good. if you need hooks added then tell me which method needs a hook and what you need from that hook and I can add it for you in the next update you're welcome
  11. Changed Status from Pending to Closed
  12. hi, that's a good idea but I'm generally not interested in partial compatibility. I will look into it. disabling Create Markers For Buyable Events and using Add Personal Marker On Owners Map is still recommended though. personal map markers solve the issue of players being unable to find their own base, and no map marker for buyable events reduces clutter for everyone. if a player dies, they will still have their death marker.
  13. hi, I understand and I've looked into it and added a couple options in the next update this is the primary option: "Npcs Remain Dormant Without Intruders": false, this requires the first option to be enabled: "Npcs Become Dormant X Seconds After All Intruders Leave": 30.0 this triggers when someone enters an event. so long as players are not allowed to enter another players raids then the npcs will remain dormant. for the second option, when a player leaves the event the npcs will become dormant after the configured amount of time so long as the npc has no target.
  14. I've taken a look at this and it would require per-player networking which is not worth it you can set Create Markers For Buyable Events to false, Add Personal Marker On Owners Map to true, and Allow Vending Machines To Broadcast to false, but as for custom networking I will have to say no. sorry. you're free to suggest more ideas though!
  15. heya, these options control this behavior already aside from sleeping. I can look into that one. Allow Npcs To Shoot Players Outside Of The Dome Block Damage Outside Of The Dome To Npcs Inside Allow Npcs To Leave Dome When Attacking Block Damage Inside From Npcs To Players Outside Block Damage Outside To Npcs When Not Allowed To Leave Dome
  16. hi, I'll take a look to see what it requires.
  17. nivex

    Loot

    Changed Status from Pending to Closed
  18. nivex

    Loot

    ok, good luck then!
  19. nivex

    Hi

    Changed Status from Pending to Closed
  20. nivex

    Hi

    heya fullwiped. yep if they build inside of the event then it will be tracked with the OnEntityBuilt hook and destroyed when the event despawns. setting those options to true will indeed disable that though good luck
  21. heya, I've just taken a look and this has been bugged for a long time now, it depends on the Flamethrowers option being enabled, too. It will be fixed in the next update =]
  22. Changed Status from Pending to Closed
  23. good to know, thanks enjoy=]
  24. hi. ok. is there a door controller on the door? ent kill the controller and see if it works then. if it doesn't then it's another plugin

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