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Everything posted by nivex
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Changed Status from Pending to Closed
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Suggestion: Add hook for Abandoned Base too small, filtered, skipped
nivex replied to miniMe_rust's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to Next Version -
hi, this is too vague. write it in your language. follow the documentation if bases don't spawn use rbe debug toggle and rb.config list
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@MegaPihar heya, you can enable Lock Players To Raid Base After Entering Zone and Prevent Players From Hogging Raids in the config to help with that. Lock Treasure To First Attacker (true) and Lock Treasure Max Inactive Time (20) are already enabled by default as well. if you use player lockouts, and you should for issues like this, then Assign Lockout When Lock Treasure Max Inactive Time Expires can be enabled to give them a lockout whenever Lock Treasure Max Inactive Time expires. if they abandoned an easy raid then they will be locked out from easy raids and have to do a different difficulty. you can of course assign lockouts to every difficulty all at once with Apply All Lockouts Everytime. regardless, people will always try to exploit this. especially clans and teams. they'll leave their clan and team or anything else they can think of to cheat the system. you will have to enforce that. ban them from raiding with raidablebases.banned permission if necessary.
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the translation is bad. write it in your language. setup instructions are in the documentation
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hi, I want to help, but you still haven't included any specific details. mentioning other servers or changing fps limits aren't details what do the logs show before, during and after the plugin loads? what do the logs show before, during and after the grid does or does not load? what do the logs show before, during and after players have this issue? what do the logs show before, during and after when you notice this issue? more importantly, what does rbe debug show when you have this issue? turn it on, then immediately turn it back off again. post it from the server console, not the game. I cannot help without some information to go off of. if you want to give me web panel access then I can figure it out myself, but I must have some information to help you. what works for a while? if players can buy raids then you cannot see the grid is loading message until you restart or reload the plugin again. if the plugin works then stops then that's not this issue.
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Changed Status from Pending to Closed
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hi, "Minutes Until Despawn After Inactive (0 = disabled)": 45,
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hi, you have nightmare disabled for 7200 hours. that's 300 days after wipe. that's a long wait easy, medium, hard and expert all effectively disabled from spawning with Maintained Events, which looks intentional. though you missed one easy setting under days of the week (not that it matters, it's still disabled elsewhere) this is not recommended. it can prevent any raid from being purchased if Allow PVP was not set false in the relevant profiles. you have Convert PVP to PVE enabled so any purchased raid will be PVE anyway. the intended purpose of this option is for multi-profile support (where Allow PVP differs from profile to profile) medium, hard and expert don't have a price configured for purchase with the /buyraid command.
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hi, that is how it should work. if you have everything in difficulty loot then it should pick from it randomly. if you have too few like with Nightmare then it will pick everything. otherwise items must be chosen for selection before probability can be rolled. like shopping: you pick something off the shelf or look at it first, then decide whether it goes in the cart. if you set it to 0.5 in base loot then it has a 50% chance. if you want to always spawn then you must set it to 1.0 and enable Always Spawn Base Loot Table in the profiles. if you have too few loot items and notice duplicates then you can disable that with Do Not Duplicate Base Loot in the config file. likewise, if you only want to exclude duplicates for items with probability lower than 1.0 then you can enable Check Lower Probability Once Per Loot Item in the profiles. if you have 150 items in the easy difficulty loot and want 30 to spawn then you won't see duplicates unless you have that duplicate in the base loot and difficulty loot files, then there's a chance for difficulty loot to randomly roll it a second time. correct, if you set min to 0 and max to 5 and it lands on 0 then it cannot spawn 0 of the item. it must be at least 1 to spawn. the best setup is using both base loot and difficulty loot. put a few items in base loot that you want to always spawn, and leave the rest in difficulty loot. enable Always Spawn Base Loot Table in the profile
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hi, please be more specific about the grid loading issue. my answer is very specific to the issue you stated, so if it isn't true then you've left out some very important details. I need the exact messages. there are over 280 messages in this plugin and each one of them has its own answer. that is too vague. I need the exact message for the copypaste issue too. 1. "You must update or reload CopyPaste", this means copypaste is not loaded or is not installed. if it's installed, reload CopyPaste. 2. "X timed out after 15 minutes of no response from CopyPaste; despawning...", this means you have a bad file in your oxide/data/copypaste/ folder 3. "Pasting 'X base' has been queued: waiting for Steam definitions", it is normal to see this message. CopyPaste requires you to be connected to Steam in order to comply with the Facepunch TOS changes. if you see this message and the base never spawns afterwards then that is an issue with your server and Steam.
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hi, recopy the base from the center foundation. it needs to paste flat. if it pastes flat but doesnt spawn with raid bases then your height is configured wrong. otherwise no idea.
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yep, almost, enable Always Spawn Base Loot Table too.
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hi, if there are intermittent issues with the grid not loading then the current server fps is below 15. reloading the plugin doesn't fix this, your server.fps increasing above 15 does. fps.limit is not relevant here.
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hi, yes, that is how it works. you probably have too few items in Nightmare. if that is the case then you will always see every item. add more items
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hi, that's how difficulty loot works. items are picked at random from Difficulty loot tables. if you want some items to always spawn then you can put a few items in the base loot table, and enable Always Spawn Base Loot Table in the profile this is explained in more detail in the documentation
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@FreeManStars @Nubie heya, those settings are under Npcs in each profile. you can define what they drop on death with the available options that exist already. beyond that, no. if you dont want them to drop heavy scientist loot then change Alternate Default Scientist Loot or disable it entirely. murderers are heavy scientists, all of my npcs are. they do not use loot tables. loot tables are for the bases Scientist Items Dropped On Death can be configured with specific items. murderers have an option too. you really just need to look. there are too many options to list them all
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hi, that will be default in the next update
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hi, the stability settings are in the profiles for every base. you can use one command to change all of them, rb.config stability true
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hi, if the issue persists for long periods of time (>5 minutes) then your server FPS is too low. you will have to fix that on your end before the grid will load. otherwise it is completely normal for the first 1-5 minutes as the grid requires time to load initially.
