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nivex

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Everything posted by nivex

  1. you're welcome, enjoy! you too
  2. hi, yes, but only if your loot tables have the required amount of loot in them. otherwise you need to enable Allow Duplicate Items
  3. nivex

    Raidable Bases

    @Teastick ya it got removed when I rewrote the documentation. it's back in there again. thanks
  4. heya, no, this is not supported nor how the plugin works. it can work similar to that, but not exactly. if you turn off divide loot then no loot can be divided into the containers; which is why you see it clumped up. ensure there is sufficient loot in your loot tables set Amount Of Items To Spawn to a realistic amount that can be divided into the boxes, including any from Additional Containers To Include As Boxes. Allow Duplicate Items will not work when set to false if you do not have sufficient loot to meet the required amount from Amount Of Items To Spawn. if you require 300 items and have 100 items in your loot table then you will get exactly 100 items with Allow Duplicate Items set to false. the plugin can divide loot into other containers first, prioritizing cupboard -> BBQ -> furnaces -> fridges -> weapon racks -> lockers depending on which is enabled. tool cupboard: Move Resources Into Tool Cupboard / Resources Not Moved To Cupboards BBQ and fridges: Move Food Into BBQ Or Fridge / Blacklist For BBQ And Fridge (with fake items as example) Furnaces: Move Cookables Into Ovens, and can optionally add starting fuel with Furnace Starting Fuel weapon racks: Move Weapons Onto Weapon Racks / Divide Weapon Rack Loot When Enabled lockers; Move Items Into Lockers / Divide Locker Loot When Enabled I don't really want to add a configurable limit with how many items go into each box when the above exists already and would only serve to conflate the amount. I advise using the loot table editor, ensuring you have sufficient items, using Allow Duplicate Items set to true when there are not sufficient items, and ensuring a realistic amount is set with Amount Of Items To Spawn. this will allow you to get near your required 18 per box. https://codefling.com/tools/raidable-bases-boats-loot-editor
  5. nivex

    Raidable Bases

    @Teastick hi, you said remove so I gave you the command to remove a base from the profiles if instead you want to despawn a base then the command is /rbe despawn certain restrictions apply; bypass with noclip or vanish when blocked. you need to be within range of the base
  6. nivex

    Raidable Bases

    @Teastick hi, the command is rb.config remove rb.config remove easybase1 mediumbase2 hardbase3 etc
  7. Heya, the Tier 2 package by itself is currently $5 cheaper than usual, at a sale price of $25 instead of $30. This does not necessarily mean that I should lower the bundle price as well. The intention is to allow those who previously purchased RB by itself to buy the Tier 2 package for the same total discounted price as if they had purchased the bundle from the beginning. I have gifted you the Tier 2 package. Enjoy
  8. Changed Status from Pending to Closed
  9. nice, glad you got it sorted! good luck
  10. hi, you can disable these in the profiles, oxide/data/RaidableBases/Profiles/ this is not going to destroy their loot though, just move it outside of the dome by 5 meters. it is drawn on their screen too. these will not eject corpses from PVP raids by default, as PVP raids shouldn't be locking to an owner in PVP: Eject Corpses From Enemy Raids Eject Corpses From PVE Instantly players can easily take other players items if these are enabled Rust Backpacks Drop At PVP Bases, false by default Backpacks Drop At PVP Bases, false by default Allow Player Bags To Be Lootable At PVP Bases, true by default otherwise it is some other plugin
  11. nivex

    Could you help me?

    Changed Status from Pending to Closed
  12. nivex

    Could you help me?

    np
  13. nivex

    Could you help me?

    hi, disable this option in the profiles: Items Always Take Condition Loss And Cannot Be Repaired
  14. nivex

    3.1.6

    heya, there is your issue. the config is default, and your loot tables are missing. so you need to install those files from the tier 3 package and it'll be sorted. if you already had those files installed and working prior to the update then there is some unknown issue on your end. I don't reset files, so in that case you can restore a backup or reinstall the missing tier 3 package files. your profiles are good, the copypaste files exist, all that is missing is the config and the loot tables now.
  15. nivex

    3.1.6

    hi, attach your config and I can take a look at it. post everything the plugin says when it loads. this must include the grid message that shows up a few minutes after the plugin loads. post everything from rb.config list command. this will confirm the relevant files exist in both the copypaste directory AND the profiles. you can ignore "does not exist" messages for anything irrelevant.
  16. nivex

    Broken today

    hi, it's not broken 3.1.6 requires the Rust update per the update notes The AI is wrong, that removal would only work on the current Rust update, not the one being released today
  17. nivex

    Raidable Bases

    3.1.6 has been released. Requires Rust update This update fixes several issues The major update is delayed until further testing, that update will include many changes not in 3.1.6 Enjoy
  18. nivex

    Abandoned Bases

    @Deicide ok ty. should be more reliable next update, I fixed a few edge cases.
  19. nivex

    Abandoned Bases

    @Deicideheya you can use Lock Base Expires After Inactive Time (Minutes) for this. I recommend 20
  20. nivex

    Raidable Bases

    @Commo maybe, but that would require purchase options for PVP and PVE which would be double the options to configure. I can consider a multiplier instead, but I am not interested in duplicating each option
  21. nivex

    Raidable Bases

    @Commo heya, the cost is the same for both
  22. nivex

    Raidable Bases

    @Dead Nasty turrets are still effective on my server so not sure what changed on yours Minimum Damage Modifier and Maximum Damage Modifier remain at 1.0 by default in the profiles
  23. nivex

    Abandoned Bases

    @Waddie hi, Abandoned Bases requires a few standard hooks to work properly and SimplePVE lists those required hooks in its documentation so it should work.
  24. nivex

    About purches using scrap

    you're welcome, enjoy:)
  25. nivex

    About purches using scrap

    heya, yes, it is currently bugged for purchases and refunds and will be fixed in the next update yep, your hunch is right. that code is the problem for both issues. the fix is to simply replace lines 16521 to 16525 with this: int amount = Math.Min(slot.amount, amountLeft); amountLeft -= amount; slot.amount -= amount; slot.ReduceItemOwnership(amount); if (slot.amount <= 0) slot.Remove(); else slot.MarkDirty();

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