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nivex

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Everything posted by nivex

  1. hi, fun trumpet is blocked. you can try removing this in the .cs, but it was kicking people before. Options.AutoTurret.Shortnames.Remove("fun.trumpet"); Options.AutoTurret.Shortnames.Remove("snowballgun"); Options.AutoTurret.Shortnames.Remove("flamethrower"); Options.AutoTurret.Shortnames.Remove("homingmissile.launcher");
  2. nivex

    NPC Loots

    @maxalt yes, they are scientists if you want to specify actual murderer prefab names then murderers will use them. if you specify only scientist prefabs then it will be only scientist loot. "scarecrow", "scarecrow_dungeon", "scarecrow_dungeonnoroam"
  3. nivex

    Raidable Bases

    @miniMe_rust its not necessary to block the spawn of deployables when the TOS option blocks it from being picked up by players. either way, its not a suitable option for raidable bases. its simply inefficient and bad on performance. spawning the entity to begin with is the only elegant solution. all others cause a further impact on performance
  4. nivex

    Raidable Bases

    its in the profiles. search for it CTRL + F F3 etc around 1500, near bottom of json.
  5. nivex

    Raidable Bases

    @miniMe_rust hi, this should be implemented by copypaste plugin, not by raidable bases yes, that is how you kill the turret, but only by the prefab's short name: autoturret_deployed I tested it just now and the turrets are killed. @rex hi, search for rewards in the profiles. there is no specific line number, it varies oxide/data/RaidableBases/Profiles/
  6. nivex

    NPC Loots

    np, the same way. they are scientists
  7. nivex

    NPC Loots

    hi, you can use the Alternate Scientist Loot in those profiles. the npcs are heavy scientists so they will drop heavy scientist loot unless you change it. example "Spawn Alternate Default Scientist Loot": { "Prefab ID List": [ "junkpile_pistol", "roam", "roamtethered" ], "Enabled": true, "Disable All Prefab Loot Spawns": false },
  8. nivex

    Unexpected item spawns

    Changed Status from Pending to Closed
  9. nivex

    Raidable Bases

    hi, it spawns 5 bases for me. the issue is not the config. that will spawn 2 to 5 bases, not 1. so it's your profiles or copypaste files. rb.config list use that command to figure it out. it will tell you what's missing, and what's configured. if the filenames are wrong, then it's not configured right. if the files are missing, then they need to be added in the copypaste folder.
  10. nivex

    Feature Request

    Changed Status from Pending to Closed
  11. nivex

    Feature Request

    you're welcome, enjoy!
  12. nivex

    Feature Request

    hi, it will still be in rotation. make a copy of the Medium profile and edit that copy. remove the relevant bases from the original.
  13. nivex

    Feature Request

    hi, I don't want to add an option per base when you can do it per profile already. there is a loot multiplier in each profile. all you have to do is put those bases into their own profile(s). you can have as many profiles as you want..
  14. nivex

    Raidable Bases

    yes that's how you configure that setting thanks!
  15. nivex

    Raidable Bases

    @Grumpy Old Man heya, you can already create new difficulties with the rb.difficulty command in the documentation no plans to be able to set health modifiers for blocks though when you can already use damage scale options I might consider the ammo choices, but if you pick the wrong ammo type then it could break the turret lol
  16. nivex

    Raidable Bases

    @Delltus hi if you want loot to spawn in the mannequin's inventory then add mannequin to Additional Containers To Include As Boxes by default, you cannot pickup a mannequin deployable, and the mannequin inventory can be looted.
  17. nivex

    Raidable Bases

    @Grumpy Old Man hi, I've heard of that happening at times but there's no known bugs I suggest using IODebug https://github.com/WheteThunger/IODebug restarting your server can help with a lot of issues too. if it keeps persisting then I'd start yanking plugins until it works again. you said players, but if it's actually admins then it would be vanish or noclip.
  18. nivex

    Raidable Bases

    @Tay hi, it's possible but it's not my server so I can't tell you what the cause is. you likely changed something. if there were issues then I would've received reports about them when the update was released. these issues are caused by another plugin or misconfiguration. no changes were made to damage, so it would not be a plugin mechanic. all damage would have behaved the same way before and after the update. so updating RB would've made no difference. @FreeManStars hi, no, they change gameplay so it's not allowed on community servers.
  19. hi, that's not a plugin issue. your issues are client side. either the client itself, the files for the client, your drivers, your temperatures, etc. there are far too many reasons to list them all and none of them have to do with a plugin.
  20. hi, textures? this plugin isn't going to change the textures in the game
  21. hi, the config is fine. use rbe debug in the documentation to help you figure out issues. the command exists solely for this reason. so you can figure it out on your own
  22. nivex

    Raidable Bases

    @Tay heya, I wouldn't know. I don't block that damage Building Blocks Are Immune To Damage option is disabled by default, too. edit: I've just looked, and there were zero changes to damage. it's not caused by the update.
  23. nivex

    Abandoned Bases

    @Amadeus.pve heya, that behavior is done using permissions. you can read more on those in the documentation abandonedbases.notices - users with this command can see event-opened notices from the plugin abandonedbases.attack - lets players hunt bases and convert them by attacking if they're abandoned abandonedbases.attack.time - shows players how much time is left before a base becomes abandoned when they attack it abandonedbases.attack.lastseen - required to see the last time the player was online when attacking a base
  24. nivex

    Raidable Bases

    @Grumpy Old Man heya, if it's not in your loot tables then it won't be spawned by RB. nope, RB doesn't spawn from RaidableBases/Editable_Lists/ those lists are only for you to edit yes, if the base builder put items in the base then they will spawn using the copypaste plugin. you need to update copypaste. if copypaste is already updated, and it's still configured to block DLC, then you have a third plugin spawning that content Empty All Containers Before Spawning Loot will prevent any copypaste items from spawning into containers, but you should update copypaste and use that. it's more efficient for copypaste to prevent it from spawning.
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