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Everything posted by nivex
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Hi, not really. plugins expect the turret to be owned by a player, but that's not possible because it has no owner except the event your death note plugin could just give a generic name instead
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@miniMe_rust I can look at making the hooks more fluid like with RaidableBases, and adding some additional hooks in key areas OnAbandonedBaseEnded makes sense when you understand why. There are two lists for BasePlayer and ulong for when players are dead and offline (meaning the BasePlayer will be null, allowing you to still find them by the ulong). I can add the owners to the hook
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- #rust
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@miniMe_rust Heya, A and C do not exist, and B and D have the wrong signature which is why they don't work for you void OnAbandonedBaseStarted(Vector3 center, float radius, bool allowPVP, List<BasePlayer> intruders, List<ulong> intruderIds, List<BaseEntity> entities) void OnAbandonedBaseEnded(Vector3 eventPos, float radius, bool allowPVP, List<BasePlayer> participants, List<ulong> participantIds, List<BaseEntity> entities) OnAbandonedBaseStarted is called when the event is found which is 1 frame before it starts. I suppose I could add a Start and Started hook separately OnAbandonedBaseEnded already serves as a completed hook, and is before the base is despawned
- 610 comments
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- #rust
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Changed Status from Pending to Closed
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ya some times you just have to try more than once for some odd reason. usually downloading again works, otherwise swap to another browser and download with that next time good luck
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Changed Status from Pending to Closed
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you're welcome! enjoy
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Hi, that error is from 3.0.5 so just download and try updating it again.
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you can send me that specific base and its profile. I'm happy to find the issue
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heya twig by default all bases have an increased height of 1, and they will spawn normally unless they were not copied properly. you can use autoheight, but the base really should be recopied when it spawns underground or too far into the water when copying a base, stand in the center, on the foundation, while looking at the foundation. verify with /paste before using it again. the top of the foundation should be near slightly above ground by about 0.2 to 1 meter (ideally 1.5 but that's difficult). the increased height of 1 will be sufficient to keep the majority of the base above ground. small sections of the base going into terrain is acceptable, and any boxes clipped under the terrain will be destroyed (by default) and have its loot moved into other boxes.
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Hi, I don't think this is caused by Dangerous Treasures, sorry It still appears to be a shared pool issue, which would explain the error in my plugin. To clarify: my plugin does not modify that collection in EquipWeapon, so the error would have to originate from another plugin. What makes this incredibly difficult to figure out is that doesn’t necessarily mean the other plugin is at fault — it could be using a pooled list correctly but still be affected by a third! plugin that has already corrupted the pool.
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@tacman1981 briefly would be in a second or two, so relying on players will not work. you run the command, then quickly see if it drops it or not. the problem will return almost immediately by whatever plugin is causing it
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@tacman1981 sure. did that briefly allow the items to drop?
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can you post the output of when you first ran the command? but only if you were having the issue when you ran the command, otherwise it won't be that useful @tacman1981
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@nash Loot is not allowed to drop from any of these entities right now, you have them all set to false. Because loot drops are disabled, changing the "Despawn These Dropped Loot Bags When Base Despawns" setting won’t do anything — there are no loot bags to despawn or to keep. "Entities Allowed To Drop Loot": { "Despawn These Dropped Loot Bags When Base Despawns": false, "Auto Turrets": false, "Flame Turret": false, "Fog Machine": false, "Gun Trap": false, "SAM Site": false },
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That would still be a pooling issue. Either you have not updated ServerRewards 2.0.6, or you have a second plugin with the same issue You can confirm by using this plugin. Output is shown in the server console, but there is no reason to read that output until AFTER the test: /np.reset ent kill on the box loot the bag dropped from the box. do this as quickly as you can, the issue will return. NivexPoolReset.cs
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Hi, update the ServerRewards plugin and restart your server. This will fix the issue
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I’ve found an issue with ServerRewards as current as 2.0.5 Please update to ServerRewards 2.0.6. If you are currently experiencing issues, you will need to restart your server after installing the 2.0.6 update.
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hi, not related Item.SetParent is from an item in the game Items from the loot tables haven't been created at that point yet
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Changed Status from Pending to Closed
