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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @SirApesALot heya, yes that's true, and the TOS option should take care of that, if there are any issues with content being missed then I can add them when that time comes.
  2. nivex

    Raidable Bases

    @laodu Despawn Dropped Loot Bags From Npc When Base Despawns Despawn Dropped Loot Bags From Raid Boxes When Base Despawns these are in the profiles, not the config it works
  3. nivex

    Raidable Bases

    @laodu hi, there is no option for the time. the game sets that, but you can despawn them with the raid using the option @Grumpy Old Manmentioned, ty grumpy!
  4. nivex

    Raidable Bases

    @norikazu no idea what a route table is. do you mean loot table? if it isn't in the loot table then it isn't from this plugin. that would be from another plugin or your copypaste file(s). enable this option to empty all the containers from the copypaste files after it spawns, Empty All Containers Before Spawning Loot in every profile. oxide/data/RaidableBases/Profiles/
  5. nivex

    Raidable Bases

    @chilakhsingh gotcha, I'm not interested in looking up what skin belongs to what item via code. very redundant when it can be manually entered one time in to the imported file and be good to go
  6. nivex

    Raidable Bases

    @Hawkhill i can note it but whats wrong with that? @chilakhsingh i dont understand, how would it know which skin went to what item if it werent specified?
  7. nivex

    Raidable Bases

    @miniMe_rust did you report the answer phlex gave you to do the dev? "Someone before you entered zone of raidable bases was there. This message has confused players on my server too thats why i have deactivated death notes at AutoTurret." @Hawkhill hi, the /rb hint command exists already and is under Loot Hints in the profiles:) @Dead Nasty heya, that's how it should work. if you want skins they need to be added to your ImportedWorkshopSkins / SkinsPlugin file in the RB data folder. Use Imported Workshop Skins File options in config need to be enabled for the imported file to use those imported skins.
  8. nivex

    Raidable Bases

    @Kobani i can add option to allow targeting by turrets, and i can add eject option for drones but i dont want my npcs shooting drones
  9. nivex

    Raidable Bases

    you must ask for help on the site that you purchased from. I'll help you this time... you disabled the markers bases are not invincible by default. you blocked it in the profiles, otherwise it's blocked by the server.pve convar or another plugin.
  10. nivex

    Raidable Bases

    hi, in the profiles
  11. nivex

    Abandoned Bases

    @Soller hi, yes I can implement this
  12. nivex

    Raidable Bases

    @miniMe_rust its not necessary to block the spawn of deployables when the TOS option blocks it from being picked up by players. either way, its not a suitable option for raidable bases. its simply inefficient and bad on performance. spawning the entity to begin with is the only elegant solution. all others cause a further impact on performance
  13. nivex

    Raidable Bases

    its in the profiles. search for it CTRL + F F3 etc around 1500, near bottom of json.
  14. nivex

    Raidable Bases

    @miniMe_rust hi, this should be implemented by copypaste plugin, not by raidable bases yes, that is how you kill the turret, but only by the prefab's short name: autoturret_deployed I tested it just now and the turrets are killed. @rex hi, search for rewards in the profiles. there is no specific line number, it varies oxide/data/RaidableBases/Profiles/
  15. nivex

    Raidable Bases

    hi, it spawns 5 bases for me. the issue is not the config. that will spawn 2 to 5 bases, not 1. so it's your profiles or copypaste files. rb.config list use that command to figure it out. it will tell you what's missing, and what's configured. if the filenames are wrong, then it's not configured right. if the files are missing, then they need to be added in the copypaste folder.
  16. nivex

    Raidable Bases

    yes that's how you configure that setting thanks!
  17. nivex

    Raidable Bases

    @Grumpy Old Man heya, you can already create new difficulties with the rb.difficulty command in the documentation no plans to be able to set health modifiers for blocks though when you can already use damage scale options I might consider the ammo choices, but if you pick the wrong ammo type then it could break the turret lol
  18. nivex

    Raidable Bases

    @Delltus hi if you want loot to spawn in the mannequin's inventory then add mannequin to Additional Containers To Include As Boxes by default, you cannot pickup a mannequin deployable, and the mannequin inventory can be looted.
  19. nivex

    Raidable Bases

    @Grumpy Old Man hi, I've heard of that happening at times but there's no known bugs I suggest using IODebug https://github.com/WheteThunger/IODebug restarting your server can help with a lot of issues too. if it keeps persisting then I'd start yanking plugins until it works again. you said players, but if it's actually admins then it would be vanish or noclip.
  20. nivex

    Raidable Bases

    @Tay hi, it's possible but it's not my server so I can't tell you what the cause is. you likely changed something. if there were issues then I would've received reports about them when the update was released. these issues are caused by another plugin or misconfiguration. no changes were made to damage, so it would not be a plugin mechanic. all damage would have behaved the same way before and after the update. so updating RB would've made no difference. @FreeManStars hi, no, they change gameplay so it's not allowed on community servers.
  21. nivex

    Raidable Bases

    @Tay heya, I wouldn't know. I don't block that damage Building Blocks Are Immune To Damage option is disabled by default, too. edit: I've just looked, and there were zero changes to damage. it's not caused by the update.
  22. nivex

    Abandoned Bases

    @Amadeus.pve heya, that behavior is done using permissions. you can read more on those in the documentation abandonedbases.notices - users with this command can see event-opened notices from the plugin abandonedbases.attack - lets players hunt bases and convert them by attacking if they're abandoned abandonedbases.attack.time - shows players how much time is left before a base becomes abandoned when they attack it abandonedbases.attack.lastseen - required to see the last time the player was online when attacking a base
  23. nivex

    Raidable Bases

    @Grumpy Old Man heya, if it's not in your loot tables then it won't be spawned by RB. nope, RB doesn't spawn from RaidableBases/Editable_Lists/ those lists are only for you to edit yes, if the base builder put items in the base then they will spawn using the copypaste plugin. you need to update copypaste. if copypaste is already updated, and it's still configured to block DLC, then you have a third plugin spawning that content Empty All Containers Before Spawning Loot will prevent any copypaste items from spawning into containers, but you should update copypaste and use that. it's more efficient for copypaste to prevent it from spawning.
  24. nivex

    Raidable Bases

    @FreeManStars it might be Show Remaining Loot When No Owner.

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