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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @ChardaZAR "Use Workshop Skins": true, These should be set to false in your config, and it will prevent approved skins I don't modify files. So for copypaste files you'll need an option in that plugin, or to remove the paid content manually @Tay Hi, it is intended that admins bypass entry to events with noclip, vanish and permissions like raidablebases.canbypass which are in the documentation Options for cooldowns: Public events: Player Lockouts, none of which are configured by default Purchased events: Buyable Cooldowns, none of which apply a cooldown to admins or admins/staff/moderators that have raidablebases.allow by default
  2. nivex

    Raidable Bases

    @PhatBlinkie You're welcome, and I understand your frustration. Let's wait and see what their next response is. They're going to clear up some concerns that have been raised. In the mean time, you could try writing your concerns to them. You can use this resource to search for any questionable skins or DLC content. It's still being actively updated to include any that might've been missed. I know it's difficult to use, but might prove helpful when using the search functionality on specific skins. https://api.rusthelp.com/v1/facepunch/skins Make sure you put a checkmark in the "Pretty-print" checkbox.
  3. nivex

    Raidable Bases

    @PhatBlinkie Heya, thanks for responding with valuable feedback. I can understand that perspective, and it might hold more weight if raid bases were rare, risky or difficult to access. However, in practice—especially on PvE servers—players can freely and repeatedly access raid bases with minimal effort and walk away with a large amount of skinned or DLC items. That kind of accessibility significantly undercuts the value of content and contributes to Facepunch's reduced sales. From a developer’s standpoint, I have to consider both the player experience and the broader impact on Facepunch’s monetization model. Given how widely used this plugin is—and how easily it enables access to premium content—I think it’s reasonable to expect Facepunch would take issue with that. Personally, I’ve never supported the idea of plugins handing out paid skins or DLC content freely. These features were implemented purely in response to community demand. At the end of the day, I build for you—the community—but I also have to respect the boundaries set by the game’s creators.
  4. nivex

    Raidable Bases

    Heya, I hope this message finds everyone well. Please help spread the word should someone ask about this. Please ensure that any paid content, DLC items or workshop skins, are removed from your files to avoid breaching the recent Facepunch TOS changes. I’m working on a solution, but I can’t promise it will be flawless right away—expect a revision or two to resolve any edge cases. Realistically, the first iteration may just offer a blanket blacklist for all DLC and workshop skins—we’ll see what happens. Unlike solutions already implemented by other plugins, RaidableBases has multiple other issues to account for: Players looting and moving items, where some player might try to loot content that they do not own. This can happen under several different conditions, and would require another hook that which impacts performance. Skinning items for public events, where the owner is not set beforehand. This seems easy enough to solve, except the fact of the first issue. Skinning items for purchased events, where the owner is determined beforehand, but it's unclear if it would be in violation should other players join after the fact, when they do not own the same content. Items contained in your CopyPaste files (oxide/data/copypaste or carbon/data/copypaste), which could violate TOS when players do not own that content. Direct item spawns from other plugins, and more. Ultimately, it’s each server owner’s responsibility to keep their own files in order. I know it can be a time-consuming job, but that’s simply part of running servers. Facepunch is right to tighten the rules, even if enforcement won’t be simple. The sooner we clean things up, the fewer headaches we create for them—so they can focus on making new content and fixing existing content, instead of policing avoidable TOS violations.
  5. nivex

    Raidable Bases

    @Cargonia heya, it will be fixed next update. the prefab name was changed from frontier to legacy. if you want to fix it now then change "assets/prefabs/building/wall.external.high.frontier/wall.external.high.frontier.prefab" to "assets/prefabs/building/wall.external.high.legacy/wall.external.high.legacy.prefab" in the .cs on lines 7235, 7242 and 7245.
  6. Changed Status from Pending to Closed
  7. hi. you're welcome, enjoy!
  8. heya, this is a feature and is intended. you can disable it in the profiles, oxide/data/RaidableBases/Profiles/ Block Plugins Which Prevent Item Durability Loss
  9. nivex

    Abandoned Bases

    @devnull I don't know. that's not my plugin, but if it still uses the PVE hooks then it should.
  10. nivex

    Cant use buyraid

    Changed Status from Pending to Closed
  11. nivex

    Cant use buyraid

    you're welcome. enjoy
  12. nivex

    Disappearance of TCs and chests

    Changed Status from Pending to Closed
  13. nivex

    Disappearance of TCs and chests

    hi, you're welcome. enjoy!
  14. nivex

    Base spawn in the ground

    Changed Status from Pending to Closed
  15. nivex

    Base spawn in the ground

    you're welcome! enjoy
  16. nivex

    Disappearance of TCs and chests

    heya, yes 1. no, admins can use the command. otherwise it requires raidablebases.allow permission which is for admins/mods/staff 2. yes, set the max amounts for each "Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)": { "Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week": false, "Easy": 1, "Medium": -1, "Hard": -1, "Expert": -1, "Nightmare": 1 },
  17. nivex

    Disappearance of TCs and chests

    hi, yeah I spawned NightmareBase14 using scheduled events with your config and profile I don't use most of them so I can't say which it might be. make certain libgdiplus is installed on your linux machine, too. that will certainly cause issues but those issues would not be limited to TC or boxes.
  18. nivex

    Raidable Bases

    @mikezexter hi, 884 is a bit low for points so you will start running out of space fairly quick. disable Allow Raid Bases On Beaches in the config and theyll spawn more inland. note this is on the beach, not on the water, which Water Settings are in the profiles Allow Bases To Float Above Water, set false Maximum Water Depth Level Used For Float Above Water Option, set to 0 Prevent Bases From Floating Above Water By Also Checking Surrounding Area, set true
  19. nivex

    Disappearance of TCs and chests

    hi, I've tested the base that you've sent to me, and everything is working. no boxes or TC disappear. the boxes and TC is several floors above the ground, so the Destroy Boxes Clipped Too Far Into Terrain option would not be destroying them unless your profile is causing them to spawn differently than shown in my screenshot. the base is copied properly with Fortify, and the base is centered, too. so this would be an issue with another plugin then.
  20. nivex

    Base spawn in the ground

    heya, nah you don't want to change that value. then everything will be forced to that height instead. increase the height of that specific base instead you're better off recopying it though with the /copy command
  21. nivex

    Prefabs need update

    hi, thank you. can you can disable frontier in the profiles for now and use stone instead
  22. nivex

    Disappearance of TCs and chests

    Hi, you can DM a base. I won't be able to check until tomorrow night though none of your configuration options relate to your issue, but I can comment on it for you anyway: you have no priced configured for buyable events, so only 2 scheduled can spawn, and that is random between 2x nightmare, 2x easy, or 1x easy and 1x nightmare. players highly desire the ability to purchase their own raids. "Lock Treasure Max Inactive Time (Minutes)": 10.0, This should be 15 minimum "Require All Bases To Spawn Before Respawning An Existing Base": false, the same base will spawn more consistently with this option set to false. set to true if you do not want bases to repeat. "Traps And Turrets Ignore Users Using NOCLIP": true, this is a great option, but keep in mind this will make it extremely difficult to test turrets should you run into unrelated issues. "Show Remaining Loot When No Owner (PVE)": false, this should be set true, so players can see how much loot is left (on PVE) so that they do not waste their time with bases that were raided 90% and then abandoned
  23. nivex

    Disappearance of TCs and chests

    Hi, some loot is stacked when reduces the overall count shown in the status UI, but the actual amount is shown in the server console when the event has started. If containers (excluding TC) are disappearing, then it is an issue with the file itself which will cause the server to destroy it, another plugin that is destroying it, or it's clipped into the ground and RB is destroying it. There should be zero issues with TC disappearing in RB unless caused by a bad file or another plugin. you can disable Destroy Boxes Clipped Too Far Into Terrain to better help determine how this is happening.
  24. nivex

    Cant use buyraid

    heya please do not edit the code. the code does not block admins. only the message shown is different. there is a command created exclusively for cases like yours where someone has granted the banned permission /rb unban this command will revoke the permission from you, and tell you which group inherited it. if there is no message then you are not banned and will not receive a banned message. you must be an admin to use the unban command. players are not allowed to use it
  25. Changed Status from Pending to Closed
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