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nivex

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Everything posted by nivex

  1. nivex

    Abandoned Bases

    This is fixed in next update.
  2. nivex

    Raidable Bases

    heya, these are already added and are in the documentation @doublee313 API No return behavior: void OnRaidableBaseStarted(Vector3 raidPos, int mode, float loadingTime) void OnRaidableBaseEnded(Vector3 raidPos, int mode, float loadingTime) void OnPlayerEnteredRaidableBase(BasePlayer player, Vector3 raidPos, bool allowPVP) void OnPlayerExitedRaidableBase(BasePlayer player, Vector3 raidPos, bool allowPVP)
  3. don't specify the difficulty if you are providing a filename. it will use the difficulty from the profile. type /rbe hard23 if you want to spawn a specific difficulty then you can type the difficulty /rbe hard /rbe 2
  4. nivex

    Raidable Bases

    hi, this has not changed. if a random base spawns then the filename does not exist. just used this myself a few minutes ago
  5. nivex

    free to paid issue

    hi, this issue is due to the map. some maps simply do not have good terrain. larger bases will have a more difficulty time with these maps you can increase Maximum Elevation Level in the config but I strongly recommend against it. it should be 2.5 and not much higher as this is the distance in meters it can spawn off of the ground you can reduce Protection Radius to 50 in the profiles, but you might experience issues with clipping into terrain. this is your best option for this map don't experiment with Protection Radius. if the dome does not encompass the base then the plugins functionality will cease to work properly thanks for your support and let me know if you need anymore help.
  6. nivex

    Raidable Bases

    well that's good then. I looked into the AntiNoobRaid issue and have submitted a patch to fix the issue for you. As for RaidLimit, it has many issues and needs a ton of fixes. I suggest using something else if it becomes too problematic
  7. nivex

    Raidable Bases

    heya. those issues are out of my control. those issues must be fixed in those plugins by using EventTerritory API provided by RaidableBases Prevent Fire From Spreading should be set true in the config though. incen rockets are terrible on FPS regardless
  8. nivex

    Raidable Bases

    heya, thanks for the kind words and the support. yes, you can type rbevent 0-4 e.g: rbevent 1 would spawn a medium base randomly on the map.
  9. nivex

    Raidable Bases

    Heya, yes, I can add that. As Steen mentioned, likely his plugin. @Steenamaroo you can use bool EventTerritory(Vector3) for this
  10. nivex

    Bases spawing in water

    Changed Status from Pending to Closed
  11. nivex

    Raidable Bases

    which? flamethrower? incendiary ammo? what gun?
  12. nivex

    Raidable Bases

    Hi, You can change how far apart bases spawn by adjusting it in the config file. Buyable, Maintained, and Scheduled Events can all be set individually using Spawn Bases X Distance Apart (100 meters by default) Bases that spawn underground need to be copied again (recommended) or have the height adjusted in their profile (not recommended). Bases should be copied at eye level of the foundation, and pasted to make certain they spawn properly. Adjusting height in the profile is a shortcut to this tedious task, but it is not a fix
  13. nivex

    Abandoned Bases

    as i said, they must not have abandonedbases.convert.free otherwise its free.
  14. nivex

    Bases spawing in water

    hi, this is just how it is on some maps. the terrain may look fine, but if it isn't marked on the grid then it isn't. it's especially a problem for larger bases. it may fit a small base, but not a larger one. you can try reducing Protection Radius in the profiles to 50, but i don't recommend it.
  15. nivex

    Raidable Bases

    Thanks, fixed in next update
  16. nivex

    Furnaces Started, burning

    Changed Status from Pending to Closed
  17. nivex

    Abandoned Bases

    hi. players must have abandonedbases.convert permission to use the /sar command. they must not have abandonedbases.convert.free otherwise its free.
  18. nivex

    Furnaces Started, burning

    Noted, I will make it an option in the future.
  19. Changed Status from Pending to Closed
  20. nivex

    Raidable Bases

    I can't set individual discounts, so it will have to be a payment to me via PayPal when you are ready to upgrade. Minus the cost of the tier 1 will be your discount.
  21. nivex

    Furnaces Started, burning

    hi. ovens will turn on if Turn Lights On At Night or Turn Lights On Indefinitely is enabled in the config, or if anything moves into a furnace via Move Cookables Into Ovens. it has never mattered if it has wood or not. its purpose is light the place up, or indicate that loot might be inside the oven. nothing cooks either, as intended
  22. nivex

    Base Despawn Issue

    Changed Status from Pending to Closed
  23. nivex

    Error at Default Loot

    You have a json error. Post the file
  24. nivex

    Raidable Bases

    hi, no, there's no reason this fix should not work for flamethrowers either. I'll check it out.
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