Jump to content

nivex

Creator
  • Posts

    5,318
  • Joined

  • Last visited

  • Days Won

    185

Everything posted by nivex

  1. nivex

    disable global notifications

    even better, with 2.1.4 the option Send Messages To Player will do this. set it false
  2. nivex

    disable global notifications

    check again bud. they're all there under Event Messages in the config
  3. nivex

    Ladder Points: Not Received?

    players must be actively raiding to receive rewards. if they become inactive (Lock Treasure Max Inactive Time (Minutes)) then they will not get them. simply being present does not count as being active. to be active you must be eco raiding, using explosives or shooting the building or npcs. ladder must be enabled, and points must be configured above 0
  4. @KingSizeKevincan you verify its up to date. I mean I just don't know what else to do here. There's nothing wrong with the code, and this issue is only happening on linux machines afaik
  5. nivex

    disable global notifications

    Event Messages in the config. Please read the documentation
  6. no, I just read it wrong. no, it is likely an issue specific to Linux. I know if libgdiplus is not installed on the machine then the plugin will experience all kinds of issues, and I suspect something similar here with a missing library file or one that needs updated
  7. I'm not sure, I think sending them faster would only cause more issues, but worth trying I guess. Are you using linux or windows host machine?
  8. nivex

    Raidable Bases

    I've finally tracked this issue down and fixed it. In short, the game bugs out during the teleport and incorrectly tells the plugin that players are entering the base instead of leaving it. Due to this and players being asleep while teleporting the plugin calls code that under normal conditions would only be called one time when the base spawned. This setting is Eject Sleepers Before Spawning Base. Set this false to avoid this issue from happening until I release 2.1.4.
  9. nivex

    Change the tag that shows on Map

    np. if it's not in the language file then you cannot change it, such as the order of words shown on the map markers label. you can only edit the words themselves. I'll add the format in the language file to allow this colors are in the config and labeled as Difficulty Colors Border and Inner. If you use an invalid color then it will default to the original color. different tiers do not have different options. they have more bases
  10. nivex

    Raidable Bases

    I cannot help you with this. You must contact an admin @Death @Steenamaroo
  11. nivex

    Raidable Bases

    hi, you need to elaborate. cannot be looted can be explained in so many different ways. be specific pls
  12. nivex

    Change the tag that shows on Map

    hi, you can edit the messages in the language file. oxide/lang/en/RaidableBases/
  13. nivex

    Raidable Bases

    Set it to 5000 - I will likely remove the option since most maps cannot support it anymore. The message is self explanatory
  14. depends what you changed to start with. i'd also need the map and location on the map this happened at. bases spawning that far under terrain should never happen because they are all copied perfectly where every single base has the foundation copied 1 meter (of 3) off the ground. maybe there's some Rust layer I don't know about.
  15. @ZEODEthat update was released a month ago, and you downloaded it the day it was released post a screenshot inside and outside of the base, or a video short of placing boxes on top of objects to elevate them off of the ground such as on the 2nd shelf only, or make-shift shelves, i doubt this is fixable.
  16. nivex

    Abandoned Bases

    The former, but it's bugged. I accidentally set a couple variables private so they're not stored in the data file and therefore it's not tracked properly. That's fixed in the next update.
  17. nivex

    Raidable Bases

    yep
  18. nivex

    Raidable Bases

    buyable events and maintained events spawn the same. if it isn't working then there's no more terrain for that protection radius to spawn on. the message tells you how to adjust this, by lowering the protection radius. you can create flat land on your maps using RustEdit so you do not have this issue moving forward. most custom maps do not have enough flat land, and a lot of proc gen maps concentrate flat land near water as per documentation this is not recommended and not supported. players should use the /buyraid command. if you insist on doing this you can try setting the price to 1 in the shop, the actual cost in the raid bases config, and using the command 0 = easy, 1 = medium, etc. the actual syntax ($player.id) to use is in the shop or stores plugin documentation
  19. Changed Status from Pending to Closed
  20. hi, Backpacks Drop At PVP Bases Backpacks Drop At PVE Bases Allow Player Bags To Be Lootable At PVP Bases Allow Player Bags To Be Lootable At PVE Bases all of these need to be set false
  21. nivex

    Abandoned Bases

    yes I can add this. trying to figure out a bug first. would like to get an update out soon
  22. nivex

    Raidable Bases

    hi again LosGranada. I don't know what plugin is causing this without the server logs (not oxide logs). you can send me them in DM only please
  23. nivex

    Map icons

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  24. nivex

    Map icons

    ah, the marker will destroy itself 60 minutes after it spawns. I'll change it not to. thanks!
  25. nivex

    Can't enter bases

    Changed Status from Pending to Closed
1.9m

Downloads

Total number of downloads.

9k

Customers

Total customers served.

131.6k

Files Sold

Total number of files sold.

2.7m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.