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Everything posted by nivex
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hi Greg, this is happening because you have the free version of the plugin installed. Normal mode is only available in that version thanks download from this website, install the package again and then install the plugin afterwards
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like I said, I will fix anything that is broken I also asked you to check if RaidOpenMessage is translated
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the color method is fine. for colors you must use #800080, #FFEB04, #FF0000, etc or Unity will not parse them in actual colors. I will make this clear do you even read my responses?
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the color method is fine. for colors you must use #800080, #FFEB04, #FF0000, etc or Unity will not parse them in actual colors. I will make this clear please read the response. I clearly stated what to do and you are again arrogant with me.
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the language method is fine. you must've missed a translation for RaidOpenMessage, or it is bugged as I said the color method is fine. for colors you must use #800080, #FFEB04, #FF0000, etc or Unity will not parse them in actual colors. I will make this clear I don't know why you're being so rude. I do everything I can to help people, and to fix as many bugs as I can and you disrespect me. Why? I told you what Cumulative Probability is above. I will update the documentation when I can.
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if those language messages do not use client language settings then it is an oxide bug and there's nothing i can do. as shown above I am using the client language setting. sentence case capital letters are intentional. its not configured properly. the order of each one is backwards, and the range is invalid. range must be 0.0 to 100.0 with all 5 equaling a total of 100.0. you also need to update the plugin, and enable the Use Cumulative Probability option "Chance To Automatically Spawn Each Difficulty (-1 = ignore)": { "Easy": 35.0, "Medium": 25.0, "Hard": 20.0, "Expert": 15.0, "Nightmare": 5.0, "Use Cumulative Probability": true }, this would be a better example of how to use the settings. if the colors do not work then they are invalid and you must use a different color. there are limits to what unity will allow you to use in this game. murderers do not spawn in bases. only scientists. scientists will never move inside of a base either. they require a navmesh, which does not exist inside of a base.
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@MNfreakTimit has nothing to do with how performant his code is because next to nothing is called in them. this is because these entities from raid bases have no owner assigned to them, and so his plugin ignores them. you're seeing those time warnings (not pings) due to how frequently those hooks are called. even so, it is unusual that you would see these time warnings. this only happen for very few reasons 1) code is not optimized, which has already been excluded as the reason 2) low end machine. stating your machine can handle the load is subjective and takes a lot of experience to accurately make this assertion. the majority of times when someone tells me this i find out their machine is not up to par after all. they're often being ripped off, even. either way, i should be able to help you lessen this issue 3) too many plugins bogging the machine down - a very likely cause as many people use in excess of 80 plugins or more, as many as 200 sometimes! 4) too many entities being spawned or destroyed causing the hooks to be called far too frequently 5) oxide hook is not the issue, but how many times its called by the game itself. this isn't an issue for these hooks. it is an issue for CanBeTargeted, and OnNpcTarget however. especially for HTNPlayer entity targetting. this is copypaste config. 15 is far too high and should be set to 5 this is raid bases config. 0.002 is default and you can certainly raise this to make it take longer and reduce the load on your server. you can try 0.02. it should help.
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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@KingSizeKevin@ZEODEplease try the new Advanced Despawn Settings to see if this fixes the issue for you. I suggest trying both new options and leaving the delay time alone. Let me know!
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Changed Status from Pending to Closed
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no worries
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hi, yes, sorry it will be fixed in next update
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hello. it works, and that's not possible unless you set Ignore Safe Checks to true. this option should only be used with custom spawns
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wall/door. loot is balanced for 2-5x server. each difficulty mode gets progressively harder, and gives better loot and more of it regardless, it is inevitable that you and anyone else will change the loot because every server is different. the point is that you have 50 bases with a complete setup for the plugin that's much easier to tweak using minor adjustments as stated everywhere, the plugin is sold separately
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well dang. ok. because there aren't enough flat places for it to spawn since automated events have taken the spots already. you can lower the Protection Radius to 50 to fix this, but then it might clip the base into terrain I guess it's better than nothing. you need maps with good terrain, or to create flat terrain in the maps that you use. it's worth the effort. maps simply do not support this anymore because they keep cramming more and more content on the map which takes away valuable flat land. I just posted 2.1.5 so please try out the Advanced Protection Radius and see if this fixes your issue try with 50 radius first ok
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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this is now in the language file as of 2.1.4, closing this
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Changed Status from Pending to Closed
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normal tier is in the free version available on umod only. please read the patch notes before updating. premium plugin updates must be installed from this site only. there are no difficulty, player lockouts or buyable event options in the free version, and so installing the free version has removed these options from your installation. installing the premium version won't work either as it will recreate these settings using their default values. therefore you must reinstall the package, and then install the premium plugin last if it says you're banned then it's not revoked