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Everything posted by nivex
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@ZEODE can you replace this in the code (RaidableBases.cs): public Coroutine StartCoroutineEx(IEnumerator enumerator, string methodName) { Action<Exception> action = new Action<Exception>(ex => { if (ex == null) { return; } Interface.Oxide.LogInfo("[{0}] {1} : {2}", "Raidable Bases", methodName, ex); }); return ServerMgr.Instance.StartCoroutine(Choke(enumerator, action)); } with this: public Coroutine StartCoroutineEx(IEnumerator enumerator, string methodName) { return ServerMgr.Instance.StartCoroutine(enumerator); } and tell me if it fixes the issue? you literally just search for StartCoroutineEx, select all of the relevant code shown in the first snippet, and replace it with the code shown in the second snippet
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- 599 comments
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- #rust
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- 599 comments
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- 599 comments
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2.1.6 has no issue with rubberbanding. the issue started in 2.1.7
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hi, try this option Use Stack Size Limit For Spawning Items
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it's not possible for the commands to not be recognized unless there's an error
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no problem, but as I stated it isn't possible to use zones because I do not use zone manager. the support i added will use profiles you configure from botspawn and spawn those at the abandoned bases so for example, you add a few profiles to the abandoned configuration and it will then choose one of them randomly and spawn all of the bots from that randomly chosen profile. you can also specify just 1 profile if you like.
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@ZEODEperfect thank you guys so much for being so detailed. this will help me narrow down the issue
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@KingSizeKevin yes, there are 3 permissions in the configuration file and the default group must be assigned one of them. you can then assign your VIP players a longer permission, etc in order for this to work automatically then you would need to enable it to do so in the configuration file: "Run Once On Server Startup": false, "Run Every X Seconds": 0.0, I suggest running it on server startup on to conserve server resources. if you insist on running in on a timer then it should be no less than 3600 seconds. you can manually start this yourself using the command sab
- 599 comments
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hey sorry about this guys. I broke it somehow in the update. will get it fixed asap
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base marked as complete even though looker are not destroyed
nivex replied to MOnk3yM4st3r's Support Request in Support
heya try putting locker in this list: "Additional Containers To Include As Boxes": [], like so: "Additional Containers To Include As Boxes": ["locker.deployed"], -
hi, this was extensively tested and it does work post your config make sure you have the permissions if there is an error then post the error
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base marked as complete even though looker are not destroyed
nivex replied to MOnk3yM4st3r's Support Request in Support
Hi post your config -
not possible as i do not use zone manager. i am not familiar with botspawn either, but I added support for it in the next update
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- 599 comments
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yes, it was paid can you explain more about the turrets? were the victims inside or outside of the bubble? was it a pve or pvp base? is your server pve or pvp?
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can you set this to 0.25 and tell me if it solves the issue for you?
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heya Engola. yes, an update is in the works for the config file. it keeps getting delayed due to other issues with the plugin itself. i'll set it as a higher priority. no plans to add new bases, but i may replace some bases that some people do not like