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nivex

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Everything posted by nivex

  1. nivex

    base stability problem

    yes. it is a copypaste problem. it does not link the entities together properly and will have undesired effects on some bases. it can also cause servers to crash due to gibs not being handled properly. i have never advised anyone to ever use it
  2. nivex

    base stability problem

    no, this is not possible. copypaste must fix stability for it to ever work this way
  3. nivex

    base stability problem

    this is intended. it isn't perfect, but it does allow you to foundation wipe again.
  4. nivex

    scientist on floor , roof

    ok thanks
  5. nivex

    Raidable Bases

    @chuck norrisjust ignore it. copypaste has the same issue. it's because the entity isn't destroyed on the client before its killed by the server. i've addressed it in the next update thanks to bmgjet's help
  6. nivex

    Raidable Bases

    @Clockwurkcan you interact with the door? @Light Hammerinteresting. thanks
  7. nivex

    bases not taking damage

    well of course disabling truepve will allow all damage. truepve is there to block it no, if i knew what was wrong then i could fix it use the debug command and tell me what it says and then we can fix it ab.debug or /ab.debug
  8. nivex

    Abandoned Bases

    ok I will take a look at this when I can. swamped atm
  9. nivex

    bases not taking damage

    it might be another plugin interfering then. I haven't heard reports from anyone else, and I see nothing wrong with the logic I'm using yet
  10. nivex

    Abandoned Bases

    Do Not Destroy Base When Despawn Timer Expires if you set this true then it won't destroy any bases
  11. this is turned off in the next update
  12. heya. no problem type /rb ui this toggles it on or off
  13. nivex

    Raidable Bases

    @Kevin Coe Destroying The Cupboard Completes The Raid, in the config, will start the final despawn timer when this is set true
  14. Changed Status from Pending to Closed Changed Fixed In to Next Version
  15. nivex

    Raidable Bases

    @Delltus the name field - what the item name will be when you view it in your inventory probability - 0.0 to 1.0 stacksize - when set above -1 it ignores server stack size so you can configure it separately from the rest of the server nice tool, but did you know about the rb.populate command? then you can just edit all items instead of adding individually feature responses: 1. so you want Move Cookables Into Ovens moved into the profiles? 2. so randomly wood, and sometimes randomly stone? for the same base? 3. i will pass on alphaloot compability 4. i like this. noted for later 5. you can have as many profiles as you want but they must be 0-4 in difficulty. this is nice when you want to mix / match your PVE and PVP bases @Razor14150you can add many weapons to that list already example...: "Random Weapons To Equip When Unequipped": [ "rifle.ak", "rifle.bolt", "smg.thompson" ] @God@Delltus fixed in next update should be done with testing very soon as it seems no more issues atm
  16. added in next update!
  17. nivex

    Raidable Bases

    @LockJawI have no issue with you using it on servers that you're the owner of
  18. nivex

    NPC Kits Conflict

    Changed Status from Pending to Closed
  19. nivex

    Strange Problem

    As I said, this is not caused by this plugin. nothing is killed except entire bases by purge and sleeping players by suicide using the config settings
  20. nivex

    Strange Problem

    I looked into this some more and I do not see any bit of code that could possibly cause this. the plugin does not intercept anything that is built or deployed by players. hooks that allow this are OnEntityBuilt, OnEntitySpawned and CanBuild. I don't use any of these for that purpose. in fact, nothing is killed in these hooks and CanBuild hook is not used
  21. anymore issues with this KingSizeKevin? if so, can you try to fill in any details you may have left out?
  22. nivex

    AbandonedBases - Unloaded

    I could really use an error to fix this
  23. nivex

    Raidable Bases

    @Y2kcavy @TheAdmin @IanHendry80 this should be fixed in the next update
  24. nivex

    not loading

    there should be many messages above that message about 15-60 seconds prior. its not going to show that message only
  25. nivex

    turrets have no damage :(

    if (config.Abandoned.AutoTurret.Enabled && config.Abandoned.AutoTurret.Min != 1f && hitInfo.Initiator is AutoTurret && EventTerritory(hitInfo.Initiator.transform.position)) { hitInfo.damageTypes.Scale(DamageType.Bullet, UnityEngine.Random.Range(config.Abandoned.AutoTurret.Min, config.Abandoned.AutoTurret.Max)); return true; // as-is this applies to current and newly deployed turrets which keeps it a level playing field } try changing Minimum Damage Modifier to 0.99 and tell me if it fixes the issue for you? pretty sure thats what the bug is
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