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Everything posted by nivex
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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This discussion needs to wait until the update is released where it should be possible, except those bases would be raidable, too.
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- 599 comments
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- 2
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- #rust
- #rust plugin
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I'm not sure. I checked and it is damaging doors as well
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Hi MNGO, thanks for reaching out. Fire arrows, and fireballs from fire arrows, do not deal burn damage to any structures in vanilla Rust. Only the initial impact of the arrow and the fire does. I can confirm that Flame Turrets are burning wooden structures. That option is for durability loss to items, not burn damage. Fire spread should not be enabled. It is bad on server performance. Flamethrower does indeed work correctly, too.
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Heya TwoShoes, players aren't killed under any circumstances so I am not sure how your player died. The oxide logs should show this though! There's no way to do this. I'll think about it, but since it can be exploited I'm not too sure if it should be done. Like for instance, if the player is on a PVE server in a PVP raid then they could just disconnect to become safe. Moreso, if there's a PVP delay then I would have to apply to them as well or it would make this exploit even worse. I just don't see it as being viable. Any other suggestions?
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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no problem it was due to rust changes
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you add it to the bases themselves and recopy them find what base it is by typing /rb at it. it will tell you the filename then take that filename and type /paste <filename> add boxes where you want them when finished go outside of the base, go right next to the outer most foundation, look directly at it and type /copy <filename>
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hi. add more boxes
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hey. it looks like you're using an outdated version of the plugin
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in next update: each number represents the height difference from my position and its position. if it's higher than the elevation setting then that position will not spawn a base. this prevents issues where various areas of the base clip into cliffs, rocks or areas with slightly raised terrain that often obstruct boxes, tc, turrets, etc
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@KingSizeKevin while not ideal, this is from the last update. the issue is that the ownerid is not assigned to the player that uses the cancel command, nor should it. it will require a new command to claim the base instead, and assign the ownerid to that player. edit: I've added this in next update hope to release the update soon. testing is nearly finished. I refuse to release something that I don't feel is ready. just wish it wasn't so difficult so I could've released it sooner than later
- 599 comments
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- #rust
- #rust plugin
- (and 6 more)
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heya kevin, turrets do not spawn. this applies to ones that exist already. it would be neat if i could spawn them, by not really feasible without a ton of effort on figuring out where to place them, and then figure out how to set the direction they aim at
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JsonReaderException errors are from someone modifying them incorrectly. It could be an additional bracket or a missing comma. Replace those files with the original and they'll work fine ya, it is intended that expert and nightmare bases may or may not have an entrance. players must find the best entry point. not intended for a hard base though so I will address that. thanks!
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@ZEODE@thepiercedweirdoaye raideasy10 is known to spawn at the wrong height because its a bunker. will be fixed when I release all the updates for the packages You can't, and how would they enter if they can't break past the external walls? They would need to fly slightly above them to enter without being above any of the foundations on entry, or the Allow Teleport option would kick them out if its set false. Not really a plausible option If you're asking how to prevent players from damaging it from outside of the dome, then you use the Block Damage Outside Of The Dome To Bases Inside option in the profiles oxide/data/RaidableBases/Profiles/
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no problem! you can use the Use Stack Size Limit For Spawning Items option in the config
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you need to add loot to the loot tables in order for more loot to spawn. you must also change how much loot you want to spawn in the profiles loot tables is any file inside of oxide/data/RaidableBases/ except the files inside of the Profiles folder if you want loot to ALWAYS spawn then you must add the loot in oxide/data/RaidableBases/Base_Loot AND you must set Always Spawn Base Loot Table true in the profiles these answers and more are in the documentation. read it Loot Tables, Loot Priority, and Loot Settings