olajmuvek
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olajmuvek started following River Island 4k and Surprise Trap
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- 28 comments
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- #4k
- #custom map
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olajmuvek started following player autoturret not shooting NPC , PvE PvP spam when in mini while in a RB zone , team raid dropout one of player and 3 others
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this problem i have too. The raidbase config not changed but after update if player sit on mini spamming player chat to logging in / out from raidbase. Only when i sitting on mini. The mini copter enabled to use in raid zones on my settings. But my raids are PVE and use buyable event.
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Dear Nivex! From some versions before the next problem have. Example 2 player in a team raiding a PVE type of base. If the player1 throw an axe or any "weapon" to the another player head, sometimes the raid drop out the "attacker" player from the dome. He can go back. i hope you can understand this problem solution thanks
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Hy there! I had a problem with GUI menu behavior. Very often if i click on the GUI, like next/prev page or click on a perk, the mouse cursor reset the position and jump into the middle of the screen, and it is very annoying. Probably it is coming from the fact, that the GUI is always destroyed and recreated and not load smootly because of this. May you should keep a parent layer and only re-drawn a menu elements, and then it resolve the cursor issue. We used to use ServerRewards as well, and XDquest, where this issue is not present. Please fix this problem, it can be annoying to find a cursor all the time when this feature is used. Thanks
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i tried a private pve raid, nothing else player try to go to the dome. The eject function is enabled for a long time. If you checked this part of your code, i don't know what can i do. Not always but sometimes the reward is divided to a missing "player" Looks like sometimes to give some RP to a defender scientist NPC too due to an error? One of our player can take a screenshot before. Thanks
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Yes we know it. Now we only use buyable events on our server. (20:47:52) | [Raidable Bases] The base at AH30 has been raided by P***! On finished raid only one participant, but the given RP sometimes divided. The another piece of reward not given anything. On upper example the P**** is only one player, but not give 300 RP what i set, only 150 RP. Not always can reproduce this problem.
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Dear Nivex! If player finish a raid, he give "ServerRewards Points": 300 RP. But sometimes the player only give 150 RP, but he raided it alone. Same sometimes if a 2 players team raid a base, not always, but sometimes the reward rp divide to 3 equal parts, while only 2 players take damage to raidbase. I think this problem from 2.3.0 or 2.4.0 and upper versions
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ok , sorry i don't want a difficulty for you.
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misticos is know of this problem ? I wrote a ticket at umod : https://umod.org/community/copy-paste/39930-stability-problem-sometimes-server-crash
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i checked it. If i unload the newest TruePVE , the player deployed autoturret can take damage to raidbase scientists. If reload the TruePVE the player turret not take damage to NPCs. Tried the default TruePVE config too. Any idea ?
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not as a tease, but if i paste a base with "/paste base1" command, it have stability with hammer can see the percents of it. Is it really a copypaste problem ?
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Dear Nivex! On the new version i set "Player Traps And Turrets Ignore Npcs": false But the player deployed auto turret didn't shooting the scientist NPCs. On the earlier versions are working Any solution? Thanks
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Possible to fix on next release, some bases are bunker bases, and the player only from stability can know where is the bunker entrance.