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nivex

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Everything posted by nivex

  1. Changed Status from Pending to Closed
  2. you're welcome! enjoy
  3. Hi, that error is from 3.0.5 so just download and try updating it again.
  4. you can send me that specific base and its profile. I'm happy to find the issue
  5. heya twig by default all bases have an increased height of 1, and they will spawn normally unless they were not copied properly. you can use autoheight, but the base really should be recopied when it spawns underground or too far into the water when copying a base, stand in the center, on the foundation, while looking at the foundation. verify with /paste before using it again. the top of the foundation should be near slightly above ground by about 0.2 to 1 meter (ideally 1.5 but that's difficult). the increased height of 1 will be sufficient to keep the majority of the base above ground. small sections of the base going into terrain is acceptable, and any boxes clipped under the terrain will be destroyed (by default) and have its loot moved into other boxes.
  6. Hi, I don't think this is caused by Dangerous Treasures, sorry It still appears to be a shared pool issue, which would explain the error in my plugin. To clarify: my plugin does not modify that collection in EquipWeapon, so the error would have to originate from another plugin. What makes this incredibly difficult to figure out is that doesn’t necessarily mean the other plugin is at fault — it could be using a pooled list correctly but still be affected by a third! plugin that has already corrupted the pool.
  7. @tacman1981 briefly would be in a second or two, so relying on players will not work. you run the command, then quickly see if it drops it or not. the problem will return almost immediately by whatever plugin is causing it
  8. @tacman1981 sure. did that briefly allow the items to drop?
  9. can you post the output of when you first ran the command? but only if you were having the issue when you ran the command, otherwise it won't be that useful @tacman1981
  10. nivex

    Raidable Bases

    @nash Gotcha, set these to true in the profiles, oxide/data/RaidableBases/Profiles/ Despawn Dropped Loot Bags From Raid Boxes When Base Despawns Despawn Dropped Loot Bags From Npc When Base Despawns
  11. nivex

    Raidable Bases

    @nash Loot is not allowed to drop from any of these entities right now, you have them all set to false. Because loot drops are disabled, changing the "Despawn These Dropped Loot Bags When Base Despawns" setting won’t do anything — there are no loot bags to despawn or to keep. "Entities Allowed To Drop Loot": { "Despawn These Dropped Loot Bags When Base Despawns": false, "Auto Turrets": false, "Flame Turret": false, "Fog Machine": false, "Gun Trap": false, "SAM Site": false },
  12. nivex

    Raidable Bases

    @nash I dont understand either Partial configs aren't that helpful, attach the file. There's nothing impossible about this though
  13. That would still be a pooling issue. Either you have not updated ServerRewards 2.0.6, or you have a second plugin with the same issue You can confirm by using this plugin. Output is shown in the server console, but there is no reason to read that output until AFTER the test: /np.reset ent kill on the box loot the bag dropped from the box. do this as quickly as you can, the issue will return. NivexPoolReset.cs
  14. Hi, update the ServerRewards plugin and restart your server. This will fix the issue
  15. nivex

    Raidable Bases

    @venda_vole heya, Max Buyable Events in the config
  16. I’ve found an issue with ServerRewards as current as 2.0.5 Please update to ServerRewards 2.0.6. If you are currently experiencing issues, you will need to restart your server after installing the 2.0.6 update.
  17. .
  18. hi, not related Item.SetParent is from an item in the game Items from the loot tables haven't been created at that point yet
  19. Changed Status from Pending to Closed
  20. you're welcome, enjoy
  21. hi, nah, rb determines what spawns in the box. it doesn't determine what drops from it.
  22. shouldnt be rb. I use pooling properly.
  23. hi its the metal detector sources blocking the spawn. https://codefling.com/plugins/raidable-bases?page=157&tab=comments#findComment-70932
  24. Yeah, it's a crap shoot, and... This isn’t a straightforward case where removing the offending plugin will instantly confirm it as the source of the problem. No, It could take hours or even all day to determine. You can't assume that because the issue seemingly stopped that you've found the cause. It is not that simple with a pooling issue. If someone wants to try: 1. Remove a suspected plugin .cs file 2. Restart your server 3. Wait for the issue to return 4. If the issue returns, repeat with another plugin 5. Otherwise, continue waiting for no less than 12 hours. 6. If you skip a step, then you'll likely report the wrong plugin as the cause, and you'll know this when the issue returns again. VERY frustrating.
  25. The error is bogus. Everything is null checked already.
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