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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @Samael777 hi, just copy it from one to the other. rb.config stability true exists for that purpose anyway
  2. hi, only items which are still in a box are destroyed. so it only destroys its own containers.
  3. heya, that would mean the item had its HeldEntity deleted by something. this plugin doesn't destroy those when taken by a player, and does not destroy them while they're still in a loot box I did test this for you using the free version, including a server restart, and the weapons work normally
  4. nivex

    Raidable Bases

    @Grumpy_old_man hi, it's the update for RustEdit which should apply when you restart your server you should delete the swinging vines, restart so it applies the RustEdit update, and then you'll be good to go.
  5. nivex

    TC Loot

    hi, only items within the "Resources" category are moved into the cupboard it looks like bluedogtags are in the Resources category, but they cannot be spawned via F1 menu. so long as they're a resource they will go into the TC.
  6. nivex

    TC Loot

    hi, all resources move into the TC. if you want to exclude any items then you can add the shortname of that item to this option in config: Resources Not Moved To Cupboards
  7. nivex

    Raidable Bases

    it looks like RustEdit has fixed the swinging vine issue in 1.0.54 even if you are using a procedural map you still need to update this extension if it is installed. it should update on a server restart. https://github.com/k1lly0u/Oxide.Ext.RustEdit
  8. nivex

    Raidable Bases

    @Yzt heya, see my post above where I answered this https://codefling.com/plugins/raidable-bases?page=150&tab=comments#findComment-67616 when the grid says it is loading and does not finish loading it is because your server FPS is unstable. it is most likely because of the new swinging vine trees. use this command to remove them.
  9. nivex

    Raidable Bases

    @nivex yes. it includes weapon racks.
  10. nivex

    Amount of Loot Items

    Changed Status from Pending to Closed
  11. nivex

    Amount of Loot Items

    nice. you're welcome, enjoy
  12. nivex

    Compatibility

    Changed Status from Pending to Closed
  13. nivex

    Domes

    Changed Status from Pending to Closed
  14. nivex

    Online store

    Changed Status from Pending to Closed
  15. nivex

    Online store

    no problem, enjoy!
  16. nivex

    Online store

    heya, it is explained in the documentation that this is not supported, but that does not mean you cannot do it. it means I will not add support for individual store plugins because there are way too many of them. The Raidable Bases plugin has its own built-in cost system for purchasing and spawning bases using the /buyraid command. Store plugins also have their own pricing and cost handling. If they do not have an option to have listings without a cost then it will become a problem. If you set a cost in a store plugin, players will be charged twice: once by the store, and again by RB (unless you specify free in the command) If the base fails to spawn, the store plugin cannot issue a refund—RB will refund charges made with the buyraid command only (which can be used in chat and rcon). You have a few options: Have players use the /buyraid command to buy raids, as intended. Set the price only in the RB plugin to avoid double charges and refund issues, not in the store. This is your best store option. You can specify free in the buyraid command, and handle it through the store, but if the base fails to spawn then it is your responsibility to refund the player any store credits. This is not advised. buyraid 0 steamid optionally, buyraid 0 steamid free 0 is the Difficulty Level in the profile. so that would be for an easy raid. steamid is whatever the store plugin uses. ServerRewards uses $player.id
  17. nivex

    Raidable Bases

    @MNfreakTim many servers run the command daily to avoid issues with it. you can use vineswingingreport command and run it when vines are above 3000. @Jermin8tor ok, I'll look into it. disable it for now if it's a problem.
  18. nivex

    Raidable Bases

    @Hakkai @MNfreakTim hi, if the grid doesn't load then the servers FPS is too low. that is a Rust issue with swinging vines not despawning. that will delete them, fix the server FPS, and grid will load. @Jermin8tor I can take a look at it. did you disable Divide Weapon Rack Loot When Enabled?
  19. nivex

    Raidable Bases

    @MortuusVivensX hi, that is in your language file
  20. nivex

    Amount of Loot Items

    heya, not sure how I missed your question! I would have to see your loot table and the profile to answer the question. it is most likely because of Allow Duplicate Items being set false in the profile(s) and/or the config. the default loot file contains 34 items though, not 70. so if duplicates were not allowed then you wouldn't be getting 70. it should not be possible to get 70 instead of 140 when duplicates are allowed either.
  21. nivex

    Seeing these Console Errors

    Changed Status from Pending to Closed
  22. Changed Status from Pending to Closed
  23. Changed Status from Pending to Closed
  24. nivex

    Error nightmare base

    Changed Status from Pending to Closed
  25. Changed Status from Pending to Closed
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