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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @norikazu no idea what a route table is. do you mean loot table? if it isn't in the loot table then it isn't from this plugin. that would be from another plugin or your copypaste file(s). enable this option to empty all the containers from the copypaste files after it spawns, Empty All Containers Before Spawning Loot in every profile. oxide/data/RaidableBases/Profiles/
  2. nivex

    NPC Loots

    hi, no, you can make them immune with Building Blocks Are Immune To Damage but that's about it
  3. nivex

    Wounded NPC Compatibility

    hi, just edit the plugin. it'll be in the next update too
  4. nivex

    Wounded NPC Compatibility

    hi, no. if they're being stripped then that means the death hook was called already. that hook is explicitly for deaths, and trying to cancel it will not work for my npcs. player.inventory.SafelyStrip(); you can delete that from the .cs but it's silly to use a death hook as a non-death hook. that makes no sense to me
  5. nivex

    Invalid Packet: Client Ready

    hi, you need to update copypaste plugin
  6. nivex

    Raidable Bases

    @chilakhsingh gotcha, I'm not interested in looking up what skin belongs to what item via code. very redundant when it can be manually entered one time in to the imported file and be good to go
  7. nivex

    New error

    Changed Status from Pending to Closed
  8. nivex

    New error

    hi, it can't erase commas on its own because newtonsoft wouldn't be able to save an invalid json to disk. glad it's sorted though, enjoy!
  9. nivex

    Raidable Bases

    @Hawkhill i can note it but whats wrong with that? @chilakhsingh i dont understand, how would it know which skin went to what item if it werent specified?
  10. nivex

    Raidable Bases

    @miniMe_rust did you report the answer phlex gave you to do the dev? "Someone before you entered zone of raidable bases was there. This message has confused players on my server too thats why i have deactivated death notes at AutoTurret." @Hawkhill hi, the /rb hint command exists already and is under Loot Hints in the profiles:) @Dead Nasty heya, that's how it should work. if you want skins they need to be added to your ImportedWorkshopSkins / SkinsPlugin file in the RB data folder. Use Imported Workshop Skins File options in config need to be enabled for the imported file to use those imported skins.
  11. nivex

    New error

    hi, the error says which file it is (your medium difficulty loot file) and how to fix the json errors ( validate with jsonlint.com ) the plugin doesn't create invisible walls. that's an issue on your end. it could be a missing library, but doesn't sound like it. if it is, your host needs to install that. it sounds like a broken plugin though.
  12. nivex

    Fog of war reset after a restart

    ya but if that were the case then it wouldve happened to me when i used your config. but fog didnt reset, and patches of fog didnt reset either. i tried but it must be something on your end
  13. no problem. i recommend using Fortify on steam.
  14. nivex

    Fog of war reset after a restart

    hi, that is strange. I've tested this 4 times the same way you have and the fog of war doesn't reset. this is something on your end.
  15. hi, there are no settings for that as it isn't a viable option. the plugin doesn't know the layout of the bases like a person does. it would just remove at random, and if removed per floor instead it would do that in error often. this is something you need to edit in the copypaste file. raideasy9 and raideasy10.
  16. nivex

    Fog of war reset after a restart

    Yeah, 3 times I don't touch that code though so it's not RB
  17. nivex

    Fog of war reset after a restart

    Just tried this again, fog of war doesn't reset on restarts. The only way you can reset fog of war is by wiping your map, a plugin calling fogImages.Clear or OnFogOfWarStale, the game calling OnFogOfWarStale, or server.fogofwar not being set properly (see above). RB does not modify that.
  18. nivex

    Fog of war reset after a restart

    I tested it on a freshly wiped map. gamemode.set hardcore (21:26:31) | Game created! type was : assets/prefabs/gamemodes/hardcore.prefab (21:26:37) | server.fogofwar: "True" -server.gamemode hardcore -server.fogofwar true I ran around the map, uncovering a bit of it, then raided 3 bases. I restarted afterwards, and fog of war was not reset.
  19. nivex

    Fog of war reset after a restart

    I'll check it out. Don't see what RB has to do with hardcore or FOW though. I don't modify that.
  20. nivex

    Raidable Bases

    @Kobani i can add option to allow targeting by turrets, and i can add eject option for drones but i dont want my npcs shooting drones
  21. nivex

    Remove Loot From Turrets

    Changed Status from Pending to Closed
  22. nivex

    Remove Loot From Turrets

    youre welcome, enjoy!
  23. nivex

    Remove Loot From Turrets

    heya, no, remove equipped weapon is for replacing the weapon when it has one from the copypaste file already, then it will equip a random weapon from the random weapons list. Entities Allowed To Drop Loot is where you configure drops
  24. nivex

    Blank is Invalid

    "Allow Bases To Float Above Water": false, I don't think this should be false for your application, but I don't think water settings are the right settings for this either. I could be wrong though, I have not tried such a strange setup before but it's definitely interesting! I know it's possible, as one user has done this before, but it's not easy. he had to write harmony patches to get around some of the game's limitations. just fiddle with the height settings. put them in the sky if nothing else works.
  25. nivex

    ロックアウト

    hi, enable the ui "Lockouts UI": { "Enabled": true, "Hidden While Buyable Events UI Is Closed": false, "Offset Min": "-117.966 -149.658", "Offset Max": "-17.834 -106.342", "Panel Alpha": 0.98, "Background Color": "#242020", "Title Text Color": "#FFFFFF", "Title Embed Color": "#242020", "Title Panel Color": "#000000" }, example lockouts. ensure lockouts are properly configured: "Player Lockouts (0 = ignore)": { "Apply Lockouts To PVE": true, "Apply Lockouts To PVP": true, "Apply All Lockouts Everytime": false, "Block Clans From Owning More Than One Raid": true, "Block Friends From Owning More Than One Raid": true, "Block Teams From Owning More Than One Raid": true, "Block Players From Joining A Clan/Team To Exploit Restrictions": false, "Time Between Raids In Minutes (Easy)": 15.0, "Time Between Raids In Minutes (Medium)": 20.0, "Time Between Raids In Minutes (Hard)": 30.0, "Time Between Raids In Minutes (Expert)": 45.0, "Time Between Raids In Minutes (Nightmare)": 60.0 },
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