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nivex

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Everything posted by nivex

  1. Changed Status from Pending to Closed
  2. nivex

    support

    Changed Status from Pending to Closed
  3. nivex

    no found

    Changed Status from Pending to Closed
  4. nivex

    duda

    Changed Status from Pending to Closed
  5. nivex

    do nothing

    Changed Status from Pending to Closed
  6. nivex

    codelocks

    heya, you can set Add Code Lock To Boxes to false, but that will not apply to boxes that have a lock in the copypaste file. you could add lock.code to Kill These Prefabs After Paste they're both in the profiles
  7. nivex

    Raidable Bases

    @Hawkhill oops totally forgot about that yes, increase Radius under Arena Walls in the profile
  8. nivex

    Raidable Bases

    @Zehterus hi that's a copypaste issue where some children (like that turret weapon) aren't called back to RB. you can ignore it until that dev can fix it. rb savefix is a command that will remove anything null from the save list too. @Hawkhill ok great. I've added it as an option to the config. you will need to enable that option next update
  9. nivex

    Bow Accuracy

    hey, it would be a bug. should be fixed next update
  10. nivex

    rbe despawn

    hi, I don't block damage to a workbench though
  11. nivex

    Base Islands

    hi, use the Spawns Database plugin and put the spawns file in Spawns Database File in config or profile. profile is generally better as it has more options than config.
  12. nivex

    Siege Deployables & Building

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  13. nivex

    Siege Deployables & Building

    agreed. no problem
  14. nivex

    spawn point

    Changed Status from Pending to Closed
  15. nivex

    Siege Deployables & Building

    heya Kearthe, Allow Players To Build is not related. players aren't allowed to build inside of the event while standing outside of it. they must be fully inside of it, no exceptions. I certainly don't see any reason the item should be destroyed though. I will have to change this for you so that it blocks the build and informs the player. that's much more sensible. the "stone" message is from the game.
  16. nivex

    help

    this particular issue is caused by using a map that doesn't have enough flat terrain available for bases to spawn on. potential solutions... you could experiment by allowing water spawns by enabling them in the Water Settings of each profile "Water Settings": { "Allow Bases To Float Above Water": true, "Chance For Underwater Bases To Spawn (0-100) (BETA - WORK IN PROGRESS)": 0.0, "Spawn On The Surface Of Water": false, "Ignore Land Level On Seabed": false, "Prevent Bases From Floating Above Water By Also Checking Surrounding Area": false, "Maximum Water Depth Level Used For Float Above Water Option": 1.0, "Minimum Water Depth Level Used For Seabed Option": -20.0, "Maximum Water Depth Level Used For Seabed Option": -35.0, "Torpedo Damage Multiplier (Min)": 3.0, "Torpedo Damage Multiplier (Max)": 3.0 }, a more thorough approach is to force the spawns on the water surface (since there is not enough terrain to use elsewhere) "Water Settings": { "Allow Bases To Float Above Water": true, "Chance For Underwater Bases To Spawn (0-100) (BETA - WORK IN PROGRESS)": 100.0, "Spawn On The Surface Of Water": true, "Ignore Land Level On Seabed": true, "Prevent Bases From Floating Above Water By Also Checking Surrounding Area": false, "Maximum Water Depth Level Used For Float Above Water Option": 1.0, "Minimum Water Depth Level Used For Seabed Option": -20.0, "Maximum Water Depth Level Used For Seabed Option": -35.0, "Torpedo Damage Multiplier (Min)": 3.0, "Torpedo Damage Multiplier (Max)": 3.0 }, lastly, you could use the Spawns Database plugin to use Spawns Database File in your profile. just make sure the spawn point can hold a base of relative size. if it doesn't spawn then enable Ignore Safe Checks. enable Prevent Building Until Base Spawns as well to prevent players from overtaking the area. this will force the plugin to use a specific spawn point, which if configured will ignore safe checks.
  17. nivex

    spawn point

    no problem custom spawns in profile is ideal. it has more options.
  18. nivex

    Easy bases 1 loot

    yes, because it was set to split those high stacks into very small stacks of 4, and the option to increment is disabled "Amount Of Items To Spawn Increased By Item Splits": false,
  19. nivex

    Easy bases 1 loot

    no worries, not a waste of time if you learned something!
  20. nivex

    Easy bases 1 loot

    hi, still no issue with your copypaste files. (19:21:06) | [RaidableBases] Easy1 @ O2 : 53 items (19:21:16) | [RaidableBases] Easy2 @ P2 : 55 items (19:21:27) | [RaidableBases] Easy3 @ P2 : 53 items post the loot table.
  21. nivex

    Easy bases 1 loot

    hi, no issues here. I'm getting 50 to 60 items per base, every time. maybe it's the copypaste files for your easy bases. DM me them and I can look
  22. nivex

    Easy bases 1 loot

    odd. attach your easy profile
  23. nivex

    Easy bases 1 loot

    hi, it sounds like there's a JSON error in your Easy loot table. either that or it might have the wrong filename. you can see this when the plugin loads
  24. hi, you can set Enabled to false under Arena Walls I was mistaken, I can fix this. it is fixed next update
  25. nivex

    help

    hi, do all 3 steps and show me what it says. type rbe debug and rb.config list and send be the rb files in private message
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