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nivex

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Everything posted by nivex

  1. nivex

    loot

    Changed Status from Pending to Closed
  2. Changed Status from Pending to Closed Changed Fixed In to Next Version
  3. added option `stacksize` to all loot tables in next update for this behavior. all default stacksize are set to -1 or disabled. set to desired value to have it split into multiple boxes.
  4. nivex

    Can't buy with scrap

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  5. Changed Status from Pending to Closed Changed Fixed In to Next Version
  6. awesome, marking this as solved in next update. will get this out asap
  7. Changed Status from Pending to Closed
  8. Changed Status from Pending to Closed
  9. Changed Status from Pending to Closed Changed Fixed In to Next Version
  10. tyty looks to be sorted. can you confirm @doublee313
  11. @BetterDeadThanZedthe plugin is bugged, though. your solution works because the plugin is telling TruePVE to use your ruleset when it is supposed to be telling TruePVE to outright allow it
  12. unfortunately protection radius is the only modifier for this and it would prevent the plugin from spawning bases if its too large. it should be large when spawn points are manually added on islands for example, or when dedicating regions of a map specifically for raid bases with no build zones in zone manager and that would require you add said zones to the config too glad to hear the performance issue is fixed! if it is still fixed please let me know and i will submit the update
  13. @ZEODEif you don't mind... change to: the lag might have to do with how many locations are on the grid, which would cause the search method to take longer to execute and potentially rubberbanding
  14. did you try this after a server restart btw?
  15. nivex

    Can't buy with scrap

    Yes, that's essentially what I said
  16. nivex

    npc

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  17. @ZEODE can you replace this in the code (RaidableBases.cs): public Coroutine StartCoroutineEx(IEnumerator enumerator, string methodName) { Action<Exception> action = new Action<Exception>(ex => { if (ex == null) { return; } Interface.Oxide.LogInfo("[{0}] {1} : {2}", "Raidable Bases", methodName, ex); }); return ServerMgr.Instance.StartCoroutine(Choke(enumerator, action)); } with this: public Coroutine StartCoroutineEx(IEnumerator enumerator, string methodName) { return ServerMgr.Instance.StartCoroutine(enumerator); } and tell me if it fixes the issue? you literally just search for StartCoroutineEx, select all of the relevant code shown in the first snippet, and replace it with the code shown in the second snippet
  18. nivex

    npc

    it is in the next update
  19. nivex

    Abandoned Bases

    @Wolfsorry I missed your comment. did you figure it out?
  20. nivex

    Abandoned Bases

    Ill add option to not bypass twig then
  21. nivex

    Abandoned Bases

    heya @thepiercedweirdo it is intentional that twig is ignored and controlled by decay instead the min requirements are at your discretion. i believe a min of 1 would prevent that issue, but create others where abandoned bases pop up that have no profit at all (such as a few cloth or a pickaxe, etc)
  22. nivex

    Raidable Bases

    run out off the wall? @Ateszahun
  23. 2.1.6 has no issue with rubberbanding. the issue started in 2.1.7
  24. hi, try this option Use Stack Size Limit For Spawning Items
  25. nivex

    Raidable Bases

    @Swedish Chefvery well, I will note this for you and implement it after I fix the current issues
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