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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @Deadpooledit the kit
  2. nivex

    Under the map

    Changed Status from Pending to Closed
  3. nivex

    Under the map

    this is to be expected with large bases when Maximum Elevation Level is set to 2.5 meters. this allows up to 2.5 meters of difference. changing it will only cause more issues than its worth. raise the height of the base in the profile from 1.0 to 1.5 or 2.0 if it's a real problem
  4. nivex

    Raidable Bases

    @Deadpoolremove all items from belt in the kit except a weapon that will also fix navmesh error @bobbybaker82it is the only way to toggle the UI on or off is with that or /rb ui status unless you disabled it in the config
  5. nivex

    Raidable Bases

    @bobbybaker82type /rb ui
  6. there must be some error then. this isn't possible otherwise
  7. nivex

    Vending Machine Marker Bug

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  8. nivex

    Vending Machine Marker Bug

    this is fixed in next update, thanks
  9. nivex

    No Loot Found in the Config

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  10. nivex

    IQEconomic API

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  11. nivex

    IQEconomic API

    ok, fixed in next update
  12. Changed Status from Pending to Closed Changed Fixed In to Next Version
  13. nivex

    Raidable Bases

    @Rubiks-Q-Bertit most certainly does not unless you have Drop Tool Cupboard Loot After Raid Is Completed enabled, or another plugin is dropping it
  14. nivex

    No Loot Found in the Config

    it will work fine without. you will need to go into each loot table and set probability from 0.0 to 1.0. just use the replace all feature in notepad++ or whatever to do this all at once instead of individually.
  15. nivex

    Raidable Bases

    @Rubiks-Q-Bertloot does not drop unless a player has looted or killed the box/tc first. there is no way to despawn the grey loot bags elegantly, either @RezanowDT doesn't spawn npcs on the roof or inside the base. Just raidable bases. there's probably a way to do it in 2.4.0, but I know the next update fixes it for sure
  16. nivex

    No Loot Found in the Config

    hi, you need to download the new update for the tier package which fixes this
  17. nivex

    Raidable Bases

    @chuck norrisill have it fixed in next update
  18. nivex

    bases not taking damage

    how is that so when you aren't using godmode? or are you? and if so how? f1 god, or a plugin?
  19. nivex

    Raidable Bases

    @Rust Adminthat arrow is to show the player where the purchased raid spawned at. no idea why this is an issue for anyone but it's removed in next update @chuck norrisinclude them in the list "Additional Containers To Include As Boxes": [ "locker", "vendingmachine" ],
  20. nivex

    bases not taking damage

    wait, so it's saying YOU are the victim yet you are the ATTACKER? did you take splash damage or nah?
  21. nivex

    Raidable Bases

    @Rezanow@Lawnmorr@thepiercedweirdoyour issues are fixed next update. use kits that have 1 item in the belt, the weapon you want them to use. they'll spawn properly above base/roofcamp next update as well. DT integration in no way influences npcs spawning inside or outside or above the base. "Spawn Inside Bases": { "Spawn On Floors": true, "Spawn On Beds": true, "Spawn On Rugs": true, "Spawn On Rugs With Skin Only": 1, "Spawn Murderers Outside": true, "Spawn Scientists Outside": true, "Minimum Inside (-1 = ignore)": 1, "Maximum Inside (-1 = ignore)": 2 }, "Allow Npcs To Roofcamp": true, this is how you get them to spawn inside the base, and next update, to get them above the base roofcamping as well
  22. the error will be in the server logs. it should also be in the oxide logs server log is indicated by -logfile in your startup script
  23. nivex

    Raidable Bases

    @Rezanowlol i'm not removing that. i'm removing support to use dangerous treasures if its not going to work properly. your issue is an intended feature of that plugin and i won't be changing it. so the only option is to remove it
  24. Changed Status from Pending to Closed Changed Fixed In to Next Version
  25. ok, guess not. I looked into it. it is fixed in the next update

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