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nivex

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Everything posted by nivex

  1. thanks for trying to help, but please ask me before creating such threads for me. the information was not reported with the proper context. i've asked it to be deleted so i can submit it properly and not in a forum where everyone constantly bugs about if it's fixed yet. it will be done in a DM only i am not going to push for this to be fixed, either. i'll report it, but that's it. this issue is very complicated and there is nothing easy about it. bottom line: you and your players will just have to do without it. you can edit the .cs and enable it at your own risk. i will not have options available that can potentially crash a server.
  2. nivex

    Raidable Bases

    nope I'm going to need more info to figure out what's going on. first i've heard of this and i've had a few thousand raids spawn so far without this issue can you please look for errors above that message? [Raidable Bases] Error: No usable containers found for maybe an error like this? [Raidable Bases] SetupCollider ERROR: System.NullReferenceException
  3. you can replace in the .cs plugin file flag1 = true; with flag1 = false; and it will show stability %
  4. nivex

    Raidable Bases

    @Bena better map is the only real solution. you should not set Elevation Level above 2.5 @Rubiks-Q-Bertnope this is not an option. the config controls it for all difficulties. "Water Settings": { "Allow Bases To Float Above Water": false, "Chance For Underwater Bases To Spawn (0-100) (BETA - WORK IN PROGRESS)": 0.0, "Prevent Bases From Floating Above Water By Also Checking Surrounding Area": true, "Maximum Water Depth Level Used For Float Above Water Option": 0.01 }, you can try this to reduce the amount of water spawns but it'll likely cause more problems than its worth and most certainly will if you have bad terrain
  5. nivex

    Half spawned Bases

    this is a copypaste plugin issue. I have contacted the dev to fix this and have thus far been ignored
  6. nivex

    loot skins

    Changed Status from Pending to Closed
  7. nivex

    IQEconomic API

    Changed Fixed In from 2.4.1 to Next Version
  8. nivex

    IQEconomic API

    fixed in next update Instance.IQEconomic?.Call("API_SET_BALANCE", raider.id, money); to Instance.IQEconomic?.Call("API_SET_BALANCE", raider.uid, money);
  9. nivex

    loot skins

    hi, as stated in the update notes, this feature was disabled until the issue with it crashing servers is resolved
  10. heya, as stated in the update notes this feature was removed. you must use the `Enable Stability Foundation Wipe` option now to foundation wipe a base. this will not fix it showing only 100%
  11. nivex

    Raidable Bases

    @JessieJanedropChance means you need to update the plugin. dropsLoot means you need to update oxide. you have dropChance so that means you are not installing 2.4.1 as you think @NoxiousPluKyes sorry about this. I've fixed it in next update. you can replace (Definitions with (!Definitions to fix this yourself you will have to recopy any bases that do not spawn at the proper height. or adjust their height in their profile, though that is not a fix, just a bandaid. @chuck norrisimages are already saved and loaded by CopyPaste. I don't know what signals is though
  12. nivex

    alignment of base heights

    hello! no, you must copy the base at the appropriate height or it will not spawn at the appropriate height
  13. nivex

    buyraid ui text

    you can use the above fix if you don't want to wait for the update, @Swedish Chef just replace the existing method with this one
  14. nivex

    Raidable Bases

    @MercedesCLA45AMG height was not modified so that is on your end. would need an error for walls not spawning
  15. nivex

    buyraid ui text

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  16. nivex

    buyraid ui text

    ok thanks fixed in next update private static string GetButtonText(RaidableMode mode, string langMode, string userid) { List<RaidableBaseCustomCostOptions> costs; if (config.Settings.Custom.TryGetValue(mode, out costs) && costs.All(o => o.IsValid())) { return costs.Count == 1 ? string.Format("{0} ({1} {2})", langMode, costs[0].Amount, string.IsNullOrEmpty(costs[0].Name) ? costs[0].Shortname : costs[0].Name) : langMode; } return GetPurchasePrice(mode, langMode, userid); }
  17. nivex

    Raidable Bases

    just tested and this is working fine. if you're still getting skins applied then it's still enabled, your CopyPaste file has skins in it, or another plugin is skinning
  18. nivex

    bases not taking damage

    this should be fixed in 1.1.4
  19. Changed Status from Pending to Closed Changed Fixed In to 1.1.4
  20. Changed Status from Pending to Closed Changed Fixed In to 1.1.4
  21. nivex

    Abandoned Bases

    @KingSizeKevinyour request for scheduled time ranges and availability on specific days of the week will have to wait since there was far too many things to do. I don't want to keep people waiting since the plugin is broken. You are not forgotten! 1.1.4 Update released
  22. nivex

    Raidable Bases

    @Lawnmorr yes it's intended to behave this way now. my npcs should never target another npc. and damage is blocked from all npcs to the base. i've changed it to only block damage to the base from my npcs in the next update, but i require a unique identifier for zombie npcs in order to allow my npcs to kill them
  23. nivex

    Raidable Bases

    everything is working fine. update your server and oxide. @Mr.NaughtySockrofl what map is that

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