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Everything posted by nivex
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this should be fixed in 1.1.4
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Changed Status from Pending to Closed Changed Fixed In to 1.1.4
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Changed Status from Pending to Closed Changed Fixed In to 1.1.4
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- 643 comments
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- #rust
- #rust plugin
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- 643 comments
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- 1
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- #rust
- #rust plugin
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@Lawnmorr yes it's intended to behave this way now. my npcs should never target another npc. and damage is blocked from all npcs to the base. i've changed it to only block damage to the base from my npcs in the next update, but i require a unique identifier for zombie npcs in order to allow my npcs to kill them
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- 643 comments
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- 1
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- #rust
- #rust plugin
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Changed Status from Pending to Closed Changed Fixed In to 2.4.1
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lol guys this was already updated just a few minutes after the rust update came out
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- 643 comments
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- 2
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- #rust
- #rust plugin
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Changed Status from Pending to Closed
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this is to be expected with large bases when Maximum Elevation Level is set to 2.5 meters. this allows up to 2.5 meters of difference. changing it will only cause more issues than its worth. raise the height of the base in the profile from 1.0 to 1.5 or 2.0 if it's a real problem
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there must be some error then. this isn't possible otherwise