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Everything posted by nivex
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heya, there is no start message unless an event is started by a player. there is no message when it is started automatically by the plugin. I'll have to change that.
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@StrongWolves heya, no worries, then it would be vanilla behavior. it would not be 40 HP regardless of what you use though. each explosive type does a different amount of damage: Satchel charges: 40HP to Tier 3 workbench, 40HP to Tier 2 workbench, 275HP to Tier 1 workbench C4: 275HP to Tier 3 workbench, 275HP to Tier 2 workbench, instant death to Tier 1 workbench tested in a raidablebases event and on a pure vanilla server
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@MaxSilverhand heya, use the Base Loot table for that, and enable Always Spawn Base Loot Table in the profiles. Base Loot tables should have a few loot items you want to always spawn, like those resources. Difficulty Loot tables should contain the rest of the loot items. Move Resources Into Tool Cupboard must be enabled in the config (it is by default.) Resources Not Moved To Cupboards can exclude specific resources.
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you're welcome. that particular message would be in the server console since it was a server command. no message at all means it was not sent.
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heya, I've taken a look and may have a clue. args[0] might need to be changed to args[1] on lines 18247 and 18249 and line 18250 would need removed
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heya, I wouldn't know without a message to indicate why.
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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hi, you need to update to 3.1.5 that error will be fixed in 3.1.6 it's harmless, but here's the fix. on line 14809 change config.DestroyLootedContainer to config.DestroyLootedContainer && !container.IsKilled()
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@eov-dev heya, setowner requires the player to be at the base already so that won't work. rbevent is suited to manually spawn public events, whether a user input the command or not. buyraid command is intended for this purpose, and spawn closer if Spawn At Closest Position From Player is enabled. the player would not be required to type the command for your intended purpose. you can run it as a console command from another plugin or script. buyraid 0 <steamid> free where 0 is the difficulty level, steamid is whatever your script or plugin requires, and free so it does not charge the player. if you want to spawn a specific base then you can specify that instead of the difficulty level. buyraid raideasy1 <steamid> free
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Changed Status from Pending to Closed
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you're welcome, have fun!
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heya, that isnt from this plugin. i dont spawn jets or bradley either hehe. does sound like facepunch wipe event though. https://rust.facepunch.com/news/r-u-s-t
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@DarkWaterKnight heya, I don't know of anything in RB that could cause that, as rotations shouldn't equal zero in my code at least. I don't really know what it might be, other than LookRotation or anything changing the look rotation with a vector that is zero. either, I'd just ignore it.
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heya, "Height Adjustment Applied To This Paste": 0.0, set this to 1 in the profiles, oxide/data/RaidableBases/Profiles/ if this does not help then you can recopy the base
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heya, the base needs to be recopied from its center foundation. you can check it with /paste afterwards. such large bases do belong on custom spawn points though.
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The player's name is not displayed when the game is cleared.
nivex replied to miokawa_ch's Support Report in Support
Changed Status from Pending to Closed -
The player's name is not displayed when the game is cleared.
nivex replied to miokawa_ch's Support Report in Support
ah, you're welcome. enjoy! -
The player's name is not displayed when the game is cleared.
nivex replied to miokawa_ch's Support Report in Support
heya, quest? do you mean event completion? Announce Thief Message in the config file is true by default. admins are not be included while in vanish or noclip or when Remove Admins From Raiders List is true players will see it when eligible. Required Loot Percentage To See Loot Left is set to 85 and disabled by default in the profiles. this has not changed. -
Changed Status from Pending to Closed
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heya you're welcome, enjoy !
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the fix is easy enough change this on line 11646 from NavMesh.SamplePosition to Rust.Ai.Gen2.RustNavMesh.SamplePosition
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hi, it's not supported without the below fix
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hi, no sir. I do not use any npc plugins and I have no plans to do so as raidablebases uses its own npcs.