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Everything posted by nivex
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heya minime, yep, that is expected with random selection. each spawn picks from the same pool again, so repeats can still happen no matter how big the list is. if you want it to cycle/rotate through all bases randomly before any can repeat then there's an option for that in the config "Require All Bases To Spawn Before Respawning An Existing Base"
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hi, no worries. once you create your spawns database file you can write its filename under Spawns Database File (Optional) in config or profiles. profiles is recommended as it allows you more control. the profiles have the Prevent Building Until Base Spawns (profiles) option to prevent players from building BEFORE a base spawns. Allow Players To Build (config) will prevent players from building AFTER a base spawns. so you don't need to create any zones to handle that. Advanced Protection Radius can be increased for any types using a custom spawn point. this will increase the size of the event / dome. it should not be increased for anything that spawns randomly (not at a custom spawn point) as that will 100% depend on your map. Ignore Safe Checks can be enabled if you have issues with bases not spawning. otherwise safety checks (no player objects, no players, no obstructions, etc) must pass or the spawn point will be rejected
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@Soller You can choose config or profile, it's available in both example: "Despawn Options Override": { "Override Global Config With These Options For This Profile": true, "Minutes Until Despawn After Looting (min: 1)": 15, "Minutes Until Despawn After Looting Resets When Damaged": false, "Minutes Until Despawn After Inactive (0 = disabled)": 45, "Minutes Until Despawn After Inactive Resets When Damaged": false, "Wait To Start Despawn Timer When Base Takes Damage From Player": true, "Wait To Start Despawn Timer Until Npc Is Killed By Player": true },
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heya, you have several issues, but it is very easy to fix. Do not use AI for this. Summary: Test.json is not a valid profile structure and will error on load. RaidableBases.json is not a valid profile structure and will error on load. it is a config file. Easy Bases.json is valid profile, but the other files are missing. Everything is in English, not Russian. Solution (reset the installation) Delete the entire folder: oxide/data/RaidableBases/ Delete the file: oxide/config/RaidableBases.json oxide.reload RaidableBases reconfigure your fresh Russian installation. I have confirmed this works. Follow the above steps exactly as written. If you don't want to install from scratch, then restore from a backup. To avoid this issue in the future: Do not bypass the free-over-paid protection again. This protection exists to prevent this issue. Russian text and paid features do not exist in the free version, so forcing an install of the free version over the top of your paid version will erase them. You have the paid version, so you only need to install the paid version from Codefling from now on. I hope this helps. If there is translation issues or any misunderstanding then please let me know.
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@Soller hi, no, if you want a max time then you have to start the time when a player engages, and not reset it affterwards. Minutes Until Despawn After Inactive Resets When Damaged, set false Wait To Start Despawn Timer When Base Takes Damage From Player, set true if you want to use game tips only, then you need to disable chat messages: Send Messages To Player
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hi, zip the data files from oxide/data/RaidableBases/ and the config. attach them here or DM. this includes: oxide/data/RaidableBases/Base_Loot/ oxide/data/RaidableBases/Difficulty_Loot/ oxide/data/RaidableBases/Profiles/ oxide/config/RaidableBases.json furthermore, your above mentioned steps are not the correct way to solve this. I already provided the two best solutions for that. attach the requested files and I will find what the issue is with your files.
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Changed Status from Pending to Closed
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you're welcome, you might want to enable Require All Bases To Spawn Before Respawning An Existing Base, so you don't get the same base multiple times randomly. that will let every base spawn at least once, first
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hi, no, it will spawn a random base from your easy profile that command adds them to the profiles so you don't have to edit the profile instead
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oh! you can use those commands. yes, sorry, I misunderstood lol. just replace those filenames with your own rb.config add "Easy Bases" johneasy1 johneasy2 etc
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hi, you can't. easy will always be easy
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hi, lines 212 to 246 are disabling easy medium hard and expert, and youve removed nightmare
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Hi, 3.1.3 works fine. You have no profiles, so you need to create them again. Either restore a backup, or remove all of the old files and install the plugin from Codefling only
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Hi, The plugin is not broken. This is why it's stated to contact me first, but you shouldn't try to install free over paid anyway. The free version contains no paid features, that is exclusive to the paid version only, and only the paid version supports both the English and Russian languages. Installing free over paid will erase anything else as it does not exist, as expected. You have the paid version, install the plugin from Codefling only, and do not install the free version from uMod.
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Changed Status from Pending to Closed
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hi, answered in DM. administration will be able to assist with this
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hi, it says where it is missing. someone has removed it. post the config
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heya you can enable stability by command: rb.config stability true
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heya, all walls and floors take damage by default there is an option to block this in the profiles, which is false by default, Building Blocks Are Immune To Damage otherwise it is another plugin or server.pve true convar which is not supported