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TheProfessor

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Apprentice

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  1. It's happened multiple times., same place every time. I'll get more screenshots
  2. Yes, there are drivers.
  3. Having issues again with vehicles getting stuck/separated from convoy. What info do you need? The two white cars, around Z15 on map seed: 9479, Size: 5000
  4. It's only on nightmares, and changing setting resolved issue. Appears resolved - thanks!
  5. It's true on Nightmare, false on other difficulties. Confirming with playerbase where issues were encountered.
  6. Some bases still blocking ladder placement until TC is destroyed. Please fix. Reported on 2.4.2, still happening with 2.4.3.
  7. TheProfessor

    Ladders are blocked

    Can we get an ETA on this fix going live? my players are frustrated not being able to place ladders on some of the bases. Makes them much harder....
  8. Confirmed not sticking there any longer. Thanks.
  9. seed 345, size 5000. Also, players have to track down the rogue bradley to finish.
  10. On Rust Admins Discord, another report: https://discord.com/channels/602236012495765526/602275503382200320/941484019663642665 Randy Bobandy — Today at 5:01 PM anyone else have trouble with the convoy plugin where the tanks will sometimes just get stuck and start spinning in circles ? TheProfessor — Today at 5:40 PM Yes, and I have a ticket open on it, on codefling. He asked for a video. Shot a video. Same spot every time, trailing bradley gets hung up. Randy Bobandy — Today at 5:42 PM Ah ok cool, yeah for me the front brad gets stuck and will spin until it leaves the road then the rest of the convoy moves on and the back brad gets stuck at same spot and starts spinning too.
  11. He stutters for a 2nd and lags behind, then jets off the road. You can see the sedan in bottom left in this one: Here's a vid from one of our players: https://www.twitch.tv/videos/1293760877 - this video and the sreenshot are from same convoy.
  12. Map seed 345, grid R8 -- here's a screenshot. Working on vid. This is right where he leaves road. usually missed the telephone pole tho.
  13. Ahhh, didn't realize that's what the barricade list was for -- thought it had to do with pathing. That's awesome, thanks! I still think it'd be cool if the front 2 cars popped out and damaged the barricade or something. (if it's not on the list). Maybe they do, I'll ahve to check it out.
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