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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @quik66 hi, you need to enable a cost Buyable Event Costs Economics Buy Raid Costs (0 = disabled) ServerRewards Buy Raid Costs (0 = disabled) Custom Buy Raid Cost
  2. nivex

    Raidable Bases

    @beetle not sure then. nothing was changed for that
  3. nivex

    Raidable Bases

    @beetle hi, this has not changed. you can manually do this with /rb wipe
  4. nivex

    Raidable Bases

    3.0.3 has been released with some nice fixes. Enjoy please read the update notes
  5. nivex

    Abandoned Bases

    @Dead Nasty hi, I don't see how this would solve the issue when they can return later. players just need to be more careful. here's a couple solutions. 1. get a plugin to auto-add code lock to TC when it's built. same plugin can auth the player to the codelock so they can freely change the code. something like this should exist already. 2. an option where only the owner of the TC can use /sar but this can be exploited too. so I refer to #1
  6. nivex

    Raidable Bases

    @Garudazeno hi, yes. if you want it to have its own name then that's what difficulties are for.
  7. nivex

    Raidable Bases

    @Garudazeno heya 1. increase the height in the profile (1 by default, so a slight increase over /paste), or recopy the base while looking at the center foundation until it will /paste correctly { "Option": "height", "Value": "1.0" } 2. this is in the documentation. when you add a new difficulty you should treat it like you would any other. everything will be added to the config/profile but you will need to configure that. you will need to create loot tables as well 3. RB doesn't paste anything, that would be the CopyPaste plugin. whatever will /paste will spawn with RB as well. getting it to /copy the external can be difficult. you will have to mess with the copypaste radius, example: /copy garud1 radius 5 4. put a rug there and set npcs to spawn on rugs by enabling Spawn On Rugs in the profile
  8. nivex

    Raidable Bases

    @xanta hi, set each of them to 0. they are 0 by default already though "Max Amount Of Players Allowed To Enter Each Difficulty (0 = infinite, -1 = none)": { "Bypass For PVP Bases": false, "Easy": { "Buyable Events": 0, "Maintained Events": 0, "Manual Events": 0, "Scheduled Events": 0 },
  9. nivex

    Raidable Bases

    @xanta hi, set it back to 0 Max Amount Of Players Allowed To Enter Each Difficulty
  10. nivex

    Raidable Bases

    @Jermin8tor heya, it doesn't look like it's being removed from Buyable Events UI, but you said it's not in config so that's fine and it is trying to re-add the difficulty from the profile when the plugin loads. It's fixed in the next update
  11. nivex

    Raidable Bases

    @Eddie hi, incomplete bases are caused by copypaste errors. use my fix https://codefling.com/plugins/raidable-bases?page=143&tab=comments#findComment-64368
  12. nivex

    Raidable Bases

    @Hawkhill they're an IO entity now so yeah. I don't give them power though. just moving items to its inventory
  13. nivex

    Raidable Bases

    @Hawkhill ty, I've fixed this in the next update
  14. nivex

    Raidable Bases

    @Jermin8tor heya, it's no concern really. I was just saying the R6515 is not ideal for Rust and most chips are under 3.5GHz. providers shouldn't market database-oriented hardware for game servers. I'm happy you sorted out your issue. 200,000 is a lot of items. maybe I should clamp this.
  15. nivex

    Raidable Bases

    @Jermin8tor heya, a baseline 2.5ghz is well below the minimum server specs. that is a database server with lots of threads and fast memory access. basically the opposite of what a game server needs RB uses the minimum Amount Of Entities To Spawn Per Batch already (1), but you can reduce the paste batch size to 1 in your CopyPaste config
  16. nivex

    Raidable Bases

    @Dead Nasty sent
  17. nivex

    Raidable Bases

    @Dead Nasty
  18. nivex

    Raidable Bases

    @tamwilson1979 @Dead Nasty hi, I will DM you a fix to try. please report back here if it resolves your issue.
  19. nivex

    Raidable Bases

    @ChardaZAR hi you will have to be near the event to despawn it @Donald Varino config "Minutes Until Despawn After Looting (min: 1)": 5, "Minutes Until Despawn After Looting Resets When Damaged": false, "Minutes Until Despawn After Inactive (0 = disabled)": 45, "Minutes Until Despawn After Inactive Resets When Damaged": true, "Wait To Start Despawn Timer When Base Takes Damage From Player": false, "Wait To Start Despawn Timer Until Npc Is Killed By Player": false,
  20. nivex

    Raidable Bases

    I sent you a version to test in DM @laodu
  21. nivex

    Raidable Bases

    @laodu do you mean when will I update RB? very soon. I have a lot of nice changes
  22. nivex

    Raidable Bases

    @zoidberg nah, that is not how. revert your changes and set Stone to true at the bottom of the category.
  23. nivex

    Raidable Bases

    @zoidberg hi, please don't ask me the same question on multiple forums. I will respond.
  24. nivex

    Raidable Bases

    @CoconutStandard hi, wrong plugin. this is RaidableBases, and that is a console command that I gave you
  25. nivex

    Raidable Bases

    @CoconutStandard heya, yes rb.config stability true

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