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Everything posted by nivex
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@Dead Nasty hi, I don't see how this would solve the issue when they can return later. players just need to be more careful. here's a couple solutions. 1. get a plugin to auto-add code lock to TC when it's built. same plugin can auth the player to the codelock so they can freely change the code. something like this should exist already. 2. an option where only the owner of the TC can use /sar but this can be exploited too. so I refer to #1
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- #rust
- #rust plugin
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@Garudazeno heya 1. increase the height in the profile (1 by default, so a slight increase over /paste), or recopy the base while looking at the center foundation until it will /paste correctly { "Option": "height", "Value": "1.0" } 2. this is in the documentation. when you add a new difficulty you should treat it like you would any other. everything will be added to the config/profile but you will need to configure that. you will need to create loot tables as well 3. RB doesn't paste anything, that would be the CopyPaste plugin. whatever will /paste will spawn with RB as well. getting it to /copy the external can be difficult. you will have to mess with the copypaste radius, example: /copy garud1 radius 5 4. put a rug there and set npcs to spawn on rugs by enabling Spawn On Rugs in the profile
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@Jermin8tor heya, a baseline 2.5ghz is well below the minimum server specs. that is a database server with lots of threads and fast memory access. basically the opposite of what a game server needs RB uses the minimum Amount Of Entities To Spawn Per Batch already (1), but you can reduce the paste batch size to 1 in your CopyPaste config
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@ChardaZAR hi you will have to be near the event to despawn it @Donald Varino config "Minutes Until Despawn After Looting (min: 1)": 5, "Minutes Until Despawn After Looting Resets When Damaged": false, "Minutes Until Despawn After Inactive (0 = disabled)": 45, "Minutes Until Despawn After Inactive Resets When Damaged": true, "Wait To Start Despawn Timer When Base Takes Damage From Player": false, "Wait To Start Despawn Timer Until Npc Is Killed By Player": false,