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Everything posted by nivex
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hi, Convert PVP to PVE is still set to false under Maintained Events Scheduled Events: Not enabled (line 464) but you have wipe hours and PVE configured properly Maintained Events: Set to spawn 50 bases (line 434) Only 5 out of the 50 are configured to spawn (line 63) No wipe hours are configured (line 435) Set incorrectly to spawn as PVP (change line 450 to true) Buyable Events (line 412) 1 base is allowed to be purchased (line 416) Allow Players To Buy PVP Raids (line 413) is set to false when it should be true, the bases are not going to be PVP because they're being converted to PVE. Convert PVP to PVE (line 425) is set to true, so again, there's no need to block PVP raids when you have no PVE profiles. Using a convert option doesn't make a profile PVE, it makes the event type PVE where you configured it. If you want a profile to be PVE then change Allow PVP to false in the profiles, but there's no reason to do this until you have PVE and PVP profiles. That is what the Allow Players To Buy PVP Raids option exists for, to distinguish between the two. Otherwise, Convert PVP to PVE will always override Allow PVP. Only a permission or Chance To Randomly Spawn PVP Bases can override a convert option. Yes, a very complicated but feature rich plugin
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that's fine, but partial configs aren't helpful if you're still having issues, I'd need the full config. its a few settings to get it all PVE for each event type
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hi, use the convert options in the config. they're under each event type, Buyable Events, Maintained Events, Scheduled Events and if you are spawning by command then you must set it under Manual Events too. "Convert PVE To PVP": false, "Convert PVP To PVE": true, maintained and scheduled events have another option, leave it at 0 "Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 0.0,
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I don't think I can help you with that. it's more likely that you have a plugin causing the issue, there should be no reason that the game would fail LoS checks. something would have to break physics or use its own target selection and shooting
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heya, body bag does not disappear. it turns into a backpack and is ejected 5 meters outside of the event. if messages are enabled you will get the EjectedYourCorpse message, and it's drawn on your screen if Draw Corpse Time is above 0 (it's 300 by default) Eject Corpses From Enemy Raids Eject Corpses From PVE Instantly both of these are in the profiles, oxide/data/RaidableBases/Profiles/ if this doesn't happen and your loot is truly disappearing then that would be some other plugin
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hi, not sure. RB doesn't select the target or shoot the gun. physics would have to be broken to shoot through the ground, or caused by another plugin. RB only allows the targeting and the damage. the game is supposed to handle the selection and shooting.
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Changed Status from Pending to Closed
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@SirApesALot I created a base, built a window frame, added a door shutter, added a door controller to the shutter, deployed a test gen, wired up the door controller, closed the door shutter that sprang open after being wired, copied the base, spawned it with RB and the shutter remains closed. I guess you'll have to send me a base with this issue
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@Kaustic @Nubie ya, increasing Max Amount Allowed To Automatically Spawn Per Difficulty will work, but make sure you increase Max Maintained Events to the total of those too. don't set Chance To Automatically Spawn Each Difficulty to 100 each. that will work, but it is not how it should be configured. the total of all difficulty should be 100, and if you want every difficulty to have an equal chance then leave each option at -1
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hi, there is no issue in the config that would cause that. that is a profile or copypaste file (not copypaste plugin) issue. use rb.config list to determine what is wrong. aside from your issue: 1. Chance To Automatically Spawn Each Difficulty set to 100 for each difficulty when it should be 100 total for all 5 combined 2. Max Maintained Events has 6 configured to spawn but only 5 are allowed from Max Amount Allowed To Automatically Spawn Per Difficulty
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Changed Status from Pending to Closed
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hi, I'm going to close this. continue it in the discussion forum since people keep posting about it. I have not changed this so I dont know why it's happening but I will look into it.
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hi, Ill check it out. I doubt the command is broken though, it's probably something else.
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Changed Status from Pending to Closed
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I didn't say it was an issue, I said he didn't have it setup properly