Jump to content

nivex

Creator
  • Posts

    5,932
  • Joined

  • Last visited

  • Days Won

    200

Everything posted by nivex

  1. nivex

    Abandoned Bases

    @Wanderer9090 hi. that plugin doesn't list compatibility for this plugin, so I don't know. if that plugin calls the required hooks then it will work.
  2. nivex

    Raidable Bases

    @laodu yes, there are several issues this update, but not caused by RB
  3. nivex

    Abandoned Bases

    @Dead Nasty hi, yes, revoke the abandonedbases.admindrawentity permission
  4. nivex

    Raidable Bases

    @laodu hi it's fixed next update @Dead Nasty hi, not an issue with RB. npc spawn is blocking too many entities and should be ignoring RB entities (ownerid 0 / skinid 14922524)
  5. nivex

    Raidable Bases

    @ChardaZAR @CsaszyKJ hi both of you. buyable/scheduled/maintained are all spawned by the same method (FindEventPosition) so that wouldn't be an issue I found two issues: 1. a bug where the flat terrain is a bit off in accuracy, so it is possible for this to cause your issue. this is likely what the majority of people are experiencing. 2. the provided bases were not copied properly or the height was not enough. this is equally as bad, bug or not. it is essential the base is copied properly, and the height be set correctly as well. foundations are 2.8 meters tall so you want at least 1.0 meter above ground when spawned. even with a height increase I had to recopy the base to fix it.
  6. nivex

    Raidable Bases

    @GOOZY heya. the latter. items must always be pooled from the loot tables first, and then each is picked at random if applicable, and lastly probability is rolled. then items move into containers at random, or to its designated container such as furnaces or lockers.
  7. nivex

    Raidable Bases

    @ChardaZAR @CsaszyKJ hi, DM me a base this happens with and I can look into it late tonight
  8. nivex

    Raidable Bases

    @PhatBlinkie sure enough, it was changed from StorageContainer to Fridge/ContainerIOEntity it'll be fixed in next update=]
  9. nivex

    Raidable Bases

    @Deadpool yes, cannot reload config with a paste issue the fix for copypaste plugin should fix that
  10. nivex

    Raidable Bases

    CopyPaste.cs here's a fix for copypaste plugin @Deadpool
  11. nivex

    Raidable Bases

    @Dead Nasty ok thank you
  12. nivex

    Raidable Bases

    @WarisGG hi you have some issue with your language file @Donald Varino hi, restore a backup. I do not reset the config under any circumstances
  13. nivex

    Raidable Bases

    @Hawkhill what chair? I tested it on a chair and worked fine
  14. nivex

    Raidable Bases

    @Acholon46 the plugin in the zip archive goes into the plugin folder on your server zip archive: /Plugin (English)/RaidableBases.cs your server: /oxide/plugins/
  15. nivex

    Raidable Bases

    @Acholon46 just update it when the Rust update comes out
  16. nivex

    Raidable Bases

    @Hawkhill Add torchholder.deployed to Empty All Containers (Exclusions) and it won't remove the torch from the torch holder's container. this is in the profiles next to Empty All Containers here's a (near) complete list of entities you can add to that:
  17. nivex

    Raidable Bases

    @Hawkhill heya, Spooky Speaker was changed to an IO entity so it needs to be fixed I don't know why torches are removed. I'll check it out set Ignore If Skinned Already to true under Deployables if you want to use skins from your copypaste file. yep added sprinklers, set Sprinkler Requires A Power Source to false in config
  18. nivex

    Raidable Bases

    @ChardaZAR heya, there is no ui. they need to know the filenames and specify them in /buyraid
  19. nivex

    Raidable Bases

    3.0.2 has been released with many bug fixes and improvements! Enjoy This requires the Rust update to compile
  20. nivex

    Abandoned Bases

    @WarisGG hi, your config looks fine the plugin will destroy those bases when the event has ended. it ends when the spheres/domes disappear. so event starts, the players complete the event and then the despawn timer starts which will end the event after that time. if you reload the plugin then it won't destroy anything though. it will just cancel everything so the event lasts 30 minutes, "Despawn Timer": 1800.0, when the event is completed, it will be despawned after this time: "Seconds Until Despawn After Looting": 600.0, if someone interacts with the event it will reset that time back to 600. "Seconds Until Despawn After Looting Resets When Damaged": true,
  21. nivex

    Abandoned Bases

    @WarisGG heya, it just depends on how you have it configured if it will be destroyed or not, and when. you can post your config reloading the plugin will cancel everything though so it won't despawn then
  22. nivex

    Raidable Bases

    @Hawkhill yea unfortunately that's just the problem when you using massive bases in such a confined area. they would be better in custom locations where you can use much larger areas
  23. nivex

    Raidable Bases

    @Hawkhill you can increase Protection Radius in the profiles, but this may prevent the plugin from finding suitable locations on the map if not using spawns database plugin to spawn them. you'll just have to try.
  24. nivex

    Raidable Bases

    @RustyDead ya its a bug in copypaste. check my above reply thanks for helping. restart is not necessary though just type rb savefix
  25. nivex

    Raidable Bases

    @Hawkhill oops totally forgot about that yes, increase Radius under Arena Walls in the profile

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.4m
Total downloads
Customers
10.8k
Customers served
Files Sold
155.8k
Marketplace sales
Payments
3.3m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.