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Everything posted by nivex
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hi, you have bad npc plugin on your server that is not setting userID or UserIDString. change in RaidableBases.cs on line 13062 if (npc == null) to if (npc == null || string.IsNullOrEmpty(npc.UserIDString)) and you need to fix your npc plugin
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Changed Status from Pending to Closed
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heya, wrong plugin. that's from RaidProtection
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hi attach the config.
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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@Dead Nasty hi, I don't see how this would solve the issue when they can return later. players just need to be more careful. here's a couple solutions. 1. get a plugin to auto-add code lock to TC when it's built. same plugin can auth the player to the codelock so they can freely change the code. something like this should exist already. 2. an option where only the owner of the TC can use /sar but this can be exploited too. so I refer to #1
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- #rust
- #rust plugin
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Changed Status from Pending to Closed
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ok great. you can use TruePVE if you want PVE. it has everything configured to be PVE by default, and requires no setup for RB.
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@Garudazeno heya 1. increase the height in the profile (1 by default, so a slight increase over /paste), or recopy the base while looking at the center foundation until it will /paste correctly { "Option": "height", "Value": "1.0" } 2. this is in the documentation. when you add a new difficulty you should treat it like you would any other. everything will be added to the config/profile but you will need to configure that. you will need to create loot tables as well 3. RB doesn't paste anything, that would be the CopyPaste plugin. whatever will /paste will spawn with RB as well. getting it to /copy the external can be difficult. you will have to mess with the copypaste radius, example: /copy garud1 radius 5 4. put a rug there and set npcs to spawn on rugs by enabling Spawn On Rugs in the profile
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hi, Building Blocks Are Immune To Damage is an option in the profiles, but this is disabled by default so it should not be that. server.pve convar will block damage. server.pve false in your rcon / server console / web console
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Changed Status from Pending to Closed
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hi, RB does not destroy player corpses or backpacks. that could be caused by something else, but not by RB. here's some options, but they have nothing to do with player corpses or backpacks. Do Not Destroy Player Built Deployables Do Not Destroy Player Built Structures Despawn Dropped Loot Bags From Raid Boxes When Base Despawns Despawn Dropped Loot Bags From Npc When Base Despawns these can eject corpses/backpacks, but it will not destroy the backpack. Eject Corpses From Enemy Raids (Advanced Users Only) Eject Corpses From PVE Instantly (Advanced Users Only)
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yes, that's how you set it up. if they have raidablebases.allow permission then it's going to be a 1 second cooldown. you should set a cooldown for everything until you confirm it works. admin and admin permissions are not set so they will not apply to you except for easy. don't test while using noclip or vanish.