-
Posts
5,449 -
Joined
-
Last visited
-
Days Won
190
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by nivex
-
@SuperKitten hi, your timer is set to start once the base is attacked (or an npc is killed) by a player. it will not despawn until the timer starts and expires (or you reload/restart/manually despawn) no timer will be shown on the map until that happens. "Minutes Until Despawn After Looting (min: 1)": 5, "Minutes Until Despawn After Looting Resets When Damaged": true, "Minutes Until Despawn After Inactive (0 = disabled)": 30, "Minutes Until Despawn After Inactive Resets When Damaged": true, "Wait To Start Despawn Timer When Base Takes Damage From Player": true, "Wait To Start Despawn Timer Until Npc Is Killed By Player": true,
-
Changed Status from Pending to Closed
-
no problem if server FPS is below 15 then the plugin will not fully load either. otherwise it would cause lag. good luck
-
@bazou52 hi, the plugin must load the grid before it can be used. wait until it's done then try. it shows the progress in the server console (RCON).
-
Changed Status from Pending to Closed
-
you're welcome, enjoy
-
no problem if the damage is allowed when it becomes abandoned event then it is working
-
hi, not sure. I support TruePVE and its hooks only any PVE plugin that correctly implements the same typical PVE hook calls (CanEntityTakeDamage, CanEntityBeTargeted, etc) that has been used in every plugin for the past 5 years will work.
-
@Hakkai hi, yes, the game has changed vending machines, and Empty All Containers Before Spawning Loot will not work with vending machines again until the next RB update. RB cannot remove loot from your copypaste files without that option. you can remove the loot from your copypaste files, or use my fix by adding to line 7838 in RaidableBases.cs file: TryEmptyContainer(vm); it will look like this when you add that: private void SetupVendingMachine(VendingMachine vm) { vms.Add(vm); TryEmptyContainer(vm); vm.dropsLoot = false; vm.SetFlag(BaseEntity.Flags.Reserved4, config.Settings.Management.AllowBroadcasting, false, true); vm.FullUpdate(); }
-
hi, it is intended that only boxes and TC are counted by default. others can be added to this option: "Additional Containers To Include As Boxes": [ "locker", "furnace" ],
-
Changed Status from Pending to Closed Changed Fixed In to 3.0.5
-
hi, yes, you have the bases spawning as PVP by default, PVP does not lock, "Bypass Lock Treasure To First Attacker For PVP Bases": true, so either set that false, or enable converting to PVE instead which is what I recommend.
-
@ROCKETBOT SERVERS hi, the package is not installed. you only have the default loot table. if it were installed you would see every loot table. you did good changing the config, but you still need to install the package and THEN set the buyable costs unzip the archive copy the files to your server in the same respective folders edit the config for Buyable Event Costs reload the plugin
-
@ROCKETBOT SERVERS heya, if you don't see loot tables being loaded with the plugin then the package is not fully installed if maintained events are not automatically spawning with at least 1 player connected then the package is not fully installed Buyable Event Costs need to be configured by you based on your servers economy. in short, install the package, then configure Buyable Event Costs in the config. if done correctly then bases will automatically spawn, and you will be able to buy them too.