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Everything posted by nivex
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Remaining debris from chests, wardrobes, and ovens
nivex replied to Devil-Steph's Support Report in Support
hi, wait for an update or add the fix now if you don't want to wait. if (e is BaseCombatEntity b) b.spawnDeployableCorpseOnDeath = false; online 16463, make a new line and insert that code on it. it will look like this. -
Remaining debris from chests, wardrobes, and ovens
nivex replied to Devil-Steph's Support Report in Support
hi, that's not a plugin option. that is a server convar -
I just bought that plugin and it's working with my npcs. some of them do stop moving and responding for several seconds afterwards which has always happened. not sure why, but they continue to move and respond whenever that freeze breaks. I found a bug in his plugin. BasePlayer.BecomeWounded is called, but BasePlayer.woundedDuration isn't set afterwards. nor is BasePlayer.WoundingTick canceled. so the game still overrides his timer periodically. reproduce by giving them a 100% chance to revive, they will die periodically when the game kills them in the BasePlayer.WoundingTick method. I'll add a few wounded checks to my plugin which will save a little resources when they're wounded.
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Remaining debris from chests, wardrobes, and ovens
nivex replied to Devil-Steph's Support Report in Support
hi, that's because you have storagecontainer.dropcorpseondeath set to true I will bypass it in the next update. -
@norikazu no idea what a route table is. do you mean loot table? if it isn't in the loot table then it isn't from this plugin. that would be from another plugin or your copypaste file(s). enable this option to empty all the containers from the copypaste files after it spawns, Empty All Containers Before Spawning Loot in every profile. oxide/data/RaidableBases/Profiles/
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hi, no, you can make them immune with Building Blocks Are Immune To Damage but that's about it
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hi, just edit the plugin. it'll be in the next update too
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hi, no. if they're being stripped then that means the death hook was called already. that hook is explicitly for deaths, and trying to cancel it will not work for my npcs. player.inventory.SafelyStrip(); you can delete that from the .cs but it's silly to use a death hook as a non-death hook. that makes no sense to me
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hi, you need to update copypaste plugin
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Changed Status from Pending to Closed
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hi, it can't erase commas on its own because newtonsoft wouldn't be able to save an invalid json to disk. glad it's sorted though, enjoy!
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@miniMe_rust did you report the answer phlex gave you to do the dev? "Someone before you entered zone of raidable bases was there. This message has confused players on my server too thats why i have deactivated death notes at AutoTurret." @Hawkhill hi, the /rb hint command exists already and is under Loot Hints in the profiles:) @Dead Nasty heya, that's how it should work. if you want skins they need to be added to your ImportedWorkshopSkins / SkinsPlugin file in the RB data folder. Use Imported Workshop Skins File options in config need to be enabled for the imported file to use those imported skins.
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hi, the error says which file it is (your medium difficulty loot file) and how to fix the json errors ( validate with jsonlint.com ) the plugin doesn't create invisible walls. that's an issue on your end. it could be a missing library, but doesn't sound like it. if it is, your host needs to install that. it sounds like a broken plugin though.
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ya but if that were the case then it wouldve happened to me when i used your config. but fog didnt reset, and patches of fog didnt reset either. i tried but it must be something on your end
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no problem. i recommend using Fortify on steam.
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hi, that is strange. I've tested this 4 times the same way you have and the fog of war doesn't reset. this is something on your end.
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hi, there are no settings for that as it isn't a viable option. the plugin doesn't know the layout of the bases like a person does. it would just remove at random, and if removed per floor instead it would do that in error often. this is something you need to edit in the copypaste file. raideasy9 and raideasy10.
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Yeah, 3 times I don't touch that code though so it's not RB
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Just tried this again, fog of war doesn't reset on restarts. The only way you can reset fog of war is by wiping your map, a plugin calling fogImages.Clear or OnFogOfWarStale, the game calling OnFogOfWarStale, or server.fogofwar not being set properly (see above). RB does not modify that.
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I tested it on a freshly wiped map. gamemode.set hardcore (21:26:31) | Game created! type was : assets/prefabs/gamemodes/hardcore.prefab (21:26:37) | server.fogofwar: "True" -server.gamemode hardcore -server.fogofwar true I ran around the map, uncovering a bit of it, then raided 3 bases. I restarted afterwards, and fog of war was not reset.
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I'll check it out. Don't see what RB has to do with hardcore or FOW though. I don't modify that.