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Everything posted by nivex
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@Wile E. hi there I can't recommend any one-way, because it's all down to personal opinion, but I can try to expand on the details for you there are multiple ways to go about this using buyable cooldowns in the config "Easy": { "VIP Permission: raidablebases.vipcooldown": 1800.0, "Admin Permission: raidablebases.allow": 0.0, "Server Admins": 0.0, "Normal Users": 1800.0 }, VIP Permission - grant this permission to your vip group. then. anyone in this group would receive this cooldown for Easy raids Admin Permission - the raidablebases.allow permission is what you'd grant to your admins, moderators or staff only Server Admins - this is anyone with an admin flag which is generally auth level 1 or higher Normal Users - this is anyone that does not fall under the above, aka the default group the lowest cooldown time will be chosen based on the above four options. users who remain in vanish or noclip will not be given a cooldown the cooldown is applied when the event is purchased, and does not start to expire until the event despawns
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- 572 comments
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- #rust
- #rust plugin
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- 572 comments
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- #rust
- #rust plugin
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- 572 comments
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- #rust
- #rust plugin
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@Fanatik hi, I'm not aware of any known issues. use the commands sar purge to enable purge. you must enable this for purge. if you restart or reload the plugin then it must be enabled again ab.debug to enable debug sab to run a scan for conversions none of these bases can be within a zone manager zone, either, or it will be blocked unless configured properly post the results in a new ticket
- 572 comments
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- #rust
- #rust plugin
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heya 1. Arena Walls in the profiles, set Enabled to false, oxide/data/RaidableBases/Profiles/ 2. set Convert PVP to PVE to true, and Convert PVE to PVP to false, in the config 3. edit Marker Name in the config 4. increase the amount in the config. Max Maintained Events
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Changed Status from Pending to Closed
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hi, yes, if you delete the difficulty loot files (they're not profiles) then it will spawn base loot only this is not recommended when you have a few items that you want to always spawn. if you don't want that then you could use base loot tables only
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@Dead Nasty nah, that means the plugin doesn't know who the player is. the player is dead and offline, and has no persistence entry in the games database either. I could look in the oxide/carbon database, but that's costly so I don't except for in the ab.report command. I couldn't tell you why he's not in the AB database. everyone is added to that when they connect, when they go to sleep, and when they die while connected, and every 60 seconds it updates again and saves to disk. he would be in it if he played. the only way this won't work is if another plugin causes it, or a server crash prevents his entry from being saved. but again, it's not my server so I couldn't tell you exactly why.
- 572 comments
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- #rust
- #rust plugin
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np. yes, just put your kit name in the Scientist Kits / Murderer Kits section.
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i'm off for now. I will be back tonight. edit the files using FTP or your hosts web panel, and search for each option instead of scrolling through them all trying to find it. there are too many options to be scrolling through them all
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hi, I don't use any in-game editing or viewing tool. edit the files from your hosts web panel if you can't find it using the tools provided by carbon. Use Random Codes On Code Locks is in the config, around line 262, in carbon/configs/RaidableBases.json npcs have multiple items they can drop in the profiles, with each setting in the profiles, carbon/data/RaidableBases/Profiles Spawn Kit In Corpses Inventory will spawn the kit they're wearing if spawned with the Kits plugin using Scientist Kits / Murderer Kits Spawn Loadout In Corpses Inventory will spawn the loadout they're wearing if you configure Murderer Loadout / Scientist Loadout instead items spawned by the game use the heavy scientist loot since all RB npcs are heavy scientists. you can change this with Spawn Alternate Default Scientist Loot Scientist Items Dropped On Death / Murderer Items Dropped On Death is what they spawn when they die.
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heya, codes are generated randomly and cannot use specific codes. if the player knows the code then they can simply unlock it and avoid having to raid the base with explosives except to kill traps and turrets. codes for each lock are random in the copypaste file. you can edit the copypaste files in notepad and look for "code" then change to it to whatever you like. disable Use Random Codes On Code Locks in the config if you do this. you could also add additional items to be automatically skinned or manually skinned to your loot tables so they spawn in the boxes.
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that should be inserted on a new line above line 11850 if (colName.Contains("rock_") || colName.Contains("formation_", CompareOptions.OrdinalIgnoreCase)) @HunterZ that will fix the spawn point from being created. those formations in your screenshot are part of the cliff itself, which is why checking "rock_" or "formation_" does not work for them.
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i tried this without editing the height in any file and it works this is because RB increases the height by 1.0 by default for every base already. so this is all you need to do. nothing will spawn underground using this method. it might be a bit high so you can always change that in the profile it would be better if copypaste plugin allowed you to do this when copying but that's not my plugin. I did request it though
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hi, this is an issue with copypaste. you must edit the height in the copypaste file until the copypaste devs fix it. stand in the center of the base, look directly at the foundation beneath you, and /copy the base. edit the copypaste file and increase "y" by 1 { "default": { "position": { "x": "1454.884", "y": "3.722595", "z": "-545.9016" }, "rotationdiff": "2.391532", "rotationy": "6.848931" },