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nivex

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Everything posted by nivex

  1. 3.0.1 doesn't like spaces in the difficulty names it will be fixed next update
  2. hi, there is no issue with the config. it would be your profiles or copypaste files then. you can DM the profiles in a zip file
  3. hi, sure post your config "Allow Players To Buy PVP Raids": true, usually that problem is when people set this option to false. it should be true if your profiles have Allow PVP set to true.
  4. hi, modify the base files to remove that prefab or change it to the new prefab
  5. hi, both issues are from testridablehorse in your copypaste files. you can remove the old prefab or change it to the new prefab. oxide/data/copypaste/ old: assets/rust.ai/nextai/testridablehorse.prefab new: assets/content/vehicles/horse/ridablehorse2.prefab
  6. nivex

    UNABLE TO CONFIGURE

    hi, you need permissions to see that. abandonedbases.attack abandonedbases.attack.lastseen abandonedbases.attack.time
  7. hi, it's a known issue and is fixed in the next update. you can mitigate it by increasing Stacks to 2 under Arena Walls in the profiles, oxide/data/RaidableBases/Profiles/
  8. nivex

    Abandoned Bases

    @WarisGG hi, your config looks fine the plugin will destroy those bases when the event has ended. it ends when the spheres/domes disappear. so event starts, the players complete the event and then the despawn timer starts which will end the event after that time. if you reload the plugin then it won't destroy anything though. it will just cancel everything so the event lasts 30 minutes, "Despawn Timer": 1800.0, when the event is completed, it will be despawned after this time: "Seconds Until Despawn After Looting": 600.0, if someone interacts with the event it will reset that time back to 600. "Seconds Until Despawn After Looting Resets When Damaged": true,
  9. nivex

    Abandoned Bases

    @WarisGG heya, it just depends on how you have it configured if it will be destroyed or not, and when. you can post your config reloading the plugin will cancel everything though so it won't despawn then
  10. nivex

    Raidable Bases

    @Hawkhill yea unfortunately that's just the problem when you using massive bases in such a confined area. they would be better in custom locations where you can use much larger areas
  11. nivex

    Raidable Bases

    @Hawkhill you can increase Protection Radius in the profiles, but this may prevent the plugin from finding suitable locations on the map if not using spawns database plugin to spawn them. you'll just have to try.
  12. nivex

    Raidable Bases

    @RustyDead ya its a bug in copypaste. check my above reply thanks for helping. restart is not necessary though just type rb savefix
  13. nivex

    codelocks

    they're both in the profiles
  14. Changed Status from Pending to Closed
  15. nivex

    Visual Cooldown

    Changed Status from Pending to Closed
  16. nivex

    zone pvx info

    Changed Status from Pending to Closed
  17. nivex

    Not Working Since Update

    Changed Status from Pending to Closed
  18. Changed Status from Pending to Closed
  19. nivex

    support

    Changed Status from Pending to Closed
  20. nivex

    no found

    Changed Status from Pending to Closed
  21. nivex

    duda

    Changed Status from Pending to Closed
  22. nivex

    do nothing

    Changed Status from Pending to Closed
  23. nivex

    codelocks

    heya, you can set Add Code Lock To Boxes to false, but that will not apply to boxes that have a lock in the copypaste file. you could add lock.code to Kill These Prefabs After Paste they're both in the profiles
  24. nivex

    Raidable Bases

    @Hawkhill oops totally forgot about that yes, increase Radius under Arena Walls in the profile
  25. nivex

    Raidable Bases

    @Zehterus hi that's a copypaste issue where some children (like that turret weapon) aren't called back to RB. you can ignore it until that dev can fix it. rb savefix is a command that will remove anything null from the save list too. @Hawkhill ok great. I've added it as an option to the config. you will need to enable that option next update
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