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nivex

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Everything posted by nivex

  1. nivex

    Abandoned Bases

    @Fanatik hi, I'm not aware of any known issues. use the commands sar purge to enable purge. you must enable this for purge. if you restart or reload the plugin then it must be enabled again ab.debug to enable debug sab to run a scan for conversions none of these bases can be within a zone manager zone, either, or it will be blocked unless configured properly post the results in a new ticket
  2. nivex

    Raidable Bases

    @Kk hi, you will have to disable Eject Corpses From Enemy Raids if plugins are conflicting with it
  3. nivex

    Abandoned Bases

    @Dead Nasty nah, that means the plugin doesn't know who the player is. the player is dead and offline, and has no persistence entry in the games database either. I could look in the oxide/carbon database, but that's costly so I don't except for in the ab.report command. I couldn't tell you why he's not in the AB database. everyone is added to that when they connect, when they go to sleep, and when they die while connected, and every 60 seconds it updates again and saves to disk. he would be in it if he played. the only way this won't work is if another plugin causes it, or a server crash prevents his entry from being saved. but again, it's not my server so I couldn't tell you exactly why.
  4. nivex

    Raidable Bases

    @S0TR heya, bases shouldn't persist. they're not saved in the map's sav file which means they will be deleted on a restart or crash i may this in a future update but will be a while
  5. nivex

    Raidable Bases

    @007_Anomaly hi, all copypaste files go into the oxide/data/copypaste/ folder this folder must be all lowercase then you add the filename for each file into the profiles using the example commands I gave you
  6. nivex

    Raidable Bases

    @007_Anomaly heya. this in the documentation near the top with step by step instructions
  7. nivex

    Raidable Bases

    happy holidays. stay safe out there.
  8. nivex

    Raidable Bases

    that should be inserted on a new line above line 11850 if (colName.Contains("rock_") || colName.Contains("formation_", CompareOptions.OrdinalIgnoreCase)) @HunterZ that will fix the spawn point from being created. those formations in your screenshot are part of the cliff itself, which is why checking "rock_" or "formation_" does not work for them.
  9. nivex

    Raidable Bases

    .
  10. nivex

    Raidable Bases

    @jinryangcheol yes, the packages work out of the box. just install and reload. you can edit anything to your servers specific needs at any other point
  11. nivex

    Raidable Bases

    @jinryangcheol hi, it's nivex on discord too. please, ask your questions here instead. then others can read the answers. no question is dumb, so don't be shy.
  12. nivex

    Raidable Bases

    @laodu hi, that is a game bug. you can use rb ignore_restart to bypass. the game properly cancels the restart when you type -1, but it starts the coroutine again anyway with the negative value (-1), which causes ServerMgr.Instance.Restarting to return true when it shouldn't.
  13. nivex

    Raidable Bases

    @Senso-GR Allow Players To Use Ladders is false if you see this. Require Cupboard Access To Place Ladders is true if you see this
  14. @oldmenrust hi, no. there's something wrong with your copypaste plugin. try reloading version 4.2.0 otherwise you'd see errors in the server console and those would be caused by something else.
  15. nivex

    Raidable Bases

    @Senso-GR what does it say when you try to place ladder? ladders are always allowed when Require Cupboard Access To Place Ladders is false, and Allow Players To Use Ladders is true.
  16. nivex

    Raidable Bases

    @Senso-GR hi, check Require Cupboard Access To Place Ladders in the profiles
  17. heya, you should create a separate ticket for this since it is not related to the issue this ticket was created for you can see how many points there are when the plugin finishes loading. if you have less than 1000 points then the plugin might not be able to find enough space to use. otherwise its a configuration issue and I can help you further in a separate ticket or DM me if you cannot create a ticket. I would not create a ticket in this forum since I likely won't see it. instead, create one on the raidable bases support page. https://codefling.com/plugins/raidable-bases?tab=support
  18. nivex

    Raidable Bases

    @aimacak it must set a skin/ownerid so it can be checked and ignored. I will not check API or the entity parent. it is not efficient for such heavy hooks.
  19. nivex

    Raidable Bases

    @Dead Nasty a convoy turret is trying to target a player within the raid base event. it's not allowed. only my turrets can target players within my events. if he wants to set a skin/ownerid on the turrets then I can ignore it
  20. @CsaszyKJ hi, I don't think any update is necessary.
  21. I wouldn't be able to help with that. you can ask k1lly0u in his discord if he is not responding on his support forum. I would give him at least 2 weeks to respond, and then bump the thread. sometimes we get busy and forget to respond.
  22. hi, change MountObject to SetMounted
  23. nivex

    Abandoned Bases

    @PhatBlinkie ya, it was always intended for it to spawn on the land i've adjusted it to pick the highest land mass now, which includes rocks/cliffs/formations
  24. nivex

    Raidable Bases

    hi, you need to update
  25. nivex

    Raidable Bases

    you can't install RU over the top of EN or it would wipe everything from the config and profiles

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