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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @Wile E. hi there I can't recommend any one-way, because it's all down to personal opinion, but I can try to expand on the details for you there are multiple ways to go about this using buyable cooldowns in the config "Easy": { "VIP Permission: raidablebases.vipcooldown": 1800.0, "Admin Permission: raidablebases.allow": 0.0, "Server Admins": 0.0, "Normal Users": 1800.0 }, VIP Permission - grant this permission to your vip group. then. anyone in this group would receive this cooldown for Easy raids Admin Permission - the raidablebases.allow permission is what you'd grant to your admins, moderators or staff only Server Admins - this is anyone with an admin flag which is generally auth level 1 or higher Normal Users - this is anyone that does not fall under the above, aka the default group the lowest cooldown time will be chosen based on the above four options. users who remain in vanish or noclip will not be given a cooldown the cooldown is applied when the event is purchased, and does not start to expire until the event despawns
  2. nivex

    Abandoned Bases

    @Fanatik that's not an error. it's debug, and is normal. post your config
  3. nivex

    Abandoned Bases

    @Fanatik perhaps I should remove the requirement for a TC during purge? edit .cs and change on line 4267 if (!hasPrivilege) to if (!hasPrivilege && !IsPurgeEnabled) and you must change this too on line 4217 a = entity.transform.position; to a = entity.transform.position; position = a;
  4. nivex

    Abandoned Bases

    @Fanatik hi, TC is required, that is why you see: No privilege found. this is intended yes, this is normal. it is required to restart the purge each time
  5. nivex

    Abandoned Bases

    @Fanatik hi, I'm not aware of any known issues. use the commands sar purge to enable purge. you must enable this for purge. if you restart or reload the plugin then it must be enabled again ab.debug to enable debug sab to run a scan for conversions none of these bases can be within a zone manager zone, either, or it will be blocked unless configured properly post the results in a new ticket
  6. nivex

    The problem with bases

    heya 1. Arena Walls in the profiles, set Enabled to false, oxide/data/RaidableBases/Profiles/ 2. set Convert PVP to PVE to true, and Convert PVE to PVP to false, in the config 3. edit Marker Name in the config 4. increase the amount in the config. Max Maintained Events
  7. Changed Status from Pending to Closed
  8. nivex

    always spawn base loot

    hi, yes, if you delete the difficulty loot files (they're not profiles) then it will spawn base loot only this is not recommended when you have a few items that you want to always spawn. if you don't want that then you could use base loot tables only
  9. nivex

    Raidable Bases

    @Kk hi, you will have to disable Eject Corpses From Enemy Raids if plugins are conflicting with it
  10. nivex

    Abandoned Bases

    @Dead Nasty nah, that means the plugin doesn't know who the player is. the player is dead and offline, and has no persistence entry in the games database either. I could look in the oxide/carbon database, but that's costly so I don't except for in the ab.report command. I couldn't tell you why he's not in the AB database. everyone is added to that when they connect, when they go to sleep, and when they die while connected, and every 60 seconds it updates again and saves to disk. he would be in it if he played. the only way this won't work is if another plugin causes it, or a server crash prevents his entry from being saved. but again, it's not my server so I couldn't tell you exactly why.
  11. nivex

    Raidable Bases

    @S0TR heya, bases shouldn't persist. they're not saved in the map's sav file which means they will be deleted on a restart or crash i may this in a future update but will be a while
  12. np. yes, just put your kit name in the Scientist Kits / Murderer Kits section.
  13. i'm off for now. I will be back tonight. edit the files using FTP or your hosts web panel, and search for each option instead of scrolling through them all trying to find it. there are too many options to be scrolling through them all
  14. hi, I don't use any in-game editing or viewing tool. edit the files from your hosts web panel if you can't find it using the tools provided by carbon. Use Random Codes On Code Locks is in the config, around line 262, in carbon/configs/RaidableBases.json npcs have multiple items they can drop in the profiles, with each setting in the profiles, carbon/data/RaidableBases/Profiles Spawn Kit In Corpses Inventory will spawn the kit they're wearing if spawned with the Kits plugin using Scientist Kits / Murderer Kits Spawn Loadout In Corpses Inventory will spawn the loadout they're wearing if you configure Murderer Loadout / Scientist Loadout instead items spawned by the game use the heavy scientist loot since all RB npcs are heavy scientists. you can change this with Spawn Alternate Default Scientist Loot Scientist Items Dropped On Death / Murderer Items Dropped On Death is what they spawn when they die.
  15. nivex

    Raidable Bases

    @007_Anomaly hi, all copypaste files go into the oxide/data/copypaste/ folder this folder must be all lowercase then you add the filename for each file into the profiles using the example commands I gave you
  16. heya, codes are generated randomly and cannot use specific codes. if the player knows the code then they can simply unlock it and avoid having to raid the base with explosives except to kill traps and turrets. codes for each lock are random in the copypaste file. you can edit the copypaste files in notepad and look for "code" then change to it to whatever you like. disable Use Random Codes On Code Locks in the config if you do this. you could also add additional items to be automatically skinned or manually skinned to your loot tables so they spawn in the boxes.
  17. nivex

    Raidable Bases

    @007_Anomaly heya. this in the documentation near the top with step by step instructions
  18. nivex

    Raidable Bases

    happy holidays. stay safe out there.
  19. nivex

    Raidable Bases

    that should be inserted on a new line above line 11850 if (colName.Contains("rock_") || colName.Contains("formation_", CompareOptions.OrdinalIgnoreCase)) @HunterZ that will fix the spawn point from being created. those formations in your screenshot are part of the cliff itself, which is why checking "rock_" or "formation_" does not work for them.
  20. nivex

    Raidable Bases

    .
  21. nivex

    Raidable Bases

    @jinryangcheol yes, the packages work out of the box. just install and reload. you can edit anything to your servers specific needs at any other point
  22. nivex

    Raidable Bases

    @jinryangcheol hi, it's nivex on discord too. please, ask your questions here instead. then others can read the answers. no question is dumb, so don't be shy.
  23. nivex

    Raidable Bases

    @laodu hi, that is a game bug. you can use rb ignore_restart to bypass. the game properly cancels the restart when you type -1, but it starts the coroutine again anyway with the negative value (-1), which causes ServerMgr.Instance.Restarting to return true when it shouldn't.
  24. i tried this without editing the height in any file and it works this is because RB increases the height by 1.0 by default for every base already. so this is all you need to do. nothing will spawn underground using this method. it might be a bit high so you can always change that in the profile it would be better if copypaste plugin allowed you to do this when copying but that's not my plugin. I did request it though
  25. hi, this is an issue with copypaste. you must edit the height in the copypaste file until the copypaste devs fix it. stand in the center of the base, look directly at the foundation beneath you, and /copy the base. edit the copypaste file and increase "y" by 1 { "default": { "position": { "x": "1454.884", "y": "3.722595", "z": "-545.9016" }, "rotationdiff": "2.391532", "rotationy": "6.848931" },
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