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nivex

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Everything posted by nivex

  1. nivex

    Abandoned Bases

    2.1.6 has been released. It requires the Rust update to compile. Enjoy
  2. nivex

    Raidable Bases

    Added by request for @IIIaKa Added `Explosive Costs` to profiles for users to input costs for each base, shown in the map marker shop window. Alternatively, use this to display approximate or potential raid rewards These are not requirements and are not enforced in the plugin. This serves as information for you to easily relay to your players. These costs are not determined automatically (and probably never will be as I have no clue how to do that) Each base will have an example that is disabled by default. You can edit and change to the correct values and enable them to have them visible in the map marker shop window. If you don't want the examples cluttering your profiles then you can remove them all with the command rb.config noexplosivecosts This indeed would be a great addition for Easy and Medium profiles to show relative costs for raiding those bases to new players so they can get a better grasp at how raiding works
  3. nivex

    Raidable Bases

    Released 2.9.0 which requires Rust update to compile. Enjoy Please see the update notes for the changelog
  4. nivex

    Raidable Bases

    @Stark set Convert PVP to PVE true to handle pve spawns and in your command for shop.you can specify pvp to make it pvp instead buyraid 0 steamid pvp where steamid is whatever that plugin requires
  5. nivex

    Raidable Bases

    @NoxiousPluK hi, you can add remove to Blacklisted Commands in the config to block that plugin this will only work for the above command. if players have privileges to use the below commands then it will not work properly. Remover Tool does not call the canRemove hook for the below commands: /remove all /remove structure, or /remove s /remove external, or /remove e /remove admin (it is intended that this command not be blocked if you activate it outside of the event first) noclip (same as /remove admin) it can be fixed if Tryhard were to implement call hooks for canRemove in each of those functions. otherwise I don't think there is anything I can do to prevent it.
  6. nivex

    Abandoned Bases

    @NoxiousPluK heya, it will be released this coming Rust update to address pooling changes by Facepunch too. I can send it to you sooner if you don't want to wait, but it will break on Rust update due to those pooling changes by Facepunch
  7. @MARKUS heya, thanks for the kind words. yes you can edit Arena Walls and set Enabled to false in your profiles oxide/data/RaidableBases/Profiles/
  8. nivex

    Raidable Bases

    @0g.Ghost.7373 not sure, that's not something that the plugin could do. maybe the server has become unstable and needs a restart, or maybe a plugin has broken physics
  9. nivex

    Abandoned Bases

    @Notz hi, it will work with any PVE plugin that properly implements the required hooks which I think that plugin has.
  10. nivex

    Abandoned Bases

    @NoxiousPluK np, I think I fixed it so waiting on testing results to confirm that everything is working
  11. nivex

    Abandoned Bases

    yes, the smaller base next to the larger base is preventing the conversion as you suspected because the smaller base is active. I will have to fix it, but that requires properly identifying external TC versus a whole base. edit: removed some information since I cannot think clearly enough the joy. lots to think about and fix
  12. nivex

    Abandoned Bases

    @NoxiousPluK ty. ill take a look when I get home I try not to use third party plugins as they're prone to issues too
  13. nivex

    Abandoned Bases

    @NoxiousPluK you can try the ab.debug command then sar if no bases convert then it's a permission or config issue or whatever bug is happening with sar can happen with automated too
  14. nivex

    Abandoned Bases

    @NoxiousPluK you can configure the max radius, but it is fine if it overlaps a base
  15. nivex

    Abandoned Bases

    @NoxiousPluK hi, that is nothing to worry about and won't affect any bases that aren't abandoned. you can reduce Sphere Radius or enable Use Dynamic Sphere Radius, but it will still overlap bases when players build too closely. I recommend enabling Use Dynamic Sphere Radius so that it doesn't use Sphere Radius of 50 for every base. if you adjust Sphere Radius and it's too small and a base is larger than the actual radius of the base then it cannot work properly. by using Use Dynamic Sphere Radius it will make the radius the size it should be, and pad it slightly with Padding Added Onto Dynamic Radius. the radius will not exceed Max Dynamic Radius, so if you have large bases on your server then you will need to adjust it to accommodate the larger size bases "Sphere Radius": 50.0, "Sphere Radius (Legacy Shelter)": 25.0, "Use Dynamic Sphere Radius": true, "Max Dynamic Radius": 75.0, "Padding Added Onto Dynamic Radius": 9.0, "Min Custom Sphere Radius": 25.0, "Max Custom Sphere Radius": 75.0,
  16. nivex

    Raidable Bases

    @Dead Nasty yes, that was fixed long ago
  17. nivex

    Raidable Bases

    @muhendisbey it is working maybe you have problem from another plugin
  18. nivex

    Raidable Bases

    @muhendisbey attach the profile
  19. nivex

    Raidable Bases

    @muhendisbey maybe disable Kill Underwater Npcs.
  20. nivex

    Raidable Bases

    @muhendisbey yes. settings are in those files.
  21. nivex

    Raidable Bases

    @muhendisbey this plugin doesn't use NpcSpawn. it uses its own npcs setup in the profiles, oxide/data/RaidableBases/Profiles/
  22. nivex

    Raidable Bases

    @muhendisbey hi, inside raid bases? it requires areas that have no obstructions outside requires the same but it must be on the navmesh too
  23. nivex

    Abandoned Bases

    @Dead Nasty ok, thank you. I have pushed update 2.1.5 to fix this
  24. nivex

    Raidable Bases

    @0g.Ghost.7373 it's a dumb implementation, but I thought it worse to have all arrows visible at all times since it would take more space and be more cluttered rip

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