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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @Todays Ambitions yes, if Amount Of Items To Spawn is less than the total amount of loot items in your loot tables then it will pick from them randomly. typically you would put such items that you always want to spawn in the Base Loot table and enable Always Spawn Base Loot Table in the profiles. then allow everything else (Difficulty Loot) to spawn randomly.
  2. hi, not sure what plugin they would use for this. almost every npc from every plugin is a scientist that is customized to look like a zombie. including Zombie Horde, BotReSpawn and NpcSpawn plugins. you can make the npcs look like anything using kits. I don't support spawning npcs from other plugins though, but other plugin developers can spawn the npcs themselves.
  3. nivex

    Raidable Bases

    @fullwiped heya 1. sure, I can add the option to delay spawning after a wipe 2. it's intentionally not allowed for anyone to build a foundation onto the base due to exploits where players would extend the foundations from the base to outside of the bubble to bypass other restrictions. @ChardaZAR odd that "shortname" was null. are you mistaking that with "name" ? not sure how "shortname" would be null, but "name" should be unless you have a specific custom item that you're adding btw, if you want base loot to always spawn then you can enable Always Spawn Base Loot Table in the profiles. otherwise it will be picked randomly with Difficulty Loot. that is the purpose of base loot (to spawn with a specific profile, always, or randomly, depending on that option) I suggest using this to edit your loot tables, https://codefling.com/tools/raidable-bases-loot-table-editor Destroying The Cupboard Completes The Raid is in the config. you can set it false if you don't want the event to end when it's destroyed/looted.
  4. nivex

    i get purple crosses

    heya, this is from the abandonedbases.admindrawentity permission. it is also shown if you toggle on ab.debug (not advised unless you are intentionally trying to debug an issue) it shows what entity is protected by a permission from the config file. it should be revoked when it's not wanted.
  5. nivex

    Raidable Bases

    i'm aware there's still an issue and I'm looking into it. if anyone can provide step by step on how to reproduce it would go quicker. players can re-enter the event for the time being to fix it (status ui not showing, not able to place ladders, etc. it's all caused by a single issue)
  6. nivex

    Raidable Bases

    @Burrito hi, in the profiles, oxide/data/RaidableBases/Profiles/ look for Amount Of Items To Spawn
  7. hi, all text is in the language file. ModeEasy PVPFlag etc if you set the message to "" then it wont show.
  8. nivex

    Raidable Bases

    2.9.7 released to fix all known issues introduced in 2.9.6. enjoy
  9. nivex

    not getting buy UI anymore

    Changed Status from Pending to Closed
  10. nivex

    not getting buy UI anymore

    yea, it shouldn't work if there's no cost configured i added a message in next update enjoy
  11. nivex

    not getting buy UI anymore

    hi, you don't have buyable events enabled. a cost needs to be configured. "Buyable Event Costs": { "Require Custom Costs": false, "Require Economics Costs": false, "Require Server Rewards Costs": false },
  12. nivex

    Raidable Bases

    I'm still working on these issues. almost done.
  13. nivex

    not getting buy UI anymore

    hi, the buyraid ui is working. the status ui (that shows loot amount) is currently broken and being fixed. post your config you might need to unload the plugin and delete the RaidableBasesUI.json if you moved it off screen. or you can use /rb resetui buyable
  14. nivex

    Raidable Bases

    yes I am aware of the issues. will be fixed soon
  15. nivex

    Raidable Bases

    i'm aware of some issues with this update and I'm working to resolve them
  16. nivex

    Abandoned Bases

    @vanzylquintin42 heya. it's likely another plugin blocking it. otherwise, there are very few options that would do that. Block Damage From Outside To Base (true by default) Cooldown Between Events Blocks Base Damage (true by default) Cooldown Between Events (3600 by default) otherwise it's another plugin. TruePVE requires no modification. AB will override that plugin.
  17. nivex

    Not loading

    hi, it requires the Rust update as per the update notes
  18. nivex

    Abandoned Bases

    2.1.8 released to fix several issues. enjoy
  19. nivex

    Raidable Bases

    2.9.6 has been released - this requires the Rust update to compile. enjoy
  20. nivex

    Raidable Bases

    @S0TR I wasn't able to get the weaponrack method exposed, so I have disabled my code for weaponrack support. I have made it possible to re-enable it using reflection though. if you edit the (new) .cs file and remove all references of //REM: then it will work. just be careful to not remove the rest of the code on any line with a reference to that. I think it's safe to use that code, but I don't know for certain without someone to test it.
  21. nivex

    Abandoned Bases

    @Fanatik hi, 'it is a bug and will be fixed with tomorrow's Rust update.
  22. nivex

    Abandoned Bases

    @NoxiousPluK no problem lol yeah everything should despawn including the mounts. I will have to add an option to not despawn it, like I did with RB.
  23. nivex

    Despawn timer

    Changed Status from Pending to Closed
  24. nivex

    Despawn timer

    ok great no problem
  25. nivex

    Abandoned Bases

    @NoxiousPluK hi, your error is from the French language file (oxide/lang/fr/AbandonedBases.json) should be I will ask the translator to fix it in the next revision. thanks
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