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nivex

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Everything posted by nivex

  1. hi, I checked for you using the car turrets plugin and the turrets from that are killing the npcs when Player Traps And Turrets Ignore Npcs is set to false Block Damage Outside Of The Dome To Npcs Inside can block this damage if you are not inside of the event. it does not matter if the npc is outside of the event, it will still be blocked (until next update because that's weird) otherwise there are no settings that would block it, so it would have to be some other plugin breaking the functionality somehow
  2. nivex

    Not loading

    Changed Status from Pending to Closed
  3. Changed Status from Pending to Closed
  4. Changed Status from Pending to Closed
  5. nivex

    BaseAIBrain compile error

    Changed Status from Pending to Closed
  6. Changed Status from Pending to Closed
  7. Changed Status from Pending to Closed
  8. I had forgotten about this, included in next updates
  9. nivex

    hi need help

    Changed Status from Pending to Closed
  10. Changed Status from Pending to Closed
  11. Changed Status from Pending to Closed
  12. Changed Status from Pending to Closed
  13. nivex

    always spawn base loot

    Changed Status from Pending to Closed
  14. nivex

    The problem with bases

    Changed Status from Pending to Closed
  15. nivex

    plugin compatability question

    Changed Status from Pending to Closed
  16. nivex

    Console Error

    Changed Status from Pending to Closed
  17. nivex

    Do not understand warning...

    Changed Status from Pending to Closed
  18. nivex

    Do not understand warning...

    good to see you around still. i'm replacing the commented code with preprocessor directives for a publicized version instead of what would've been harmony. the messages are nonsense either way, though
  19. nivex

    Config file gets overwritten

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  20. nivex

    Config file gets overwritten

    I don't like this behavior either so I'm changing it in the next update to work like before you should still disable the event type itself as that's the intended way have fun!
  21. nivex

    Raidable Bases

    If you are having issues with bases spawning under the map, This is a Newtonsoft bug setting it to 0.0 (float default) when the default is -1.0 (property default) Change Force All Bases To Spawn At Height Level back to -1.0 in your profiles and reload You may not see this issue in all profiles... so look at them all!
  22. nivex

    Raidable Bases

    I am working to solve the problems for both EN/RU
  23. nivex

    Raidable Bases

    @CraZyL22 hi! good! @duvvskaja2 hi, Max Amount Allowed To Automatically Spawn Per Difficulty controls the limit. by default the limit is 0 which is infinite. if you want to disable all automated spawns then you must disable Always Maintain Max Events or disable Scheduled Events set Enabled to false underground spawns? change this to -1.0 in profiles (oxide/data/RaidableBases/Profiles/): "Force All Bases To Spawn At Height Level (0 = Water)": -1.0, "Статичная высота для всех баз (0 = ДровенЬ Воды)": -1.0, I will see what I can do about Newtonsoft resetting this to 0.0 when the default is -1.0 @NavyChief hi, you can do this already with unlocking events over time using Enable X Hours After Wipe which is under Buyable Events, Scheduled Events and Maintained Events in the config there's no message to show to players who just joined. I don't know if I want to add that when they can look at the map instead? text will just scroll by, but I could if you really think its necessary
  24. nivex

    no found

    show me what you mean. the RCON is not blank when reloading any plugin. there is some translation issue I think
  25. Changed Status from Pending to Closed
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