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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @AlexF heya. I see no issue in the screenshot, it is within acceptable parameters, but the screenshot does not depict the base from the outside. so I can't say for certain. usually it is because the base is not copied properly. all bases should be copied from the center of the base, with half of the foundation above ground when you use /paste @Zohan heya, I have no interest in implementing API for the loot files at this time. perhaps in the future.
  2. nivex

    Abandoned Bases

    @NoxiousPluK hi, looks like an issue with your language file.
  3. nivex

    Raidable Bases

    2.9.4 has been released to fix the spawn issues
  4. nivex

    Raidable Bases

    @Xacku Mapping hi, it is in the profiles Block Plugins Which Prevent Item Durability Loss
  5. nivex

    Raidable Bases

    Im aware of the spawn issue and will fix it. please don't message me about it
  6. @MeshaL hi, it is working with 2.9.2 2.9.3 will not work until the Rust update is released, per the update notes for the RB plugin.
  7. nivex

    Raidable Bases

    @Wraith hi, it's not possible to add additional categories yet @EasyServer it requires the Rust update to compile, and your file did not upload correctly because that error doesn't exist.
  8. nivex

    Raidable Bases

    2.9.3 released which requires the Rust update to compile, enjoy
  9. nivex

    Raidable Bases

    @aimacak hi, it works for any loot item in the loot tables when the `amount` is greater than `1` foreach (var ti in to) { if (ti.amount > 1) { ti.amount = Mathf.CeilToInt(ti.amount * m); ti.amountMin = Mathf.CeilToInt(ti.amountMin * m); } }
  10. nivex

    Raidable Bases

    @PhatBlinkie hi, no, the bases will despawn. they're not saved in the map's sav files anymore I will implement this in the future
  11. nivex

    Raidable Bases

    @vanzylquintin42 hi you can use Permissions Required To Enter from the profiles write a permission there in each profile, then assign it to the respective vip group
  12. nivex

    Abandoned Bases

    @copcopekcro maybe, but turrets and traps likely wont work in that plugin due to missing hook calls in that plugin
  13. nivex

    Abandoned Bases

    @copcopekcro hi, this plugin requires TruePVE or another PVE plugin that uses the same hooks that TruePVE uses @Dead Nasty ok, I can look into it. please look for any errors, or just send me your server log for the day this occured (in direct message only)
  14. nivex

    Abandoned Bases

    @NoxiousPluK hi, this is blocked by TruePVE. when players use incendiary ammo and it spreads the fire the game isn't assigning the player as the initiator. so neither plugin can determine who caused the damage and it gets blocked (because I am explicitly blocking it in TruePVE). otherwise any player on the server could use incendiary ammo to kill another player. I have reported this to Facepunch but they haven't gotten around to addressing it yet I do have a harmony patch if you would like to use it, but you should be aware that harmony patches might prevent your server from booting if the patch breaks after a Rust update.
  15. nivex

    Raidable Bases

    @beetle glad you enjoy it here's the fix. on line 10592 in the .cs, change: VendingMachine vm = GameManager.server.CreateEntity("assets/prefabs/deployable/vendingmachine/vendingmachine.deployed.prefab", Location) as VendingMachine; to: VendingMachine vm = GameManager.server.CreateEntity("assets/prefabs/deployable/vendingmachine/vendingmachine.deployed.prefab", Location.WithY(-400f)) as VendingMachine;
  16. nivex

    Raidable Bases

    @beetle I see. it must be the vending machine created by the Explosive Costs then so not a copypaste issue no problem ill fix it next update. I can give you the fix tonight
  17. nivex

    Raidable Bases

    @beetle paste the base with /paste to verify it happens again then yes report it
  18. nivex

    Raidable Bases

    @beetle i don't think rb would change its position. that should be copypaste
  19. nivex

    Abandoned Bases

    @Roofer I added multi-TC support, so 400 radius will not work unless it is away from all TC owned by others. you can still set Sphere Amount higher to darken the bubble, but I would not set it too high because it would impact performance.
  20. nivex

    Raidable Bases

    @Kk the IQTurret author needs to modify his plugin. IQTurret needs to add the entities as a child or parent them. IQTurret is spawning those entities, so it is responsible for removing them too. if it adds them as a child or parents them then they will despawn when the turret is killed. which includes at the end of the event.
  21. nivex

    Raidable Bases

    @Kk hi, IQTurret needs to add the entities as a child or parent them.
  22. nivex

    Abandoned Bases

    @Roofer heya, 400 radius is way too large. the plugin will not function properly with such a large radius. the maximum radius should be around 75
  23. nivex

    Abandoned Bases

    @Roofer hi, can you be more specific? when another player base is too close, or another abandoned base event? what do you mean by /sar doesn't work? does it do nothing, or does it give you a message? if you do not get any message then type /ab.debug and type /sar again. the /ab.debug command requires abandonedbases.admin permission
  24. @HAVOC805 you can either do it manually by editing the profiles within the oxide/data/RaiableBases/Profiles/ folder or by using a console command. example: rb.config add "Easy Bases" havoceasy1 havoceasy2 havoceasy3 rb.config add "Medium Bases" havocmed1 havocmed2 havocmed3 rb.config add "Hard Bases" havochard1 havochard2 havochard3 rb.config add "Expert Bases" havocexpert1 havocexpert2 havocexpert3 rb.config add "Nightmare Bases" havocnight1 havocnight2 havocnight3 etc replace the havoc file names with your new files, and take care to put them into the correct profiles respective by difficulty once you have completed this then you will need to remove the new profiles and use the existing above 5 profiles instead. otherwise it will still have a chance to spawn from the new profiles which you won't need anymore.
  25. @HAVOC805 heya, all loot tables within the Difficulty Loot folder would be shared with all profiles of the same difficulty. no loot tables within the Base Loot folder are shared and will only work with a profile that has the same filename (RaidableBases\Base_Loot\Easy Bases.json will work with RaidableBases\Profiles\Easy Bases.json only) you have two options 1. move all of your new bases into the existing profiles so that they are all shared, or 2. create duplicates of the Base Loot tables and give them the same filenames as your new profiles

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