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Everything posted by nivex
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@Todays Ambitions yes, if Amount Of Items To Spawn is less than the total amount of loot items in your loot tables then it will pick from them randomly. typically you would put such items that you always want to spawn in the Base Loot table and enable Always Spawn Base Loot Table in the profiles. then allow everything else (Difficulty Loot) to spawn randomly.
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hi, not sure what plugin they would use for this. almost every npc from every plugin is a scientist that is customized to look like a zombie. including Zombie Horde, BotReSpawn and NpcSpawn plugins. you can make the npcs look like anything using kits. I don't support spawning npcs from other plugins though, but other plugin developers can spawn the npcs themselves.
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@fullwiped heya 1. sure, I can add the option to delay spawning after a wipe 2. it's intentionally not allowed for anyone to build a foundation onto the base due to exploits where players would extend the foundations from the base to outside of the bubble to bypass other restrictions. @ChardaZAR odd that "shortname" was null. are you mistaking that with "name" ? not sure how "shortname" would be null, but "name" should be unless you have a specific custom item that you're adding btw, if you want base loot to always spawn then you can enable Always Spawn Base Loot Table in the profiles. otherwise it will be picked randomly with Difficulty Loot. that is the purpose of base loot (to spawn with a specific profile, always, or randomly, depending on that option) I suggest using this to edit your loot tables, https://codefling.com/tools/raidable-bases-loot-table-editor Destroying The Cupboard Completes The Raid is in the config. you can set it false if you don't want the event to end when it's destroyed/looted.
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heya, this is from the abandonedbases.admindrawentity permission. it is also shown if you toggle on ab.debug (not advised unless you are intentionally trying to debug an issue) it shows what entity is protected by a permission from the config file. it should be revoked when it's not wanted.
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hi, all text is in the language file. ModeEasy PVPFlag etc if you set the message to "" then it wont show.
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Changed Status from Pending to Closed
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yea, it shouldn't work if there's no cost configured i added a message in next update enjoy
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hi, you don't have buyable events enabled. a cost needs to be configured. "Buyable Event Costs": { "Require Custom Costs": false, "Require Economics Costs": false, "Require Server Rewards Costs": false },
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hi, the buyraid ui is working. the status ui (that shows loot amount) is currently broken and being fixed. post your config you might need to unload the plugin and delete the RaidableBasesUI.json if you moved it off screen. or you can use /rb resetui buyable
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@vanzylquintin42 heya. it's likely another plugin blocking it. otherwise, there are very few options that would do that. Block Damage From Outside To Base (true by default) Cooldown Between Events Blocks Base Damage (true by default) Cooldown Between Events (3600 by default) otherwise it's another plugin. TruePVE requires no modification. AB will override that plugin.
- 572 comments
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- #rust
- #rust plugin
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- 572 comments
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- #rust
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@S0TR I wasn't able to get the weaponrack method exposed, so I have disabled my code for weaponrack support. I have made it possible to re-enable it using reflection though. if you edit the (new) .cs file and remove all references of //REM: then it will work. just be careful to not remove the rest of the code on any line with a reference to that. I think it's safe to use that code, but I don't know for certain without someone to test it.
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- 572 comments
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- 1
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- #rust
- #rust plugin
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- 572 comments
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- 1
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- #rust
- #rust plugin
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Changed Status from Pending to Closed
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- 572 comments
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- #rust
- #rust plugin
- (and 6 more)