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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @Dead Nasty yes, that was fixed long ago
  2. nivex

    Raidable Bases

    @muhendisbey it is working maybe you have problem from another plugin
  3. nivex

    Raidable Bases

    @muhendisbey attach the profile
  4. nivex

    Raidable Bases

    @muhendisbey maybe disable Kill Underwater Npcs.
  5. nivex

    Raidable Bases

    @muhendisbey yes. settings are in those files.
  6. nivex

    Raidable Bases

    @muhendisbey this plugin doesn't use NpcSpawn. it uses its own npcs setup in the profiles, oxide/data/RaidableBases/Profiles/
  7. nivex

    Raidable Bases

    @muhendisbey hi, inside raid bases? it requires areas that have no obstructions outside requires the same but it must be on the navmesh too
  8. nivex

    Abandoned Bases

    @Dead Nasty ok, thank you. I have pushed update 2.1.5 to fix this
  9. nivex

    Raidable Bases

    @0g.Ghost.7373 it's a dumb implementation, but I thought it worse to have all arrows visible at all times since it would take more space and be more cluttered rip
  10. nivex

    Raidable Bases

    @0g.Ghost.7373 hi, you can click the arrows to move it to where you want it to be type /rb setui status this will save the new position to the config, and update it for every player
  11. nivex

    Raidable Bases

    @Komorebi heya. there's an issue with your server, but that might be a game bug. SamSite.ISamSiteTarget.serverList should not contain destroyed entities which is why this error is thrown. I can still fix it though. change line 12727 in the .cs file if (server is MLRSRocket || Vector3.Distance(server.CenterPoint(), v) > raid.Options.SamSite.Range) to if (server is MLRSRocket || server is not BaseEntity entity || entity.IsKilled() || Vector3.Distance(entity.CenterPoint(), v) > raid.Options.SamSite.Range)
  12. nivex

    Raidable Bases

    @Dead Nasty ok, try the rb queue_clear command when it happens again then. I don't think that plugin is causing it. you would need to search plugins for the StopAllCoroutines text. notepad++ is great for this. @tamwilson1979 hi, ok, I will let the developer know
  13. nivex

    Raidable Bases

    @Dead Nasty it might be that you have a plugin calling StopAllCoroutines, which could stop everything from working in RB (including the queue) if the queue was still running but failed to find positions then there would be debug messages, but there isn't. everyone would've been kicked from queue after it failed too. so it must not be running then I bet. other possibility is an admin paused it with rb.toggle try rb queue_clear next time and tell me if they are able to re-queue and spawn then. it will refund them.
  14. nivex

    Raidable Bases

    @Dead Nasty what is supposed to be enabled? because nothing in the screenshot is
  15. nivex

    Raidable Bases

    @Porky np. you would use the economics settings
  16. nivex

    Raidable Bases

    @Porky hi, set Always Maintain Max Events to false in the config
  17. nivex

    Raidable Bases

    @Dead Nasty I forgot to mention `rbe active` which prints output for events, as well as `rbe debug` that gives the debug from it. very helpful too
  18. nivex

    Raidable Bases

    ok, released 2.8.9 with a few changes. please see the notes. enjoy namely a fix to the ranked ladder resetting on server restarts
  19. nivex

    Raidable Bases

    @Dead Nasty really not sure then. I'd look for a corrupted copypaste file. it could be a profile in that directory, a file with text that ends with null, a file with text that starts with null, or a file where a key is null can be hard to find when you have no error. I don't have issue with this on my servers so that's why I think it is a corrupted file but its hard to know with so many options changing its behavior. edit: you should use rbe debug when this happens and toggle it back off. you can DM me the text
  20. nivex

    Raidable Bases

    @Dead Nasty just to clear up any potential confusion. it would be normal for a player to see a message indicating they were added to the queue when there are no other events spawned. players will always be put into queue, even when there are no events spawned. the plugin must find a suitable location each time a base is to be spawned. if the queue stalls and requires a plugin reload then it could be a corrupt copypaste file. this can happen even if you have made no changes. there should be an error in the logs for this. I do try to prevent stalls but there are so many ways in which an error can occur. otherwise, check if there are any errors in the logs, and send me a screenshot.
  21. nivex

    Raidable Bases

    @Dead Nasty you can't. use the below options player lockouts is for public raids buyable cooldowns are for private purchased raids
  22. nivex

    Raidable Bases

    @Dead Nasty can you show a screenshot
  23. nivex

    Raidable Bases

    @KingSizeKevin yep use stack size limit is an option in the config.
  24. nivex

    Raidable Bases

    Wipe triggers when Rust protocol changes in the config is not working properly, and can cause your ranked ladder to reset the current wipe data, lifetime ladder is not affected. I will release an update to fix this later today. you can disable it for the time being.
  25. nivex

    Raidable Bases

    @muhendisbeyhi, you need to update. @KingSizeKevinyes, you can set the stacksize in the loot table itself. { "shortname": "explosive.timed", "name": null, "blueprint": false, "skin": 0, "amount": 18, "amountMin": 18, "probability": 1.0, "stacksize": 6 },

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