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Everything posted by nivex
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then there are no bases spawned on the map. did you enable Always Maintain Max Events?
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it draws everything on your screen. you have to pan the camera around to see it. it requires you to be an admin or have raidablebases.ddraw permission.
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no problem you can enable Use Vending Map Marker in the config or type /rb to see them all
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hi, players cannot pick them up. admins can bypass most restrictions with noclip, vanish or raidablebases.canbypass permission. electric.generator.small is redundant.
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heya, those options are in the profiles, oxide/data/RaidableBases/Profiles/ Arena Walls set Enabled to false set Create Dome Around Event Using Spheres to 0
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hi, all rocks are checked (all rocks collider name begins with rock/formation/cliff so that will check everything new or old) if the base wasn't copied properly from its center then it can be rotated when pasted by CopyPaste. you would need to recopy them. my tier package bases don't have that issue all bases should be copied from the center foundation of the base, and with the foundations being 1.4 meters (half way) above ground. use /paste to verify it spawns with those requirements
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@Magnumk I can add it in the next update. so that you can add {basename} to Marker Name in the config, or you can add it to the MapMarkerOrderWithMode and MapMarkerOrderWithoutMode messages in the language file. though I advise against it. it'll get to a point where some players won't go to specific bases in favor of others. think of it like doing quests in a MMORPG where you can just look at the map to see what quests are available. if none seem interesting then you are more inclined to log off sooner than later. that hurts player retention. otherwise if they don't know what's available then they must invest time to travel which keeps them engaged, and they're more inclined to raid to avoid boredom and because they've dedicated time and effort.
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@Dead Nasty hi, if you didn't get any messages then ab.debug wasn't toggled on. it requires you to be an admin, and to have abandonedbases.admin permission there's so many reasons why bases won't be converted. namely permissions are not granted from config, or incorrect configuration values regarding anything with radius in the name. if an admin has abandonedbases.immune and you use another plugin that auto-auths on player bases then they would never be converted if you remained authed on their TC, or even built something at their base. it could be a bug too - but no bug that I'm aware of would prevent EVERY base from converting. I'd DM, but you aren't accepting messages.
- 572 comments
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- #rust
- #rust plugin
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hi, that is an issue with your language file.
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- 572 comments
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- 1
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- #rust
- #rust plugin
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ya, not really sure unless an entity is dying by some unknown means.
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good to know! no idea why you'd see 50 then 28. you can set Amount Of Items To Spawn to 50 and it will spawn 50 items. this will show 50 items in the server console window. in-game however, the status UI will show what is required to complete the event only. which is often less than the amount that was spawned because items can move into other containers like BBQ, TC, Fridge, Oven's and Lockers. any containers which are not required to complete the event will not be included in the status UI. items which move into the tool cupboard are allowed to stack as well. so that would skew the number shown.
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yea TruePVE is all you need. type server.pve false into the server console it will return
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heya, server.pve will block this damage. set it to false and use a PVE plugin instead of that server convar.