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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @Kaustic Rust, Oxide and the plugin all need to be updated for it to compile if steam isn't updating then use validate on it to force it.
  2. nivex

    Raidable Bases

    @stev61 hi, it requires the Rust update to compile. it is available now.
  3. nivex

    Abandoned Bases

    @NoxiousPluK if someone authorizes that doesn't have that permission then it could convert. the exclude permission does as the name implies, it is excludes you from the search and only includes people without the permission. however, if EVERYONE has it then it is safe, but still not recommended as that is prone to user error. if you are certain this won't happen then you can use exclude and ignore the comment below. it is intended to use abandonedbases.immune for full immunity. anyone with this permission will protect the entire base. it can be a problem if you have plugins which automatically grant authorization to TC though. @Dead Nasty
  4. nivex

    Raidable Bases

    @PistOffBastd yup, it's noted down. I just need to figure out how to implement it so that it's not repetitive or annoying. @Marty852 yes, it would prevent you from repairing the weapon. it will not break it in 1 hit though. it will simply put the durability back to what it was, and it could break per normal vanilla. breaking in one hit would be caused by a conflict with something else. @Dead Nasty under Marker Name, but that's for the Abandoned Bases plugin not this one
  5. nivex

    Abandoned Bases

    2.1.4 has been released with support for Legacy Shelther, colored domes, UI to show time when TC is opened, support for multi-TC bases, and more. enjoy
  6. nivex

    Raidable Bases

    2.8.8 has been released, enjoy this requires the Rust update to compile
  7. nivex

    Raidable Bases

    @Dr.D.Bug no worries. config has a setting for Spawns Database file. if the file is drdbug.json then put drdbug only. this will work for bases of that type (maintained, scheduled or buyable) alternatively this same setting is available in the profiles if you want to use it for a specific profile instead. spawn points still need to be unobstructed though.
  8. nivex

    Raidable Bases

    @HunterZ hi, this isn't intended. I will have this fixed in tomorrows update
  9. nivex

    Raidable Bases

    @Marty852 heya. you can try disabling this in the profiles, Block Plugins Which Prevent Item Durability Loss I don't remember which plugins were causing this though
  10. nivex

    Abandoned Bases

    please note that all hook signatures will change in the next update and are documented now these changes should make it easier for developers to use
  11. nivex

    Abandoned Bases

    @HunterZ sure np void OnPlayerPvpDelayStart(BasePlayer player, ulong userid, Vector3 eventPos, List<BasePlayer> intruders, List<BaseEntity> entities) void OnPlayerPvpDelayExpiredII(BasePlayer player, ulong userid, Vector3 eventPos, List<BasePlayer> intruders, List<BaseEntity> entities)
  12. nivex

    Raidable Bases

    @buckaru that's always fun! you can set Convert PVE to PVP for each relevant category to true in the config. make sure that Convert PVP to PVE is set to false. there are many settings which change how the plugin functions. here are some that you might want to set false in the config. you can set these to true if so desired other than that you really need to take a look at each setting to configure everything to your liking. I have tried to make each setting name to be self-explanatory. my use of "Treasure" is a bit confusing, but it means loot and/or base.
  13. nivex

    Raidable Bases

    @buckaru heya. PVP is Player versus Player. like a Call of Duty match where everyone kills each other. PVP is closest to a vanilla experience where everyone fights to take control and raid each other. in raid bases the players would be allowed to counter-raid other players. you should enable Bypass Lock Treasure To First Attacker For PVP Bases in the config to prevent any conflicts with this. PVE is Player versus Environment. like a World of Warcraft dungeon. players would destroy the npc's and loot everything. there is no PVP in these. the exception is that Allow Friendly Fire is enabled in the profiles by default and will allow friendly fire among team mates. however the Clans plugin (and others) can still block this damage if configured, or if it allows the player to enable or disable a separate friendly fire (which will override my friendly fire if it the damage is disabled).
  14. nivex

    Raidable Bases

    @Bear Grills those settings are for lockouts. use these. Lock Treasure To First Attacker Lock Raid To Buyer And Friends
  15. nivex

    Raidable Bases

    @KayKay hi. there's too much load on your server that it can't handle it. you need to reduce the amount of bases, reduce the amount plugins, or upgrade your server
  16. nivex

    Raidable Bases

    no, protocol is still 252 from the 4th.
  17. nivex

    Raidable Bases

    @Soller I will look into this some more, maybe it is the Rust protocol changes.
  18. nivex

    Raidable Bases

    .
  19. nivex

    Raidable Bases

    @Soller this information is not wrong. it is reset to 0 when you wipe your map. lifetime stats are not reset unless the file becomes corrupted.
  20. nivex

    Raidable Bases

    @Soller hi, /rb ladder will show the number of bases counted + points for those bases /rb ladder 0 will show the number of easy bases + easy points /rb lifetime exists too
  21. nivex

    Raidable Bases

    @Soller 2. I'm not sure about cheats 3. 10 minutes is the old default, and was changed to 20 because it is far too low and caused many issues like this one. no, it would not affect them if they were actively raiding again. 5. if the issue was present in 2.8.5 then this wouldn't be the cause. otherwise, it could be the fire game bug if the player is using only fire to raid. 7. no, this is specific when a player despawns their own purchased base using /rbe despawn yes, if you set those false then they cannot be the reason. there is no other reason that the plugin would not give them points. furthermore, they would receive a message if they were ineligible unless those messages were disabled in the config under Event Messages.
  22. nivex

    Abandoned Bases

    @Dead Nasty I've added this to the default config in the next update, but old configs will need to add this change manually after the update is released {PVX} will be replaced with the PVPFlag or PVEFlag message located in the language file
  23. nivex

    Abandoned Bases

    @Dead Nasty sure, and sphere colors are implemented next update as well. it is limited to the same colors that raidable bases uses though.
  24. nivex

    Raidable Bases

    @KayKay what do you have Player Cupboard Detection Radius set to? it might be set too low if raidable bases are spawning close enough to abandoned bases to have conflicts. I suggest this be set no lower than 125. regardless, I will implement measures in both plugins to mitigate the chance of the bases spawning too close to each other. I would still need to know the rough cause of the conflict to determine where the conflict is in the code though

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