Jump to content

nivex

Creator
  • Posts

    5,812
  • Joined

  • Last visited

  • Days Won

    199

Everything posted by nivex

  1. nivex

    Raidable Bases

    @garz it is simply another plugin, a server crash or a bad restart such as killing the process or it being terminated early. there is nothing else to clarify regarding this specifically. all servers are compatible with the plugin so long as the host installs the operating system and the required software correctly. linux servers must have the libgdiplus library installed. all servers must have proper file permissions. control panels, scripts and plugins all must restart the server by using the quit or restart commands.
  2. nivex

    Raidable Bases

    @garz the checks are sufficient, and the above code clearly shows this. the loot is cleared before the box is killed. we do not have this issue during restarts because there is no such issue with the plugin itself as I've stated 3 times now.
  3. nivex

    Raidable Bases

    @garz that is not what I said. I said that your issue would be caused by a crash, a bad restart or a another plugin. unloading would likely stop it from happening, but would not fix whatever issue is causing it. you do not need to manually unload the plugin each time either. that can be scheduled with your restart, too. I recommend all servers to do this. it is beneficial for many reasons. it is not possible for me to fix issues outside of my control. it is common for there to be various issues with server restarts and this prevents the issue from occurring. besides, there are redundant checks so that no box is destroyed until the loot is cleared first. it would not be possible for the plugin to have dropped your loot. therefore, it must be caused by the above.
  4. nivex

    Raidable Bases

    hi, this is not an issue with this plugin. 2.8.5 has implemented a second redundant check for this just in case, too. your issue might be caused by another plugin, a server crash or otherwise a bad restart. if this were an issue then I would have had multiple reports.
  5. nivex

    Raidable Bases

    @Dr.D.Bugyou can see my response above. I'm not sure how else to check what each prefab has. otherwise I could just generate a list of every item for each prefab. I don't know how to iterate it as my results differ greatly from what AlphaLoot correctly shows.
  6. nivex

    Raidable Bases

    @Dr.D.Bug heya, you might be able to find the loot table for heavy on corrosionhour. otherwise it is in the AlphaLoot default data files. @hid333 heya, the weapon (ANY weapon) loot cannot be disabled by itself. you must disable the entirety of the prefab loot, or use a prefab that has different loot. such as peacekeeper scientists, junkpile scientists, or roaming scientists. I think roam has the least amount of prefab loot but don't quote me on that. heavy scientist loot is used by default as every npc (scientist and murderers) is a heavy scientist Disable All Prefab Loot Spawns (set true and no prefab loot from the game will spawn) Prefab ID List (Enabled setting must be set to true to use this list of prefabs instead of the default heavy loot since every npcs (scientist and murderer) are heavy scientists.)
  7. nivex

    Raidable Bases

    Allow Teleport Ignores Respawning setting in config @aimacakthat one is for player death
  8. nivex

    Raidable Bases

    @aimacak this prevents the blue electrical glow on turrets (interference) config lets you choose between player turrets and non-player turrets. RB turrets have no interference (unless another plugin causes it) so you don't need this plugin for RB turrets
  9. nivex

    Raidable Bases

    sure @PPlank NoInterference.cs
  10. nivex

    Raidable Bases

    @flysd ok thanks
  11. nivex

    Raidable Bases

    @Hakkai heya. that is heavy scientist prefab loot from the game. you need to use a different prefab or disable them in profiles you must set Enabled to true if you want to use the list instead "Spawn Alternate Default Scientist Loot": { "Prefab ID List": [ "cargo", "turret_any", "ch47_gunner", "excavator", "full_any", "heavy", "junkpile_pistol", "oilrig", "patrol", "peacekeeper", "roam", "roamtethered" ], "Enabled": false, "Disable All Prefab Loot Spawns": false },
  12. nivex

    Raidable Bases

    @NoxiousPluK heya. that's not raid bases. last time it was tugboats
  13. nivex

    Raidable Bases

    just like coffee makes the morning tolerable, this plugin makes your gaming legendary. worth every penny imo
  14. nivex

    Abandoned Bases

    I don't know if its compatible with that plugin.
  15. nivex

    Raidable Bases

    @MatthiasBM heya, players shouldn't be given any permissions aside from buya le/buyraid as this can cause many issues. otherwise it is another plugin
  16. nivex

    Abandoned Bases

    @Namsaknoi heya, the latest version has this built in by default, Cooldown Between Events. its bugged and fixed in next update
  17. nivex

    Raidable Bases

    @Dead Nasty probably a tugboat
  18. nivex

    Abandoned Bases

    @Dead Nasty heya. I can add a message, and no, you can't eject from the bubble when they enter because other bases that have nothing to do with an event can be inside of the bubble too.
  19. nivex

    Raidable Bases

    @Yac Vaguer I reproduced this on a players base so hopefully Facepunch can address it add wall.frame.cell.gate and wall.frame.cell to Kill These Prefabs After Paste in the profiles as a solution until then
  20. nivex

    Raidable Bases

    @Yac Vaguer heya I know people were having this issue when turrets shot through prison cell but that's an issue with the game. a plugin might be able to cause it but I doubt it your issue could be the same but I can't tell from your screenshot. if its not a prison cell then another plugin is blocking the damage to the player, or there's some game or plugin issue I'm unaware of
  21. nivex

    Raidable Bases

    @Starknah looks like a client side issue. have him verify his files. otherwise not sure
  22. nivex

    Raidable Bases

    @Yac Vaguer heya it won't spawn more than configured. so if it's not in the base loot or difficulty loot tables then it will be in your copypaste files. third party packs are bad about this. there are no items in my packages. Empty All Containers Before Spawning Loot is in the profiles and will help with any copypaste files that contain loot.
  23. nivex

    Raidable Bases

    @SirApesALot heya, I don't have issues with landmines detonating on structures while stepping off of them or when the structure that they are on dies. you can try sending a copypaste file with this issue, and I can look at it tonight, but not seeing an issue atm .
  24. nivex

    Abandoned Bases

    @Dead Nasty heya, Include Twig Structures setting is for counting Foundations Required and Walls Required it isn't for converting bases which are made out of twig, and it isn't for use with the abandonedbases.attack permission. I can make it work with all 3 but it will be very annoying for anyone attacking twig the foundation limit cannot be set to 0. I can remove the limit, but why?
  25. nivex

    Raidable Bases

    @Dr.D.Bug heya. custom levels aren't possible yet but you can rename existing ones in the language file
2.3m

Downloads

Total number of downloads.

10.5k

Customers

Total customers served.

151.9k

Files Sold

Total number of files sold.

3.2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.