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Everything posted by nivex
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errors means you need to update.
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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no problem
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hi, you need to reload the plugin and see what it says in rcon.
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panels can certainly have issues where files are not uploaded, or changes are not saved. refreshing the panel or clearing your cache generally fixes that issue. however it's more likely that these issues are due to a misconfiguration with chmod, chown or umask. if misconfigured then new files might not have the proper permissions or ownership and files created by the server process can end up with restrictive permissions (like being read-only).
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glad it is working! that is not a normal solution though. it should not require a restart if the host had it configured properly. which host is this?
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hi, the plugin is trying to load those files. they do not exist, so Oxide is trying to create them, but your system is blocking access because it has insufficient permissions. your host does not have permissions setup properly on your operating system. they will need to fix that
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- 583 comments
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- 1
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- #rust
- #rust plugin
- (and 6 more)
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- 583 comments
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- #rust
- #rust plugin
- (and 6 more)
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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hi, i fixed this in the next update. thanks
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@phlex hi, there's no option to wait between each raid until the next event. bases spawn on a schedule with Scheduled Events, or they spawn immediately with Maintained Events. A schedule could have them spawn every so often instead Increase Minutes Until Despawn After Inactive from 45 to 180 so they spawn less often. this is only so bases rotate, so it's not necessary to be so low. enable Wait To Start Despawn Timer When Base Takes Damage From Player so they don't begin the despawn timer until attacked
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@norikazu And I've stated what it could be. I understand you wanting to improve performance, but that's an impossible task given most plugins aren't written with performance in mind. The only real solution is to delete the plugins that you do not need, and then optimize from there. I'm well aware that RB is very heavy on hook times and memory usage already. I know which methods take the most time, and which use the most memory as I use profiling too. I constantly strive to improve performance. SafelyKill is not an issue. Every plugin must implement similar, there is no other way. I will spread the load out to try and help you, but it's not going to fix your problem.
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@norikazu it is most certainly not limited to you. many server owners push the limits of their server beyond what it is capable of. the majority of modded servers use way too many plugins most plugins are not optimized for performance, or have very little performance in mind servers have excessive entity counts from not using plugins which reduce the entity count, or not using entity limits to slow its impact many servers experience degradation from not being restarted frequently enough because the owner incorrectly relies on FPS, memory usage and CPU usage need I go on? you've raised issues, I've stated it is not caused by the plugin, and you continue to push blame. it is not the plugins fault when the glass is overfilled. 7950X3D is not going to experience the issues as you've described them under normal conditions. it is a server issue.
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@norikazu hi, async would cause server crashes from cross threading. it is not necessary either. spawn and despawn limits exist for load balancing and they work. 5800X3D handles a spawn and despawn limit of 500 where the FPS never dips below 50. it is a server issue if a 7950X3D cannot handle a despawn limit of 1.