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nivex

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Everything posted by nivex

  1. then there are no bases spawned on the map. did you enable Always Maintain Max Events?
  2. it draws everything on your screen. you have to pan the camera around to see it. it requires you to be an admin or have raidablebases.ddraw permission.
  3. no problem you can enable Use Vending Map Marker in the config or type /rb to see them all
  4. nivex

    set up non pick up

    hi, players cannot pick them up. admins can bypass most restrictions with noclip, vanish or raidablebases.canbypass permission. electric.generator.small is redundant.
  5. heya, those options are in the profiles, oxide/data/RaidableBases/Profiles/ Arena Walls set Enabled to false set Create Dome Around Event Using Spheres to 0
  6. hi, all rocks are checked (all rocks collider name begins with rock/formation/cliff so that will check everything new or old) if the base wasn't copied properly from its center then it can be rotated when pasted by CopyPaste. you would need to recopy them. my tier package bases don't have that issue all bases should be copied from the center foundation of the base, and with the foundations being 1.4 meters (half way) above ground. use /paste to verify it spawns with those requirements
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  8. nivex

    Raidable Bases

    @Magnumk I can add it in the next update. so that you can add {basename} to Marker Name in the config, or you can add it to the MapMarkerOrderWithMode and MapMarkerOrderWithoutMode messages in the language file. though I advise against it. it'll get to a point where some players won't go to specific bases in favor of others. think of it like doing quests in a MMORPG where you can just look at the map to see what quests are available. if none seem interesting then you are more inclined to log off sooner than later. that hurts player retention. otherwise if they don't know what's available then they must invest time to travel which keeps them engaged, and they're more inclined to raid to avoid boredom and because they've dedicated time and effort.
  9. nivex

    Raidable Bases

    @Magnumk hi, no. base name isn't shown in the marker.
  10. nivex

    Raidable Bases

    @S0TR this specific rpc kick is caused by something being null. I can't tell what that is because the message is encrypted. so the convars wont help with a null exception. ill see about using harmony to intercept it and debug it. maybe then I can get it to work but no promises
  11. nivex

    Raidable Bases

    @S0TR thanks. it was some json errors preventing it from working btw, no luck with weaponrack yet. I keep getting RPC kicked when the base despawns.
  12. nivex

    Raidable Bases

    @Noblestruck send me the config in DM
  13. nivex

    Raidable Bases

    @Noblestruck heya. I see you have the top value that says True, it should be true in lowercase. nothing is working because of json errors like that one. you'd see the error when the plugin reloads
  14. nivex

    Abandoned Bases

    @Dead Nasty hi, if you didn't get any messages then ab.debug wasn't toggled on. it requires you to be an admin, and to have abandonedbases.admin permission there's so many reasons why bases won't be converted. namely permissions are not granted from config, or incorrect configuration values regarding anything with radius in the name. if an admin has abandonedbases.immune and you use another plugin that auto-auths on player bases then they would never be converted if you remained authed on their TC, or even built something at their base. it could be a bug too - but no bug that I'm aware of would prevent EVERY base from converting. I'd DM, but you aren't accepting messages.
  15. nivex

    Raidable Bases

    @Noblestruck hi, if Allow PVP is set to true in your profiles then Maintained Events wont spawn them because you have it blocked with "Include PVP Bases": false, set that to true. they will still be PVE with "Convert PVP To PVE": true,
  16. nivex

    Raidable Bases

    @vuennex hi, it's no problem
  17. nivex

    Ladder Command Error

    hi, that is an issue with your language file.
  18. nivex

    Abandoned Bases

    @Dead Nasty hi, use ab.debug and shoot it. it is probably an issue with another TC too close, which should be fixed next update. that would not affect every base.
  19. nivex

    Raidable Bases

    @beetle in the next update:)
  20. nivex

    Raidable Bases

    I finally figured this out. so those using multiple options from Buyable Event Costs will be able to have the UI dynamically scale to size to fit all of the pricing text.
  21. nivex

    Wall damage

    ya, not really sure unless an entity is dying by some unknown means.
  22. nivex

    Wall damage

    good to know! no idea why you'd see 50 then 28. you can set Amount Of Items To Spawn to 50 and it will spawn 50 items. this will show 50 items in the server console window. in-game however, the status UI will show what is required to complete the event only. which is often less than the amount that was spawned because items can move into other containers like BBQ, TC, Fridge, Oven's and Lockers. any containers which are not required to complete the event will not be included in the status UI. items which move into the tool cupboard are allowed to stack as well. so that would skew the number shown.
  23. nivex

    Wall damage

    yea TruePVE is all you need. type server.pve false into the server console it will return
  24. nivex

    Wall damage

    heya, server.pve will block this damage. set it to false and use a PVE plugin instead of that server convar.
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