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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @badumtss heya. no. changing the documentation would help to some degree, but not much. documenting everything is not necessary, and or possible without pictures. it would only serve to bloat it more. ill explain. srtbull was kind enough to make two videos that exist for helping you set up the plugin. most questions are not about what a setting does because they are self explanatory. however most questions are asking how to do something because its so easy to overlook a setting. its severely bloated and difficult to wrap your head around because there's simply too much going on. a better documentation isn't going to help anyone. a better structure would. theres over 600 settings. the only solution is to go through each of them one by one. they're easy enough to understand, and the most frequent are documented already. i can add anything you like. otherwise feel free to ask any questions you have here.
  2. nivex

    Raidable Bases

    it can be configured without all the extras. a lite version is a possibility later on ya
  3. nivex

    Abandoned Bases

    @DirtyDevver bases are not protected by this plugin. it is protected by TruePVE. damage is allowed when a base is converted after inactivity. no base will become inactive if the player/owners are online. it does not matter if they use one base but not the others. if they're active then none of their bases will convert. Despawn Timer is 30 minutes by default, and this time will start when the base converts after becoming inactive. players must have a permission from this setting, and the plugin will convert bases after the configured inactive time. Run Every X Seconds is how often the plugin will check for inactive bases. I recommend it set to 3600 so that inactive bases are checked hourly.
  4. nivex

    Raidable Bases

    hi, spawning entities is much more expensive starting some 6 months ago. set paste batch in CopyPaste config to 1. its what pastes.
  5. nivex

    Raidable Bases

    @wolvern9 I see no changes in the Rust update that would cause this. everything spawns within normal expectations during testing. it doesn't mean much that it worked previously. sometimes it just goes unnoticed, but usually something seemingly irrelevant gets changed in the profile that breaks it. it's most likely the profile(s) height settings, or the copypaste files. your copypaste files may not be copied properly even if they appear to be or have worked flawlessly in the past. bases which are copied but not centered can and will rotate into terrain. this can go unnoticed for months. make sure you are up to date if using any tier packages. only the copypaste files need to be updated. they were recopied and centered so that they don't rotate into terrain when they paste. I can take a look at your profiles if you want to DM them to me in a zip archive
  6. nivex

    Raidable Bases

    I can take a look but its always been normal if a small portion is underground. no lower than 2.5 meters underground at those points. make sure server has the server and oxide update from 9th
  7. nivex

    Raidable Bases

    @aimacakI don't think so, no @LizardModsit needs to be clicked now, and see my post above
  8. nivex

    Raidable Bases

    eh? what do you think. we must use a ui layout like this now. thanks @KpucTaJlfor the idea!
  9. nivex

    Raidable Bases

    Map markers were changed by Facepunch and don't show the text on hovering anymore. you have to click the map marker to see the text, and it's clipped partially. we're asking Facepunch about this to see if they can fix it
  10. nivex

    Abandoned Bases

    Map markers were changed by Facepunch and don't show the text on hovering anymore. you have to click the map marker to see the text, and it's clipped partially. we're asking Facepunch about this to see if they can fix it
  11. nivex

    Raidable Bases

    @PhatBlinkie I tested this for you and turrets are targeting and shooting. it could be a Rust/Physics issue, but I doubt it yes, the server will not operate normally if it's not restarted often enough, and can cause issue like this and performance drops.
  12. nivex

    Raidable Bases

    @PhatBlinkie ill take a look but don't think its bugged noclip or vanish will cause different behavior which is intended. unloading plugins might require that you also reenter the turrets scan range. which is a considerable distance from the turret. 75 meters or so? iirc
  13. nivex

    Raidable Bases

    yeah it would be other plugins afaik
  14. nivex

    Raidable Bases

    @BadLandPVEdo you mean stability? rb.config stability true/false
  15. nivex

    Raidable Bases

    sorry no this is not possible yet
  16. nivex

    Raidable Bases

    @HunterZ it's not possible for that specific code that I quoted to fail (it requires a steam id to function). it would have to be something else. I can look later but I've been extremely busy atm
  17. nivex

    Raidable Bases

    @Buzlu you have to set a cost in the config so that they can buy them for that price the lock and eject settings do work. players should not have raidablebases.allow permission. that is an admin/staff permission
  18. nivex

    Raidable Bases

    @Buzlu config: Lock Raid To Buyer And Friends -> true Lock Treasure To First Attacker -> true to keep them out of the raid, in profiles: Eject Enemies settings
  19. nivex

    Raidable Bases

    @BadLandPVEbecause that's not how it works. it only functions when true.
  20. nivex

    Raidable Bases

    @HunterZ else if (config.Settings.Management.EjectDeployables && e.OwnerID.IsSteamId()) ya it must be a steamid for it to eject the deployables. use ent who on any entity that was ejected mounts no, the plugin will eject these regardless of being owned by a player or not. many servers do not assign an owner to the mount so that check will not work. you will have to avoid accidentally spawning a base there
  21. nivex

    Raidable Bases

    @Craft no, I was getting reports of it not working so I removed it.
  22. nivex

    Raidable Bases

    @FreeManStars@aimacak @Mabelheya. I don't reset the lifetime ladder. if the lifetime ladder resets it's because the file became corrupted
  23. nivex

    Raidable Bases

    L96
  24. nivex

    Raidable Bases

    @KayKay it drops heavy scientist loot by default. you can change it edit Prefab ID List and use junkpile_pistol and remove the others. set Enabled to true if you don't want any rust loot dropping then set Disable All Prefab Loot Spawns to true
  25. nivex

    Abandoned Bases

    sure I can look into it edit: as of 3/7/24 I have not had time to look into this new feature due to being very busy in real life. I will take a look asap
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