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Everything posted by nivex
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@badumtss heya. no. changing the documentation would help to some degree, but not much. documenting everything is not necessary, and or possible without pictures. it would only serve to bloat it more. ill explain. srtbull was kind enough to make two videos that exist for helping you set up the plugin. most questions are not about what a setting does because they are self explanatory. however most questions are asking how to do something because its so easy to overlook a setting. its severely bloated and difficult to wrap your head around because there's simply too much going on. a better documentation isn't going to help anyone. a better structure would. theres over 600 settings. the only solution is to go through each of them one by one. they're easy enough to understand, and the most frequent are documented already. i can add anything you like. otherwise feel free to ask any questions you have here.
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@DirtyDevver bases are not protected by this plugin. it is protected by TruePVE. damage is allowed when a base is converted after inactivity. no base will become inactive if the player/owners are online. it does not matter if they use one base but not the others. if they're active then none of their bases will convert. Despawn Timer is 30 minutes by default, and this time will start when the base converts after becoming inactive. players must have a permission from this setting, and the plugin will convert bases after the configured inactive time. Run Every X Seconds is how often the plugin will check for inactive bases. I recommend it set to 3600 so that inactive bases are checked hourly.
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- #rust
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@wolvern9 I see no changes in the Rust update that would cause this. everything spawns within normal expectations during testing. it doesn't mean much that it worked previously. sometimes it just goes unnoticed, but usually something seemingly irrelevant gets changed in the profile that breaks it. it's most likely the profile(s) height settings, or the copypaste files. your copypaste files may not be copied properly even if they appear to be or have worked flawlessly in the past. bases which are copied but not centered can and will rotate into terrain. this can go unnoticed for months. make sure you are up to date if using any tier packages. only the copypaste files need to be updated. they were recopied and centered so that they don't rotate into terrain when they paste. I can take a look at your profiles if you want to DM them to me in a zip archive
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@HunterZ else if (config.Settings.Management.EjectDeployables && e.OwnerID.IsSteamId()) ya it must be a steamid for it to eject the deployables. use ent who on any entity that was ejected mounts no, the plugin will eject these regardless of being owned by a player or not. many servers do not assign an owner to the mount so that check will not work. you will have to avoid accidentally spawning a base there
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- 634 comments
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- #rust
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