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nivex

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Everything posted by nivex

  1. hi, any base that spawns in the ground like this was not copied properly you can modify the individual height for bases in the profiles, but the base needs to be recopied properly. that is, from the center of the base only, and at the correct height so that /paste shows it spawning with half of the foundation exposed
  2. nivex

    Abandoned Bases

    @Soller RU and EN version are identical it seems that IQEconomic is not fully implemented it will be fixed in the next update which is released tomorrow
  3. nivex

    Abandoned Bases

    @Soller it's most likely that the base does not meet the minimum requirements that you've configured. some messages are hidden and it will be fixed next update. you should be able to see them if you temporarily enable /ab.debug before typing /sar then type /ab.debug again to turn it off.
  4. Changed Status from Pending to Closed
  5. heya ok, glad you got it working. enjoy
  6. nivex

    Raidable Bases

    @oldmenrust heya, if players cannot repair items then disable Block Plugins Which Prevent Item Durability Loss by setting it to false in each profile under oxide/data/RaidableBases/Profiles/ helicopters do get bounced into the stratosphere. it will be fixed in next update. you can set Eject Mounts -> Minicopter to false (as well as AttackHelicopter and ScrapTransportHelicopter) but it will still happen if the player tries to circumvent some other setting when mounted to one of those mounts if you want to fix it now you can edit the RaidableBases.cs plugin file and change on line 10072: float forceMultiplier = vehicle is GroundVehicle || vehicle is BasicCar ? 1f : vehicle is BaseSubmarine ? 1.25f : 15f; to float forceMultiplier = vehicle switch { BaseHelicopter => 2.5f, GroundVehicle or BasicCar => 1f, BaseSubmarine => 1.25f, RidableHorse => 3f, Tugboat or BaseBoat or _ => 15f };
  7. nivex

    Raidable Bases

    @Grumpy_old_man hi, you can try setting the stacksize to 5. I don't know how the game handles weapons because I've rarely allowed them to stack.
  8. nivex

    Raidable Bases

    @Oldbtchsgaming you can use the height setting per base in the profiles, but really the base should be recopied from the proper height and use /paste to verify. half of the foundation should be exposed above ground. you could simply edit the copypaste file itself and change the height there. height setting in profile, this should be used as a last resort. height setting in a copypaste file: this should only be used if you cannot get it to /copy properly
  9. nivex

    Raidable Bases

    @Oldbtchsgaming there's some unrecognized file in the oxide/data/RaidableBases/Profiles/ folder named LootTables.json
  10. nivex

    Raidable Bases

    @Dead Nasty hi, return false; should be changed to return true; all relevant code is within the curly brackets of that method { }
  11. nivex

    Raidable Bases

    @Dead Nasty hi, PreventLooting.cs has a third hook for CanLootEntity that returns false at the end of its function. it should return true. private object CanLootEntity(BasePlayer player, StorageContainer container)
  12. heya. they can use one of these commands /rb resetui status|buyable|delay|lockout|cooldown so if they put the status ui on top then type: /rb resetui status if they type /rb resetui by itself then it will reset all of their ui
  13. nivex

    turrest not firing

    no problem. glad you sorted. ya, RB handles it all independently of everything except CopyPaste
  14. nivex

    turrest not firing

    hi, it can still be another plugin regardless. any plugin can override TruePVE while its loaded, which is what RB does. but you don't have tracing enabled. there's no need or benefit to have it disabled as it is only ever used when you type /tpve.trace use that, reload TruePVE, go out of the event, type /tpve.trace, walk back in to the turret, type again to turn the trace off. look in the server console. if you see any relevant trace messages from turrets then there could be an issue such as Protection Radius not being large enough for that specific base. otherwise, you should not see any relevant messages as RB should override it. if RB did not allow it, then another plugin has prevented it. I suggest turning trace on AFTER you enter the event
  15. nivex

    Raidable Bases

    Tesla coil damage hasn't worked since 2.9.2 and will be fixed in the next update - feel free to report these bugs sooner if you notice them
  16. nivex

    Raidable Bases

    @fullwiped no problem, and thanks for the review!
  17. nivex

    turrest not firing

    Changed Status from Pending to Closed
  18. nivex

    turrest not firing

    no problem
  19. nivex

    Not able to raid bases

    thanks for the config ok, we'll see what happens. there's no debug if the base is inside of some zone though. I've added more debug in the next update
  20. nivex

    i get purple crosses

    Changed Status from Pending to Closed
  21. nivex

    i get purple crosses

    no problem, enjoy
  22. nivex

    Not able to raid bases

    also, you can enable ab.debug and then shoot the base to see what it says. disable it afterwards so we don't get unnecessary information. edit: if the base is in a zone manager zone then it won't convert. this seems the most likely. several plugins can create zones. if you have authed or built anything on the base then it might not convert
  23. nivex

    Not able to raid bases

    I see they have nteleportation.deletehome which they shouldn't. that is an admin/staff/moderator permission to delete other players homes with /home delete. players can use /home remove with just nteleportation.home. same goes for nteleportation.homehomes and nteleportation.radiushome let's see the config because I don't see any issue with AB yet. though screenshots are a nightmare with a wall of text. please attach a text file or post raw text only
  24. nivex

    Not able to raid bases

    heya, generally this happens when there's a permission issue. there are multiple issues that could affect permissions though. can you show me everything this says? oxide.show user 76561199053476862
  25. nivex

    Plugin unable to find bases

    Changed Status from Pending to Closed
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