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nivex

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Everything posted by nivex

  1. hi, that is prefab loot spawned by the game. all npcs are heavy scientists so they drop heavy scientist loot. set Disable All Prefab Loot Spawns to true in the profiles and it won't spawn any of that prefab loot.
  2. nivex

    Raidable Bases

    @Acholon46 just update it when the Rust update comes out
  3. nivex

    Raidable Bases

    @Hawkhill Add torchholder.deployed to Empty All Containers (Exclusions) and it won't remove the torch from the torch holder's container. this is in the profiles next to Empty All Containers here's a (near) complete list of entities you can add to that:
  4. nivex

    Raidable Bases

    @Hawkhill heya, Spooky Speaker was changed to an IO entity so it needs to be fixed I don't know why torches are removed. I'll check it out set Ignore If Skinned Already to true under Deployables if you want to use skins from your copypaste file. yep added sprinklers, set Sprinkler Requires A Power Source to false in config
  5. nivex

    Raidable Bases

    @ChardaZAR heya, there is no ui. they need to know the filenames and specify them in /buyraid
  6. nivex

    Raidable Bases

    3.0.2 has been released with many bug fixes and improvements! Enjoy This requires the Rust update to compile
  7. nivex

    Buy events

    hi, Max Buyable Events is how many can be purchased at any given time. there is no limit per player. you would have to use buyable cooldowns to limit that, and that does not give a cooldown to admins by default np
  8. Changed Status from Pending to Closed
  9. good. hopefully no more prefabs change for a while
  10. Changed Status from Pending to Closed Changed Fixed In to Next Version
  11. 3.0.1 doesn't like spaces in the difficulty names it will be fixed next update
  12. hi, there is no issue with the config. it would be your profiles or copypaste files then. you can DM the profiles in a zip file
  13. hi, sure post your config "Allow Players To Buy PVP Raids": true, usually that problem is when people set this option to false. it should be true if your profiles have Allow PVP set to true.
  14. hi, modify the base files to remove that prefab or change it to the new prefab
  15. hi, both issues are from testridablehorse in your copypaste files. you can remove the old prefab or change it to the new prefab. oxide/data/copypaste/ old: assets/rust.ai/nextai/testridablehorse.prefab new: assets/content/vehicles/horse/ridablehorse2.prefab
  16. nivex

    UNABLE TO CONFIGURE

    hi, you need permissions to see that. abandonedbases.attack abandonedbases.attack.lastseen abandonedbases.attack.time
  17. hi, it's a known issue and is fixed in the next update. you can mitigate it by increasing Stacks to 2 under Arena Walls in the profiles, oxide/data/RaidableBases/Profiles/
  18. nivex

    Abandoned Bases

    @WarisGG hi, your config looks fine the plugin will destroy those bases when the event has ended. it ends when the spheres/domes disappear. so event starts, the players complete the event and then the despawn timer starts which will end the event after that time. if you reload the plugin then it won't destroy anything though. it will just cancel everything so the event lasts 30 minutes, "Despawn Timer": 1800.0, when the event is completed, it will be despawned after this time: "Seconds Until Despawn After Looting": 600.0, if someone interacts with the event it will reset that time back to 600. "Seconds Until Despawn After Looting Resets When Damaged": true,
  19. nivex

    Abandoned Bases

    @WarisGG heya, it just depends on how you have it configured if it will be destroyed or not, and when. you can post your config reloading the plugin will cancel everything though so it won't despawn then
  20. nivex

    Raidable Bases

    @Hawkhill yea unfortunately that's just the problem when you using massive bases in such a confined area. they would be better in custom locations where you can use much larger areas
  21. nivex

    Raidable Bases

    @Hawkhill you can increase Protection Radius in the profiles, but this may prevent the plugin from finding suitable locations on the map if not using spawns database plugin to spawn them. you'll just have to try.
  22. nivex

    Raidable Bases

    @RustyDead ya its a bug in copypaste. check my above reply thanks for helping. restart is not necessary though just type rb savefix
  23. nivex

    codelocks

    they're both in the profiles
  24. Changed Status from Pending to Closed
  25. nivex

    Visual Cooldown

    Changed Status from Pending to Closed
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