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Everything posted by nivex
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hm ok, maybe it's the rock check again. try this in .cs file if (!SpawnsController.IsAreaSafe(v, spq.safeRadius, spq.buildRadius, spq.pasteData.radius, queueLayers, out var cacheType, spq.type, spq.options.CustomSpawns)) change it to this: if (!SpawnsController.IsAreaSafe(v, spq.safeRadius, spq.buildRadius, spq.spawns.IsCustomSpawn ? 0f : spq.pasteData.radius, queueLayers, out var cacheType, spq.type, spq.options.CustomSpawns))
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you can put as many items in a loadout as you want or you can use as many kits as you want instead if you want to use silencers on guns then you need to use kits they even have Damage Multipliers for explosives, guns and melee @Merdynn "Weapon Accuracy (0 - 100)": { "Allow Npcs To Play Catch When Equipped With Explosives": false, "Aggression Range": 70.0, "Health For Murderers": 150.0, "Health For Scientists": 100.0, "Murderer Kits": [ "Scientist Kits": [ "Decrease Damage Linearly From Npcs With A Maximum Effective Range Of": 0.0, "Decrease Damage Linearly From Players With A Maximum Effective Range Of": 0.0, "Damage Multipliers": { "Explosive Damage Multiplier": 1.0, "Gun Damage Multiplier": 1.0, "Melee Damage Multiplier": 1.0 }, "Maximum Respawn Npc X Seconds After Death": 0.0, "Minimum Respawn Npc X Seconds After Death": 0.0,
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@Andres S I don't know what causes this without some errors to go off of you can DM me your server logs and oxide logs and I can take a look server logs are in the root (log.txt, latest.log, /logs/ in timestamped folders, etc) oxide logs are in oxide/logs/ but those don't contain traces from behavior exceptions
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Block Damage Outside Of The Dome To Npcs Inside (true) + Allow Npcs To Shoot Players Outside Of The Dome (false) Block Damage Outside Of The Dome To Players Inside Block Damage Outside Of The Dome To Bases Inside Block Damage Inside From Npcs To Players Outside Decrease Damage Linearly From Npcs With A Maximum Effective Range Of Decrease Damage Linearly From Players With A Maximum Effective Range Of @Nstahg8r it would be pretty cool if it were possible the above options might be useful most everything is in the profiles
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@Zindel RaidableBases.json is in oxide/config/ install the config from the package into that folder then reload the plugin use the command rbe debug if you have more problems after installing the config and reloading @Nstahg8r you can increase Create Dome Around Event Using Spheres but no, there is not a way to do that. there will always be some form of visibility inside of the event. rust would have to add something to make that possible afaik
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@Kobani I will explain it again 1. the dome spawning in the wrong spot is a bug and will be fixed 2. this bug inadvertently shows you which copypaste files are not centered. so when I fix this bug, you will no longer notice that your bases are not centered. everything will appear normal until your bases start rotating into the terrain. this has never changed. if the base is not centered then it can rotate into the terrain. this is the entire reason that the bases were re-centered in my tier packages in 1.0.8 furthermore, the dome being in the wrong spot is nothing more than a visual bug. it has zero impact on the plugin