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Everything posted by nivex
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heya, can you post your config and oxide log also use the toggle command: rbe debug
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hi, base player does contain that definition. download the plugin again and reupload it. failing that, update your server and validate your server with steam
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no problem
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@Kobani heya, Allowed Zone Manager Zones will allow the bases to spawn in those specific zones, and anywhere else on the map but if you enable Use Grid Locations In Allowed Zone Manager Zones Only then it will force every base to only spawn there you would not need spawns plugin with the last option @HunterZ thank you. good to know that it works well.
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heya, enable Empty All Containers Before Spawning Loot in your profiles whatever base package you installed has loot within the copypaste files. the plugin will never spawn more than you have configured, so you will always know the loot is in the copypaste file when this happens
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Released 2.9.1 to resolve issues with elevator error spam and bases not spawning inside of Allowed Zone Manager Zones if you have zones, and you want bases to spawn in those zones, then you must add them to Allowed Zone Manager Zones in the config file. alternatively, if you want bases in zones only then you may enable Use Grid Locations In Allowed Zone Manager Zones Only enjoy
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add xperience plugin for raidable bases please.
nivex replied to rustmmopve's Support Request in Support
Changed Status from Pending to Closed -
add xperience plugin for raidable bases please.
nivex replied to rustmmopve's Support Request in Support
you're welcome -
add xperience plugin for raidable bases please.
nivex replied to rustmmopve's Support Request in Support
heya, the XPerience and XLevels plugins are both supported already. it uses the SkillTree settings for all of them -
a quick note for anyone NOT using zone manager and bases do not spawn this means if you have Include PVE Bases set to false in your config and every profile has Allow PVP set to false then nothing is going to spawn because every profile would be PVE and you are excluding them all solution? set Allow PVP to true, or Include PVE Bases to true use Convert PVE to PVP if you want bases to be PVP regardless of the Allow PVP setting use Convert PVP to PVE likewise for PVE Include PVE Bases and Include PVP Bases are for servers that have profiles with Allow PVP set to true and others set to false. it's a more advanced setting whereas Convert settings are straightforward (and override Allow PVP setting in the profiles)
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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I will continue to respond in the discussions so everyone can see the answers. I will resolve it in the next update. either by fixing the issue, or removing support for Zone Manager if I cannot fix it
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@Eddie Flats @Kobani the issue is something has broken with the Zone Manager support. I am not sure how to fix it but I am trying. I suggest removing Zone Manager Zones from your spawn points for the time being (just disable the zone in Zone Manager. you don't need to delete it) alternatively, if you move your spawns database into the profiles then you can enable Prevent Building Until Base Spawns and remove the need for Zone Manager entirely
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hi, try downloading the file and uploading it again.
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error when using tunnels and missle silo elevator
nivex replied to mark bergervoet's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to Next Version -
error when using tunnels and missle silo elevator
nivex replied to mark bergervoet's Support Request in Support
thanks, it will be fixed in next update just ignore it for now. I have other issues to fix before I can release another update -
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Changed Status from Pending to Closed Changed Fixed In to 2.9.0
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Added by request for @IIIaKa Added `Explosive Costs` to profiles for users to input costs for each base, shown in the map marker shop window. Alternatively, use this to display approximate or potential raid rewards These are not requirements and are not enforced in the plugin. This serves as information for you to easily relay to your players. These costs are not determined automatically (and probably never will be as I have no clue how to do that) Each base will have an example that is disabled by default. You can edit and change to the correct values and enable them to have them visible in the map marker shop window. If you don't want the examples cluttering your profiles then you can remove them all with the command rb.config noexplosivecosts This indeed would be a great addition for Easy and Medium profiles to show relative costs for raiding those bases to new players so they can get a better grasp at how raiding works
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Changed Status from Pending to Closed Changed Fixed In to Next Version