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Everything posted by nivex
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Changed Status from Pending to Closed
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no problem, enjoy
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you can use partial names too. example: could simply be: weaponrack just don't make the name too short or it could include items that you don't intend to include.
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no worries. here is a complete list of entity shortnames for all items in the game.
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no problem. ya, i answered you above: this list requires the entity shortnames (not the item shortnames)
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what PVE plugin are you using
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is it a PVE or PVP event?
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heya, 1. what turret is this? a normal turret or turret that you would see in a safe zone? 2. Entities Not Allowed To Be Picked Up in the config file there is Allow Players To Pickup Deployables if you want to block them all
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- 572 comments
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- #rust
- #rust plugin
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- 572 comments
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- #rust
- #rust plugin
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hi, no.
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hi, /buyraid 0 pvp /buyraid 1 pvp etc
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you can also type in the game chat: /rb unban
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sure, oxide command: o.revoke group admin raidablebases.banned carbon command: c.revoke group admin raidablebases.banned
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heya thanks, ladder is showing but has a large delay. you have it configured so that messages are sent by the Notify plugin only, and shown after 10 seconds (up from the default of 1 second). I suggest you set this back to 1.0 "Notification Interval": 10.0, using the /rb wipe command cannot prevent users from entering the bubble someone has likely granted the raidablebases.banned permission which will eject you any time you try to enter.
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you appear busy so I have a friend providing the necessary files that I need. I should be able to resolve the issues with their files, and will get back to you
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@NoxiousPluK hi, this is blocked by TruePVE. when players use incendiary ammo and it spreads the fire the game isn't assigning the player as the initiator. so neither plugin can determine who caused the damage and it gets blocked (because I am explicitly blocking it in TruePVE). otherwise any player on the server could use incendiary ammo to kill another player. I have reported this to Facepunch but they haven't gotten around to addressing it yet I do have a harmony patch if you would like to use it, but you should be aware that harmony patches might prevent your server from booting if the patch breaks after a Rust update.
- 572 comments
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- 1
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- #rust
- #rust plugin
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@beetle glad you enjoy it here's the fix. on line 10592 in the .cs, change: VendingMachine vm = GameManager.server.CreateEntity("assets/prefabs/deployable/vendingmachine/vendingmachine.deployed.prefab", Location) as VendingMachine; to: VendingMachine vm = GameManager.server.CreateEntity("assets/prefabs/deployable/vendingmachine/vendingmachine.deployed.prefab", Location.WithY(-400f)) as VendingMachine;
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- 572 comments
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- #rust
- #rust plugin
- (and 6 more)