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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @HunterZ the protocol shouldn't be null since it is null checked. if it doesn't exist then it creates it var protocol = data["protocol"] == null ? new Dictionary<string, object>() : data["protocol"] as Dictionary<string, object>; which of my files has this issue?
  2. nivex

    Raidable Bases

    looks like a carbon issue. I will take a look to verify
  3. nivex

    Raidable Bases

    this is tied into the translation error that I gave you. if you fix that then it will fix this too.
  4. nivex

    Raidable Bases

    I don't know what you mean. It should not be possible for those to be missing from the json.
  5. nivex

    Raidable Bases

    yes sorry there is many duplicate translations I will update it soon :<
  6. nivex

    Raidable Bases

    @AdmFRP no. player lockouts is for that. public raids buyable cooldowns is for private raids there was a point where buyable cooldowns didn't exist yet, but there is no cooldown for everything.
  7. nivex

    Abandoned Bases

    yes shelters are in next update
  8. nivex

    Raidable Bases

    @AdmFRP ah ya sorry about that! It should only have two ')' the third ')' was causing the error. use that instead and it will look like this:
  9. nivex

    Raidable Bases

    it's an oversight sorry about that. I've just fixed it for you in the next update. the fix includes 1 change in the cs file on line 4759 from: if (!looter.IsHuman()) to if (!looter.IsHuman() || !Options.Permission.Has(looter, Type)))
  10. nivex

    Raidable Bases

    @mendoza i'm happy to see it is working for you. you could kindly ask your host to include this in their image since it is required to convert byte arrays into bitmaps for your machine I recommend 3 bases automatically spawned, and allow players to buy more. no more than 1-2 npcs per base. increase health or weapon accuracy of npcs is a good way to make it more challenging. I recommend paste batch size of 1 for your server. this determines how many entities spawn into the game as the base pastes.
  11. nivex

    Raidable Bases

    ok, implemented in the next update.
  12. nivex

    Raidable Bases

    I probably wont add support for this using a datafile. they are not as reliable. I can add an option to revoke permissions and remove players from groups though.
  13. nivex

    Raidable Bases

    libgdiplus is required on Linux. lag is because your server has too much load on it you can edit the copypaste config and change paste batch size to 1 or 5
  14. nivex

    Raidable Bases

    hi, no they need to be a light. tesla coil has its own settings in the profiles "Tesla Coil": { "Requires A Power Source": false, "Max Discharge Self Damage Seconds (0 = None, 120 = Rust default)": 0.0, "Max Damage Output": 35.0, "Health": 250.0 },
  15. nivex

    Raidable Bases

    @Lc7king if they're not spawning properly then it could be a missing libgdiplus if using a linux machine. this is almost always the cause. otherwise you would have to find the error. if there's no error then it's another plugin interferring. a bad copypaste file is another primary cause of this. if they're not despawning then I've mentioned these reasons above. https://codefling.com/plugins/raidable-bases?do=findComment&comment=49979 you still have walls, so I doubt it's a despawn issue unless you have serious server issues.
  16. nivex

    Raidable Bases

    ah nice @MabelI had forgotten about that!
  17. nivex

    Raidable Bases

    @AdmFRP it's a good idea I will note it down for later @Thunderchile this is a good idea, but requires an immense amount of work from the server owner. you would have to deal with (even more) entitled players who think there isn't enough boom too. the benefit is that your raids would be well balanced, progression would be scaled and therefore retain more players over time, and players would become accustomed to this over a shorter period of time. it can certainly pay off to do it this way.
  18. nivex

    Raidable Bases

    @Deisel hi, it's not in the current update and that's why it's a problem. I said it will be in the next update if you want the new changes then edit the .cs file: replace npc.UseHealingItem(tool); with StartCoroutine(Heal(tool)); paste this on line 2665 private IEnumerator Heal(Item medicalItem) { npc.UpdateActiveItem(medicalItem.uid); MedicalTool medicalTool = medicalItem.GetHeldEntity() as MedicalTool; yield return CoroutineEx.waitForSeconds(1f); if (medicalTool != null) { medicalTool.ServerUse(); } if (!npc.IsKilled()) { npc.Heal(npc.MaxHealth()); } equipToolTime = 0f; }
  19. nivex

    Raidable Bases

    @HunterZ heya. non-player deployables are excluded and cannot be ejected with the eject deployable setting. eject mountable settings will however, and an exclusion has been made in the next update to fix it.
  20. nivex

    Raidable Bases

    @BadLandPVE yes, that's how you do it in the profiles. config requires: Lock Raid To Buyer And Friends for private raids (purchased) Lock Treasure To First Attacker for public raids (maintained and scheduled) do not give players raidablebases.allow permission. that's for staff/mods/admins.
  21. nivex

    Raidable Bases

    I changed it to not use the games code (npc.UseHealingItem) in the next update since it's not reliable. I don't know how that is happening. my code requires a medical tool for that method to be called, and it is null checked.
  22. nivex

    Raidable Bases

    it's been nice with 2.8.5 being such a stable version. here are the planned changes for the next update. this will be released when my testers give feedback
  23. nivex

    Raidable Bases

    @Emigo yes, seems I might have to do this
  24. nivex

    Raidable Bases

    just saw a corrupted copypaste file cause the entire expert difficulty to stop working. not sure how to create a solution for this as some of the data was valid, with the rest being null. removing or replacing the file will fix the issue though
  25. nivex

    Raidable Bases

    more on this. I am telling you based on my own experience what I believe to be the cause. that doesn't mean that I don't want to help you. it doesn't mean that the plugin isn't bugged either, but I very seriously doubt it. if you figure out what fixed the issue for you then you should share it here so others and myself will have a better understanding of how to help anyone with this issue in the future. I do have a solution but I need the developer of CopyPaste to kindly implement my suggestion. I will ask again to see if it can be.

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