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Everything posted by nivex
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- 634 comments
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- #rust
- #rust plugin
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@Gaming-Bavaria yes, probability works correctly now. it is rolled each time now instead of once only so if you have a loot table with 20 items and require 100 items to spawn then it can roll 5 times. 100/20 = 5 before it would roll once, and ignore the probability each roll afterwards to get the 100 items spawned Check Lower Probability Once Per Loot Item is the new option and it will roll one time only @Craft Buyable Cooldowns are per level. Apply All Cooldowns will apply all of the cooldowns but they cannot use one cooldown. Player Lockouts has Apply All Lockouts Everytime as well @abcderanzi I will look
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@Charles Fields looks like the plugin tried to delete but was blocked by something I have some changes in the next version that might help with this I keep trying to fix it but I won't be able to until I can reproduce it. I can't spot any issue with it and don't have the issue myself (unless I crash, and even then its rare)
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- 634 comments
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- 1
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- #rust
- #rust plugin
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@Balooga you can change the arena walls in each profile, enable Use Least Amount Of Walls why remove turrets? you can use this to remove interference from turrets. this won't be needed next update. NoInterference2.cs otherwise you can use Kill These Prefabs After Paste in the profiles. I'll probably remove the option, since it belongs in the CopyPaste plugin stability command is rb.config stability true/false
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- 634 comments
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- #rust
- #rust plugin
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@FreeManStars hi. you are not supposed to be ejected when you enter the event you are ejected when you enter the base (unless owner, vanished, noclip or have abandonedbases.canbypass) options for this do not include PVP by default. if PVE with these settings then cannot enter. if you exploit then you will still be ejected when you try to loot or do damage.
- 634 comments
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- 1
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- #rust
- #rust plugin
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@Dead Nasty heya. if this is a server rule that you enforce then you can give that player the abandonedbases.exclude permission, and the base will convert during the next scan if it's inactive the player is technically exploiting the plugin, and you'd be well within reason to do that, but I wouldn't if it's not an established rule yet. they might leave the server, and could claim admin abuse even though it isn't.
- 634 comments
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- #rust
- #rust plugin
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@AaronL did you witness the issue occurring in real-time when the problem initially happened, or did you discover the issue later at a different time? what you are describing is a despawn issue which is very different from a spawn issue some failed which is probably another plugin, but I can look anyway
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- 634 comments
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- #rust
- #rust plugin
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that is consistent with a plugin like TruePVE blocking step #3, #7 and #9 since these entities are protected while the others are not order of despawn: 1. loot from storage containers is removed 2. turret weapons and ammo are removed 3. turrets are killed so they don't kill players 4. locks are killed 5. npcs are killed 6. dome is killed 7. elevators are killed 8. map marker is killed 9. base is despawned in a prioritized order with highwalls first
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- 634 comments
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- #rust
- #rust plugin
- (and 6 more)