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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    2.9.8 released to resolve more issues with status ui and ladders. enjoy Added some new nifty settings as well
  2. nivex

    Foundation Immune

    Changed Status from Pending to Closed
  3. nivex

    Foundation Immune

    no problem, glad you enjoy it
  4. nivex

    Foundation Immune

    ok, it will be with the other setting simply as "Foundations Immune To Damage" in the next update
  5. nivex

    Raidable Bases

    @Kobani I hope soon. I am still having edge cases with it so I have to fix that as well
  6. nivex

    Foundation Immune

    hi, no. that won't work as many bases would spawn under the terrain. this option is to spawn everything in that profile at a specific height, which is intended to have the base spawn as a sky base. you want foundations to be immune on land? that's not possible but I can add the option.
  7. hi, you need to follow his steps to correct the issue. this is not a plugin issue.
  8. nivex

    Raidable bases packet tick

    Changed Status from Pending to Closed
  9. nivex

    Raidable bases packet tick

    no problem, enjoy!
  10. hi, I tested this and it's working. permissions must be overlapped somehow on your end then?
  11. nivex

    Foundation Immune

    hi, the first option must be changed from the default of -1.0 I have tested this for you and can confirm it works "Advanced Setup Settings": { "Amount Of Entities To Spawn Per Batch": 1, "Amount Of Entities To Despawn Per Batch": 10, "Height Adjustment Applied To This Paste": 0.0, "Force All Bases To Spawn At Height Level (0 = Water)": 50.0, "Foundations Immune To Damage When Forced Height Is Applied": true, "Kill These Prefabs After Paste": [] },
  12. nivex

    BaseAIBrain compile error

    hi there, download and upload the file again. there is no compile errors with 2.9.7
  13. nivex

    Raidable bases packet tick

    hi, this would be an issue with copypaste config and your server being overloaded when a base pastes in edit your copypaste config and change this setting to 1
  14. heya, actually I'm not sure. the code looks to be fine pve perm is 1 and pvp perm is 2 so this would set it to PVP when it's 2, and anything else (including 1) would be PVE. I can check it out later
  15. nivex

    Raidable Bases

    I think I've fixed the issue with "Status UI" and "Ladders" not working, but awaiting further testing to verify before I release an update. just have your players re-enter the event a second time after they die. in addition to the next update: I've added a new option to set how many hours after a wipe each difficulty level can spawn. For example, you could set Nightmare difficulty to 72 hours, so Nightmare raids won't spawn until 72 hours have passed after a wipe. This option is available separately for Scheduled and Maintained Events. For Buyable Events, there's added flexibility for VIP groups and permissions. For instance, if Nightmare is set to 72 hours, you could set a VIP permission to 48 hours and another VIP group to 24 hours. A player with the 24-hour VIP group would be able to purchase a Nightmare event after 24 hours instead of waiting the full 72. Note that these restrictions apply only to the spawning of events, not entering them.
  16. I've asked a friend to help with this since he had the issue before and resolved it
  17. i'd suggest using kits. they are much more configurable than a loadout.
  18. no problem.
  19. I can take a look later.
  20. hi, Player Traps And Turrets Ignore Npcs can prevent this if it's enabled. so make sure it's disabled.
  21. nivex

    Raidable Bases

    @Todays Ambitions yes, if Amount Of Items To Spawn is less than the total amount of loot items in your loot tables then it will pick from them randomly. typically you would put such items that you always want to spawn in the Base Loot table and enable Always Spawn Base Loot Table in the profiles. then allow everything else (Difficulty Loot) to spawn randomly.
  22. hi, not sure what plugin they would use for this. almost every npc from every plugin is a scientist that is customized to look like a zombie. including Zombie Horde, BotReSpawn and NpcSpawn plugins. you can make the npcs look like anything using kits. I don't support spawning npcs from other plugins though, but other plugin developers can spawn the npcs themselves.
  23. nivex

    Raidable Bases

    @fullwiped heya 1. sure, I can add the option to delay spawning after a wipe 2. it's intentionally not allowed for anyone to build a foundation onto the base due to exploits where players would extend the foundations from the base to outside of the bubble to bypass other restrictions. @ChardaZAR odd that "shortname" was null. are you mistaking that with "name" ? not sure how "shortname" would be null, but "name" should be unless you have a specific custom item that you're adding btw, if you want base loot to always spawn then you can enable Always Spawn Base Loot Table in the profiles. otherwise it will be picked randomly with Difficulty Loot. that is the purpose of base loot (to spawn with a specific profile, always, or randomly, depending on that option) I suggest using this to edit your loot tables, https://codefling.com/tools/raidable-bases-loot-table-editor Destroying The Cupboard Completes The Raid is in the config. you can set it false if you don't want the event to end when it's destroyed/looted.
  24. nivex

    i get purple crosses

    heya, this is from the abandonedbases.admindrawentity permission. it is also shown if you toggle on ab.debug (not advised unless you are intentionally trying to debug an issue) it shows what entity is protected by a permission from the config file. it should be revoked when it's not wanted.
  25. nivex

    Raidable Bases

    i'm aware there's still an issue and I'm looking into it. if anyone can provide step by step on how to reproduce it would go quicker. players can re-enter the event for the time being to fix it (status ui not showing, not able to place ladders, etc. it's all caused by a single issue)
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