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Everything posted by nivex
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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looks like this is caused by MLRS rockets fired from the jets. ideally that plugin should not be targeting raid bases, but I can block the jet damage to fix the error too.
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- 572 comments
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- 1
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- #rust
- #rust plugin
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Changed Status from Pending to Closed
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Added `Buyable Cooldowns -> Hidden While Buyable Events UI Is Closed` (false) added this for you in the next update.
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I asked the dev. we'll see
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hi, I don't know what that plugin is or why it's trying to block damage in a raidable base.
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Changed Status from Pending to Closed
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heya, Allow Npcs To Shoot Players Outside Of The Dome is in the profiles
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@mendoza i'm happy to see it is working for you. you could kindly ask your host to include this in their image since it is required to convert byte arrays into bitmaps for your machine I recommend 3 bases automatically spawned, and allow players to buy more. no more than 1-2 npcs per base. increase health or weapon accuracy of npcs is a good way to make it more challenging. I recommend paste batch size of 1 for your server. this determines how many entities spawn into the game as the base pastes.
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@Lc7king if they're not spawning properly then it could be a missing libgdiplus if using a linux machine. this is almost always the cause. otherwise you would have to find the error. if there's no error then it's another plugin interferring. a bad copypaste file is another primary cause of this. if they're not despawning then I've mentioned these reasons above. https://codefling.com/plugins/raidable-bases?do=findComment&comment=49979 you still have walls, so I doubt it's a despawn issue unless you have serious server issues.
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I believe two murderers could spawn when the scientist is dead. should be fixed next update.
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yes. any weapon that can be thrown.
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not sure. never seen that before.
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@AdmFRP it's a good idea I will note it down for later @Thunderchile this is a good idea, but requires an immense amount of work from the server owner. you would have to deal with (even more) entitled players who think there isn't enough boom too. the benefit is that your raids would be well balanced, progression would be scaled and therefore retain more players over time, and players would become accustomed to this over a shorter period of time. it can certainly pay off to do it this way.
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if Hard is disabled on Friday then any other difficulty can spawn however many Hard was supposed to so long as the other difficulty isn't disabled, too. it looks bugged though
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Changed Status from Pending to Closed Changed Fixed In to Next Version