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Everything posted by nivex
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Changed Status from Pending to Closed
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you're welcome
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@Dead Nasty hi, TC is included in the boxes option. that's why it breaks. ill make the loot spawn on the ground instead. there is an issue with rocky cliffsides but that is fixed in next update otherwise, anything spawned on normal terrain should have its height increased so it can't clip { "Option": "height", "Value": "1.0" }
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no problem
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Changed Status from Pending to Closed
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np, yes it's always checked
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heya, you can disable torpedo damage by setting both to 0 or reducing it to something more reasonable. the defaults were reasonable at the time but doesn't appear to be the case now Torpedo Damage Multiplier (Min) Torpedo Damage Multiplier (Max) in the profiles
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hi, it is from the copypaste file or another plugin. likely another plugin given that the resources in the TC are the same resources required for upkeep! set Empty All Containers Before Spawning Loot to true in the profiles (oxide/data/RaidableBases/Profiles/) if your loot table does not spawn invalid json. attach the loot table. Base_Loot folder must have the filename of a profile, such as Easy Bases.json Difficulty_Loot folder must have the name of a Difficulty, such as Easy.json set Skip Treasure Loot And Use Loot In Base Only to false in the profiles (oxide/data/RaidableBases/Profiles/)
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hi, if its not configured in rb then it is in the copypaste file or from another plugin. Empty All Containers Before Spawning Loot enable this in the profiles, oxide/data/RaidableBases/Profiles/
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Changed Status from Pending to Closed
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ahh, I see. no problem. enjoy!
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I can finally see when not using admintime! A+ /settime 1 { "Max Night Brightness": 5.0, "Night Contrast (Lower = brighter, Default = 1.5f)": 1.0, "Update Transition Rate Seconds (Time taken between transition updates)": 0.2, "Update Amount (Amount to update by to reach target brightness)": 0.05, "Night Delay (Delay till transition after sunset in seconds)": 1.0, "Inverted Nights Mode (Makes nights very bright)": false, "Inverted Nights Sky Darkness (lower is darker)": 0.01, "Inverted Nights Environment Darkness (1 Dark, 0 Bright)": 0.9, "Inverted Nights Start Position 0-100 (increases the starting pos of the bright moon)": 0, "Use Night Light (Adds night vision to immediate proximity)": true, "Nightlight Brightness (Adds a night light around the player)": 0.1, "Nightlight Distance (Modifies the throw of the night light)": 7.0 }
- 17 comments
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- #brightnights
- #bright nights
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- #brightness
- #vision
- #nightvision
- #night vision
- #reshade
- #clear
- #light
- #time
- #tod
- #moon
- #nighttime
- #night time
- #settings
- #rust plugin
- #rust plugins
- #performance
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- #inverted
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- #skip night
- #whipsers88
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integrate with what? it uses the Difficulty setting in the top of the profile
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hi, there's support for custom profiles. you can do exactly what you said in your last reply. if you want arena1 spawning on a specific spawn point then: 1. create a spawns database file with that single spawn point 2. create a profile with arena1 as the only base 2. set the spawns database file repeat for each arena
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if you put the Spawns Database file in the profile then it will work with the bases in that profile if you put the Spawns Database file in the config file instead then it will work for the bases in every profile
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hi, there is no option to prevent the base from being raided by players inside of the dome. you can allow damage from outside the area by setting Block Damage Outside Of The Dome To Bases Inside to false. other options include: Show Message For Block Damage Outside Of The Dome To Players Inside Block Damage Outside To Npcs When Not Allowed To Leave Dome Block Damage Outside Of The Dome To Npcs Inside Block Damage To Players From Player Turrets Deployed Outside Of The Dome Block Damage Outside Of The Dome To Players Inside Block Damage Inside From Npcs To Players Outside
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heya, it's possible. setting the position in the copypaste parameters is not valid though. that plugin doesn't accept this you can use the Spawns Database plugin to create your own custom spawn points there, save, and put the file under Spawns Database File "Spawns Database": { "Spawns Database File (Optional)": "skypoints1", "Prevent Building Until Base Spawns": true, "Ignore Safe Checks": fa;se, "Ignore Safe Checks In X Radius Only": 0.0, "Ignore Player Entities At Custom Spawn Locations": false, "Kill Sleeping Bags": true, "Map Prefabs For Buyable Teleport": [], "Time To Accept Buyable Teleport": 60.0 },
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Coming in 3.0.0: Upon popular request -- Dynamic support for adding your own custom difficulties with an easy to use command! I see this question often "Nightmare is difficult enough to create. Why would I want to create some abomination that's more difficult and is even more time consuming than a Nightmare base?" And I reply, "Because the players crave a challenge. But, how about something else entirely?" Be creative. Underwater Bases Use Water Settings in profiles, and set Chance For Underwater Bases To Spawn to 100 Ignore Land Level On Seabed should be false when using bases with foundations Ignore Land Level On Seabed should be true when using bases with no foundations (built out of floors and walls like submarines) Water Bases Use Water Settings in config, and set Chance For Underwater Bases To Spawn to 100 Set Spawn On The Surface Of Water to true Ignore Land Level On Seabed should be true Sky Bases Set Force All Bases To Spawn At Height Level (0 = Water) to 400 and all bases will spawn 400 meters up, or Alternatively, set Height Adjustment Applied To This Paste to 200 and all bases will spawn 200 meters off of the ground Set Foundations Immune To Damage When Forced Height Is Applied if desired Alternatively, set Foundations Immune To Damage if desired If using NPC they should be configured to spawn inside of the base if at all Underworld Bases Create your own prefab in RustEdit to use as a platform Add prefabs to this platform to be used as teleport positions Add said teleport prefabs to Map Prefabs For Buyable Teleport (this setting is for map prefabs added in RustEdit only) Use Spawns Database to create a spawn position for the base itself, and add this to Spawns Database File in the profile Floating Islands TBA
