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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    it lasts 1 wipe if the plugin isn't loaded during the wipe then it can't remove the titles when the server wipes /rb wipe will force it
  2. nivex

    Raidable Bases

    hi it will always spawn in a random box
  3. nivex

    Abandoned Bases

    np. I'll see about Raid Protection support in a future update then. I want to get this update out asap first
  4. nivex

    Abandoned Bases

    @Tomato_Jesus the plugin won't break with the Rust update. the plugin update will be soon though
  5. nivex

    Abandoned Bases

    it's planned but there's no way to currently do this. there are far too many issues to resolve before it can be implemented because the event can overlap other bases if players build too closely. those overlapped bases won't be raidable, but it is difficult to determine who should be ejected. in the next update there is a new option to prevent players from looting anything in the abandoned bases, and I will likely add a second Eject Enemies option to remove players when they step on a foundation unless I can find an elegant solution to eject them when they enter the dome instead. either way, it will serve the same purpose and be just as effective.
  6. nivex

    Raidable Bases

    I don't know why this happens I will try to fix it in the next update
  7. OnEntityTakeDamage is a non-bool hook so returning true would still cancel the method which would block the damage but will fix the conflict issue CanEntityTakeDamage would allow you to unsubscribe OnEntityTakeDamage to reduce hook times between the plugins and is a bool hook
  8. nivex

    Raidable Bases

    @laodu I will disable the brain to see if that fixes the issue
  9. nivex

    Abandoned Bases

    @Tomato_Jesus Do Not Destroy Base When Despawn Timer Expires Do Not Destroy Manually Converted Base When Despawn Timer Expires Conversions Before Destroying Base (fixed in next update) sar cancel - requires abandonedbases.convert and abandonedbases.convert.cancel - allows the user to cancel the event, optionally requiring it be looted and/or requiring a configured amount of time before the command can be used sar claim - requires abandonedbases.convert and abandonedbases.convert.claim - allows the user to cancel the event, take over the base and become the owner. optionally requires them to have looted the base first. this does not unlock key locks but will next update. those will prevent the base from despawning and will allow it to be converted again @Robert Stevens Abandoned Bases If you enable Abandoned Bases in the integration config, then bases that are labeled as Abandoned will not receive raid protection. quote from the Raid Protection plugin. otherwise no, abandoned bases does not look at how much protection the base has from that plugin. I don't see a reason to use both plugins, but if you want then I can add support for it anyway. mine works strictly on how long since the players of the base have been offline before it considers the base to be abandoned.
  10. nivex

    Raidable Bases

    hi @Blackbird that isn't possible Time To Wait Between Spawns will wait the configured time between spawns but this does not start when a base is raided. it starts after the first base has spawned. so if you configure 10 easy bases to spawn and set this to 60 then all 10 easy bases will take 600 seconds or 10 minutes to spawn. Maintained Events will keep a specific number of bases spawned at all times limited by Max Amount Allowed To Automatically Spawn Per Difficulty. Scheduled Events will spawn a specific number of bases on a schedule that is limited by Max Amount Allowed To Automatically Spawn Per Difficulty too. if this time elapses and this max limit has been reached then it will wait until a base despawns.
  11. can you change OnEntityTakeDamage to return true so it that does not conflict with other plugins such as TruePVE and NextGenPVE ?
  12. nivex

    Raidable Bases

    ty guys the command to do this for all profiles is: rb.config stability true|false - works for all profiles rb.config stability true|false "Easy Bases" - works for specific profile
  13. nivex

    Raidable Bases

    ty nashslash make sure convert pve to pvp is false too in the config
  14. hi, you can modify the Loot Amount Multiplier in the profiles but it's still recommended that you edit the loot tables (and anything else) to your servers specific needs
  15. nivex

    Raidable Bases

    hi glad to know that! you can search respawn at the bottom of the profiles, oxide/data/RaidableBases/Profiles/
  16. @Porky nice, thank you. you will need to configure a buyable event cost so that /buyraid will work. Custom Buy Raid Cost are below these settings too "Buyable Event Costs": { "Require Custom Costs": true, "Require Economics Costs": true, "Require Server Rewards Costs": true }, "Economics Buy Raid Costs (0 = disabled)": { "Easy": 0.0, "Medium": 0.0, "Hard": 0.0, "Expert": 0.0, "Nightmare": 0.0 }, "ServerRewards Buy Raid Costs (0 = disabled)": { "Easy": 0, "Medium": 0, "Hard": 0, "Expert": 0, "Nightmare": 0 },
  17. @Porky hi, sorry, I must have looked at your messages and forgotten about them. I extended the sale for you and lowered the bundled prices.
  18. nivex

    Abandoned Bases

    yep I am working on it for abandoned bases, raidable bases, and nteleportation
  19. nivex

    Raidable Bases

    hi, Use Grid Locations In Allowed Zone Manager Zones Only
  20. nivex

    Raidable Bases

    @Dr.D.Bugyep set it true
  21. hi thanks, you can use rb.config stability true|false
  22. nivex

    Raidable Bases

    hi, this is intended so the items can stack. though it doesn't check if the item can stack so I will add that I've made it optional in the next update too (Use Identical Skins For All Stackable Items, in config)
  23. nivex

    Raidable Bases

    @treasureisland1234 attach your config if you can't enter then you probably gave your raidablebases.banned perm
  24. nivex

    Raidable Bases

    @MeinRustthank you Mein @Commo if you're going to change it in the config then you should unload the plugin and delete the UI data file. this is because each players offsets are stored so changing config will apply to new offsets or unchanged offsets only. you can use the arrow to move each ui window too to make this easy oxide/data/RaidableBasesUI.json - be careful to not delete the wrong data file.
  25. hi, tier 3 does not include the bases from tier 1 or tier 2. each tier has its own unique bases. that is the only difference between each tier.
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