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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @V.O.I.D it won't cause the flyhack, and I can check the ownership still being lost. there is nothing that resets the owner in that order though.
  2. nivex

    Raidable Bases

    @V.O.I.D if Allow Teleport is false then it will eject them when they revive
  3. nivex

    Raidable Bases

    @0athbound did you get it sorted? I see you downloaded it the bundle is still available btw
  4. nivex

    Abandoned Bases

    2.0.7 released - Requires Rust update tugboats, locking the raid and ejecting enemies has been added. I had a lot of fun implementing these and hopefully you don't run into too many issues with them keep in mind that the eject setting does not work when you enter the dome/event. it works when you enter the base, loot or try to damage something. enjoy!
  5. nivex

    Raidable Bases

    2.7.4 released Requires Rust update lots of notes so please read them thoroughly and let me know if you have issues enjoy
  6. nivex

    Raidable Bases

    @m3dus4it's likely the zone is PVP, the damage is friendly fire or if you have another plugin conflicting
  7. nivex

    Raidable Bases

    that config won't spawn PVP for buyable events unless you type /buyraid 0 pvp
  8. nivex

    Raidable Bases

    hi, Spawns Database plugin from uMod after you save your spawn file you need to add it to Spawns Database File in the RaidableBases config, or in a profile if you want them to be used with specific bases
  9. nivex

    Raidable Bases

    @Zetti hi, normal is available in the free version only. so something or someone has installed it. perhaps an auto updater, Rust Server Manager, etc the plugin should be excluded from auto updates and installed manually by the server owner you will need to reinstall the package before reinstalling the plugin the plugin must be downloaded from this site. uMod is the free version
  10. nivex

    Raidable Bases

    yup this is included in the next update !
  11. nivex

    Raidable Bases

    @llama edit the language file and put the size in the messages
  12. nivex

    Raidable Bases

    @CsaszyKJ hi, you have set a minimum of 8 and maximum of 18 for easy bases and random amount is enabled. while testing it spawned between 8 to 18 npcs for each base which shows it is working fine. if you want more to spawn then you will have to increase the minimum "Amount Of Murderers To Spawn": 10, "Minimum Amount Of Murderers To Spawn": 4, "Spawn Random Amount Of Murderers": true, "Amount Of Scientists To Spawn": 8, "Minimum Amount Of Scientists To Spawn": 4, "Spawn Random Amount Of Scientists": true, i do not recommend using so many npcs. npcs from any plugin can impact server performance
  13. nivex

    Raidable Bases

    ah ok good information. details are important so thanks. can you DM that profile and your config then ill check it out later tonight
  14. nivex

    Raidable Bases

    @CsaszyKJ show me those settings
  15. nivex

    Raidable Bases

    @Dr.D.Bugya, you can clean them up. if you have a script that removes files then include those during your wipe
  16. nivex

    Abandoned Bases

    @Rust Adminyes this is being implemented and the boat will be able to move with the event too
  17. nivex

    Raidable Bases

    @CsaszyKJ hi, they can use /buyraid reset buyable cooldowns are not player lockouts: - buyable cooldowns are for private raids - player lockouts are for public raids there is no setting to do this with player lockouts. you can add commands to your store where they can buy resets for both there too. players should not be given access to these commands so it should be done from your ingame store rbe expire steamid buyable rbe expire steamid lockout
  18. nivex

    Raidable Bases

    I have added `Kill These Prefabs After Paste` in the next update which will be in the profiles. you will be able to add guntrap or any other entity to that list and it will kill it after the base pastes @Sjd6795 it's better if the copypaste dev added an option to prevent it from spawning though
  19. nivex

    Raidable Bases

    ty @aimacak @Sjd6795 npcs cannot move inside the base amount of bases is in the config. Max Maintained Events and/or Max Scheduled Events should equal the total amount of these numbers
  20. nivex

    Raidable Bases

    ty trap box there's some changes to skins in the next update so please read the update notes regarding this when I release it =p
  21. nivex

    Raidable Bases

    click on my name and on that page click the message button discord.gg/rZNpCyf is my discord I will try reloading to see if that causes the issue for me but I'm going to bed now @Raiven_007
  22. nivex

    Raidable Bases

    @Raiven_007 ya I am not sure why this happens yet. you can remove the bases by going to each and using /rbe kill_cleanup if you can DM me the server log when this happened that would be helpful to next update will include more logs so I can hopefully track this down. very unusual to not see the high walls despawn though. if the dome is killed then everything should be killed so i don't understand why that isn't happening.
  23. nivex

    Abandoned Bases

    @BadLandsill consider it but there is a log specifically for this in the next update that will go to oxide/logs/AbandonedBases/ if Log To File is enabled in the next update
  24. nivex

    Raidable Bases

    kk ill have to add it to the plugin
  25. nivex

    Raidable Bases

    not currently. it is planned what is the item shortname
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