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nivex

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Everything posted by nivex

  1. nivex

    Abandoned Bases

    @dylanstar12 heya, they must loot everything if you want TC required only then enable Only Cupboards Are Required To Cancel An Event this will allow them to destroy or fully loot the TC to complete the event too
  2. nivex

    Raidable Bases

    lol no problem
  3. nivex

    Raidable Bases

    @Shneid hi, your message posted 4 times lol that is bugged though you can fix it or wait for update line 6651 add: block.skinID = Options.Blocks.GetSkin(block, block.grade, block.skinID); block.UpdateSkin();
  4. nivex

    Raidable Bases

    @Delltus hi, you can do this already using Base Loot put those easy bases in a different profile and create a Base Loot table for them rb.config add "Easy Bases 2" delleasy1 delleasy2 delleasy3 0 0 = easy and you can have a profile for every base if you wanted
  5. nivex

    Raidable Bases

    @Gramadin hi, I responded to your ticket
  6. nivex

    Raidable Bases

    @Aussie4lifeyep @aimacakty
  7. nivex

    Raidable Bases

    @Aussie4life heya, thanks they will spawn without changing those settings. those settings should be changed back to default use the rbe debug command when you think it stopped working "Chance To Automatically Spawn Each Difficulty (-1 = ignore)": { "Use Cumulative Probability": true, "Easy": -1.0, "Medium": -1.0, "Hard": -1.0, "Expert": -1.0, "Nightmare": -1.0 },
  8. nivex

    Raidable Bases

    @V.O.I.D I keep trying to reproduce this and managed to reproduce it not showing the UI but was still able to deal damage. I fixed the UI bug and that might fix the other issue too. replace lines 12023 through 12067 in RaidableBases.cs plugin with this: private void OnPlayerSleepEnded(BasePlayer player) { player.Invoke(() => { if (player.IsDestroyed || !player.IsHuman()) { return; } if (PvpDelay.Remove(player.userID, out var ds) && ds.Timer != null && !ds.Timer.Destroyed) { ds.Timer.Callback.Invoke(); ds.Timer.Destroy(); } if (config.UI.Lockout.Enabled) { UI.UpdateUi(player, UiType.Lockout); } if (RaidableBase.Get(player.transform.position, 5f) is not RaidableBase raid) { return; } if (InRange2D(player.transform.position, raid.Location, raid.ProtectionRadius)) { raid.intruders.Remove(player.userID); raid.OnEnterRaid(player); } else if (!config.Settings.Management.AllowTeleport) { RaidableBase.RemovePlayer(player, raid.Location, raid.ProtectionRadius, raid.Type); } }, 0.015f); }
  9. nivex

    Raidable Bases

    nice!
  10. nivex

    Raidable Bases

    I kicked myself for flyhacking while on a ladder and I returned and everything continued to work properly so idk unless I can reproduce it
  11. nivex

    Raidable Bases

    > o.reload RaidableBases Unloaded plugin Raidable Bases v2.7.4 by nivex [RaidableBases] Allowed spawn points in 0 zones. [RaidableBases] Blocked spawn points in 1 zones. Loaded plugin Raidable Bases v2.7.4 by nivex > o.version Oxide.Rust Version: 2.0.6013 Oxide.Rust Branch: master ya 2.0.6013 compiles fine
  12. nivex

    Raidable Bases

    you need to update oxide or something. that error is not accurate
  13. nivex

    Raidable Bases

    @V.O.I.D it won't cause the flyhack, and I can check the ownership still being lost. there is nothing that resets the owner in that order though.
  14. nivex

    Raidable Bases

    @V.O.I.D if Allow Teleport is false then it will eject them when they revive
  15. nivex

    Raidable Bases

    @0athbound did you get it sorted? I see you downloaded it the bundle is still available btw
  16. nivex

    Abandoned Bases

    2.0.7 released - Requires Rust update tugboats, locking the raid and ejecting enemies has been added. I had a lot of fun implementing these and hopefully you don't run into too many issues with them keep in mind that the eject setting does not work when you enter the dome/event. it works when you enter the base, loot or try to damage something. enjoy!
  17. nivex

    Raidable Bases

    2.7.4 released Requires Rust update lots of notes so please read them thoroughly and let me know if you have issues enjoy
  18. nivex

    Raidable Bases

    @m3dus4it's likely the zone is PVP, the damage is friendly fire or if you have another plugin conflicting
  19. nivex

    Raidable Bases

    that config won't spawn PVP for buyable events unless you type /buyraid 0 pvp
  20. nivex

    Raidable Bases

    hi, Spawns Database plugin from uMod after you save your spawn file you need to add it to Spawns Database File in the RaidableBases config, or in a profile if you want them to be used with specific bases
  21. nivex

    Raidable Bases

    @Zetti hi, normal is available in the free version only. so something or someone has installed it. perhaps an auto updater, Rust Server Manager, etc the plugin should be excluded from auto updates and installed manually by the server owner you will need to reinstall the package before reinstalling the plugin the plugin must be downloaded from this site. uMod is the free version
  22. nivex

    Raidable Bases

    yup this is included in the next update !
  23. nivex

    Raidable Bases

    @llama edit the language file and put the size in the messages
  24. nivex

    Raidable Bases

    @CsaszyKJ hi, you have set a minimum of 8 and maximum of 18 for easy bases and random amount is enabled. while testing it spawned between 8 to 18 npcs for each base which shows it is working fine. if you want more to spawn then you will have to increase the minimum "Amount Of Murderers To Spawn": 10, "Minimum Amount Of Murderers To Spawn": 4, "Spawn Random Amount Of Murderers": true, "Amount Of Scientists To Spawn": 8, "Minimum Amount Of Scientists To Spawn": 4, "Spawn Random Amount Of Scientists": true, i do not recommend using so many npcs. npcs from any plugin can impact server performance
  25. nivex

    Raidable Bases

    ah ok good information. details are important so thanks. can you DM that profile and your config then ill check it out later tonight
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