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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    Amount Of Items To Spawn in the profiles, oxide/data/RaidableBases/Profiles/
  2. nivex

    Raidable Bases

    I gave you multiple answers what does it say when the plugin loads you need to show me what it says
  3. nivex

    Raidable Bases

    rbe debug command is there to help you with issues. most common reason is not enough players online. Minimum Required Players Online is under Maintained Events and Scheduled Events in the config make sure the plugin loads without any errors. make sure the copypaste files exist. you can check by typing rb.config list make sure you see the loot files being loaded after the plugin loads
  4. nivex

    Raidable Bases

    @Tomato_Jesus not yet, busy with other priorities. send me the config in DM and I'll check when I can
  5. nivex

    Raidable Bases

    @Yaruani I use the native method from the game to get the grid. whether it's from the game or my own code it will never be 100% accurate you can disable Prevent Players From Hogging Raids in the config
  6. nivex

    Raidable Bases

    no. GongJiLi should fix several issues 1. it should ignore entities not owned by a player 2. it should not modify rocket damage until explosion 3. fix exploit in OnEntityTakeDamage with GetActiveItem 4. damage is not scaled if the item is the last in the stack nice plugin but those issues are going to be difficult to fix unless he knows exactly how already. #1 sounds easy until you realize #2 has to be fixed for it to work for rockets. #3 seems very difficult since you can't use WeaponPrefab as that's often the prefab and not the entity itself (so the skinID will be 0 in this case) exploit: 1. configure skinid and attack power for rocket launcher 2. throw a grenade 3. equip the rocket launcher 4. wait for explosion 5. damage of grenade will be scaled by 300 { "skinid And attack power": { "1839729563": 300.0 } }
  7. nivex

    Radial Menu

    nteleportation allows characters a-z and 0-9 for sethome so passing underscore in the argument doesn't work (e.g: V3_2). I would change it, but it's been this way for over 4 years
  8. nivex

    Raidable Bases

    I had mine set to 0 when I used that plugin
  9. nivex

    Raidable Bases

    @Tomato_Jesus I'll check it out. was either raid purchased?
  10. nivex

    Raidable Bases

    oxide/data/RaidableBases.json file contains the both ladders and RIP =(
  11. nivex

    Raidable Bases

    you will never need to remove your config during an update you should always back it up though. sometimes files can become corrupt and will reset but this is very rare.
  12. nivex

    Raidable Bases

    2.7.3 released Despawn Dropped Loot Bags From Raid Boxes When Base Despawns - please enable this in ALL of your profiles if having despawn issues This requires the Rust update There's some very useful fixes and additions in this plugin update Such as this, found in the profiles: - Permission Required To Enter Players cannot buy an event they do not have permission for Players cannot enter an event they do not have permission for If no permission is assigned then all players may enter that event You can specify any permission from any plugin, or create your own here. Do not use groups. Assign the permission to a group if you need to use a group instead. This is useful so you can create profiles with specific bases that you require permission for. All other bases they can enter freely. You can create a new profile by using the command rb.config add "Secret Bases" SecretA SecretB SecretC 4 Where 4 is the difficulty Nightmare. You can then add permission to the file, or use any existing profile instead if you prefer that. Enjoy
  13. nivex

    Raidable Bases

    the despawn time appears when the despawn timer begins. there is up to a 30 second delay once the despawn timer begins if you enable Wait To Start Despawn Timer When Base Takes Damage From Player then it will not be shown until a player attacks the base if you set Minutes Until Despawn After Inactive to 0 then it will be permanently hidden
  14. nivex

    Raidable Bases

    yes. you can change stability with rb.config stability true|false
  15. nivex

    Raidable Bases

    I'll think about the silent option but on the fence about it I really dislike redundant options that further bloat the files There has to be a better way to implement it
  16. nivex

    Raidable Bases

    commands are added in next update
  17. nivex

    Abandoned Bases

    @m3dus4 hi, no, teleport is not optional. I will add this option and abandonedbases.teleport to bypass the option in the next update for you there's no option for server-wide pvp - you should unload the plugin and TruePVE during purge if you want this.
  18. nivex

    Abandoned Bases

    @SynNation sorry yes it is indeed 3/5/7 by default. you definitely should go over each config option though
  19. nivex

    Raidable Bases

    @Swedish Chef yes, per your request =p
  20. nivex

    Raidable Bases

    @Swedish Chef yea it will only work for that specific type of door I added your request in next update which you will need to enable Added `Force All Doors To Have Same Skin` (false)
  21. nivex

    Raidable Bases

    heya. I do believe you can use Preset Door Skins option for this.
  22. nivex

    Abandoned Bases

    @VSM the mechanic is in my Raidable Bases plugin. so I'm aware of how useful it is, and would like to implement it. but those aren't opinions, and won't be implemented until there is an elegant solution to those issues. it must not impact server performance, and it must be written efficiently with the least amount of code. something i'm not so great at doing, though I do have a very clear understanding of what works and what doesn't work. either way, it will not be viable until then. @SynNation yes, change the settings in the config. that time determines how long a player/team can be inactive before the base is considered abandoned.
  23. nivex

    Abandoned Bases

    as always, I am open to suggestions. I have taken suggestions and implemented them for the past 7 years. I build my plugins for the community given what you guys request them to do. so I have no problems considering an idea from all angles to see if its viable, or if its poorly thought out. the worst I can say is no.
  24. nivex

    Abandoned Bases

    yes you can change them I understand, and I've considered this but it is not a viable option. players often build far too close to others, and the dome can overlap their base when another base becomes abandoned. even though their base cannot be raided it still posses a few other problems 1. players do not build too close on every server - but it applies to the majority and this cannot be ignored 2. I would need to prevent the player from being kicked from his own home so that the raid can continue in the base that is abandoned 3. dynamic radius would need to be forced for this option to work which means I would have to remove dynamic radius as an option and force it to always be used instead. even then, it is not a guarantee if the abandoned base is a compound or built using elongated shapes. 4. even if I did manage to find a solution to the above then players could exploit this by freely harassing others anyway since that player would not be ejected from his own home. this would be minimal, but it cannot be ignored either ejecting enemies is not viable given the above. the only solution is to prevent enemies from looting containers or bags that drop from containers. this too presents its own issues 1. I can't prevent people from picking up individual items that are dropped on the ground. rust does not provide persistent information to make this viable. anytime an item is stacked onto another item the unique identifier will change. i'm not going to hook everything required as a workaround because it would be too costly on server performance 2. server owners will ask why the player is not ejected instead, and I will constantly have to repeat myself and hope they understand. if they're not happy then they'll have no choice but to accept it for what it is. 3. players can still annoy other players even if they can't loot by running around them or standing in areas so they can't get through them ultimately, this is something that should be enforced by the server owner regardless of how annoying it is. it's not a perfect plugin, and it is impossible for it to be. I will continue to improve it, but some things just cannot be handled in a way that everyone will agree with. the best way to handle this issue is to make these events PVP only and then the raiders can kill anyone trying to counter raid them.
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