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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @AdmFRP thanks, can you send me your config+profiles in DM please
  2. nivex

    eject player pvp bases

    heya. this hasn't changed afaik, but Bypass Lock Treasure To First Attacker For PVP Bases should be set to true if you are limiting how many people can enter a raid then that will cause the issue too. Max Amount Of Players Allowed To Enter Each Difficulty should be set to 0 for each
  3. nivex

    help)

    yes, as I said, sorry, there are many duplicate translations. I rushed trying to release this asap and missed several things use 2.8.5 until 2.8.7
  4. nivex

    Raidable Bases

    @AdmFRP how many points on the grid in 2.8.5 and 2.8.6 ?
  5. nivex

    help)

    sorry, there are many duplicate translations. I rushed trying to release this asap and missed several things
  6. nivex

    Raidable Bases

    I will release an update as soon as I fix all new issues. you can use 2.8.5 until 2.8.7 but it will not refund players properly as that broke in the Rust update
  7. nivex

    Raidable Bases

    @Andres S edit .cs and change on line 13861 to
  8. nivex

    Raidable Bases

    @AdmFRP ok. use rbe debug command
  9. nivex

    Raidable Bases

    @beetle edit: fixed in 2.8.7!
  10. nivex

    Raidable Bases

    @HunterZ I've tracked down the issue with the Paste spam on Carbon this occurs because Carbon supports 13 arguments and I'm trying to use 14 arguments I've asked Carbon if they can add support for the 14th argument
  11. nivex

    Raidable Bases

    @AdmFRP the Russian version is broken due to a duplicate translation. this prevents all profiles from loading, and no bases will spawn I will update it soon
  12. nivex

    Raidable Bases

    @HunterZ yes, on Carbon the protocol is null and on Oxide it is not. it is null checked, and a value is given when it is null. I am asking Carbon team if they can assist in fixing this. I believe you can safely ignore the error for now. the bases should still paste and function normally
  13. nivex

    Raidable Bases

    @HunterZ the protocol shouldn't be null since it is null checked. if it doesn't exist then it creates it var protocol = data["protocol"] == null ? new Dictionary<string, object>() : data["protocol"] as Dictionary<string, object>; which of my files has this issue?
  14. nivex

    error?

    Changed Status from Pending to Closed
  15. nivex

    error?

    ok no problem
  16. nivex

    Raidable Bases

    looks like a carbon issue. I will take a look to verify
  17. nivex

    Raidable Bases

    this is tied into the translation error that I gave you. if you fix that then it will fix this too.
  18. nivex

    Raidable Bases

    I don't know what you mean. It should not be possible for those to be missing from the json.
  19. nivex

    Raidable Bases

    yes sorry there is many duplicate translations I will update it soon :<
  20. nivex

    error?

    heya RaidOpenAppendedFormat is an issue with Oxide that will be resolved on your next server restart the error message is incomplete, so I don't know without seeing the full error. can you look in your server log?
  21. nivex

    help)

    damn sorry. edit .cs and change [JsonProperty(PropertyName = en ? "Delete Tree Radius When Spawning Base" : "Радиус удаления деревьев при появлении базы")] to [JsonProperty(PropertyName = en ? "Delete Tree Radius When Spawning Base" : "Удалить радиус дерева при создании базы")]
  22. nivex

    scientists

    no problem. hope to see the copypaste update soon with my changes
  23. nivex

    scientists

    it's hard to say what plugin it might be because the plugin isn't simply excluded by its name. it could be doing something unintentional still ya rb has it's own marker teleport. rbe kill_cleanup works because it looks for bases not owned by players. I can't just delete these bases from your server because that would include anything you (or another server) pasted in with copypaste. I still recommend my solution to unload the plugin before a few minutes before each scheduled restart. you can do this in your schedule, or with the Timed Execute plugin
  24. nivex

    scientists

    from what you've described it sounds like your issue most likely occurs during restarts. the easiest and best solution is to unload the plugin a few minutes before your scheduled server restarts. then the plugin can destroy everything before it restarts.
  25. nivex

    scientists

    hi, there are many reasons that this can happen. it's usually a missing libgdiplus library if using Linux. your host must install that if necessary. otherwise it's most likely another plugin interfering. https://codefling.com/plugins/raidable-bases?do=findComment&comment=49982 regardless, I aim to get CopyPaste updated so that this is no longer an issue. I'd be able to prevent the base from remaining after a server restart then. CopyPaste 4.1.38 is the most current, but does not contain the changes that I'm trying to get implemented. you can use /rbe kill_cleanup near those bases but it will destroy any active or inactive base within 100 meters (this will not destroy a players base)
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