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Everything posted by nivex
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heya. this hasn't changed afaik, but Bypass Lock Treasure To First Attacker For PVP Bases should be set to true if you are limiting how many people can enter a raid then that will cause the issue too. Max Amount Of Players Allowed To Enter Each Difficulty should be set to 0 for each
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Changed Status from Pending to Closed
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heya RaidOpenAppendedFormat is an issue with Oxide that will be resolved on your next server restart the error message is incomplete, so I don't know without seeing the full error. can you look in your server log?
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damn sorry. edit .cs and change [JsonProperty(PropertyName = en ? "Delete Tree Radius When Spawning Base" : "Радиус удаления деревьев при появлении базы")] to [JsonProperty(PropertyName = en ? "Delete Tree Radius When Spawning Base" : "Удалить радиус дерева при создании базы")]
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no problem. hope to see the copypaste update soon with my changes
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it's hard to say what plugin it might be because the plugin isn't simply excluded by its name. it could be doing something unintentional still ya rb has it's own marker teleport. rbe kill_cleanup works because it looks for bases not owned by players. I can't just delete these bases from your server because that would include anything you (or another server) pasted in with copypaste. I still recommend my solution to unload the plugin before a few minutes before each scheduled restart. you can do this in your schedule, or with the Timed Execute plugin
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from what you've described it sounds like your issue most likely occurs during restarts. the easiest and best solution is to unload the plugin a few minutes before your scheduled server restarts. then the plugin can destroy everything before it restarts.
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hi, there are many reasons that this can happen. it's usually a missing libgdiplus library if using Linux. your host must install that if necessary. otherwise it's most likely another plugin interfering. https://codefling.com/plugins/raidable-bases?do=findComment&comment=49982 regardless, I aim to get CopyPaste updated so that this is no longer an issue. I'd be able to prevent the base from remaining after a server restart then. CopyPaste 4.1.38 is the most current, but does not contain the changes that I'm trying to get implemented. you can use /rbe kill_cleanup near those bases but it will destroy any active or inactive base within 100 meters (this will not destroy a players base)