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nivex

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Everything posted by nivex

  1. nivex

    Turrets

    Changed Status from Pending to Closed
  2. nivex

    quarrys

    Changed Status from Pending to Closed
  3. nivex

    ItemPerk.cs intergration

    Changed Status from Pending to Closed
  4. nivex

    rbe despawn

    Changed Status from Pending to Closed
  5. nivex

    help

    Changed Status from Pending to Closed
  6. nivex

    Easy bases 1 loot

    Changed Status from Pending to Closed
  7. Changed Status from Pending to Closed Changed Fixed In to 3.0.2
  8. nivex

    Base Islands

    Changed Status from Pending to Closed
  9. nivex

    Bow Accuracy

    Changed Status from Pending to Closed
  10. nivex

    codelocks

    Changed Status from Pending to Closed
  11. Changed Status from Pending to Fixed Changed Fixed In to 3.0.2
  12. nivex

    Buy events

    Changed Status from Pending to Closed
  13. nivex

    help....

    Changed Status from Pending to Closed
  14. nivex

    Exception when spawning base

    Changed Status from Pending to Closed
  15. nivex

    Abandoned Bases

    @Dead Nasty hi, yes, revoke the abandonedbases.admindrawentity permission
  16. nivex

    Raidable Bases

    @laodu hi it's fixed next update @Dead Nasty hi, not an issue with RB. npc spawn is blocking too many entities and should be ignoring RB entities (ownerid 0 / skinid 14922524)
  17. nivex

    Exception when spawning base

    heya, that would be a copypaste issue you can use the fixed version here https://codefling.com/plugins/raidable-bases?page=143&tab=comments#findComment-64368
  18. nivex

    Raidable Bases

    @ChardaZAR @CsaszyKJ hi both of you. buyable/scheduled/maintained are all spawned by the same method (FindEventPosition) so that wouldn't be an issue I found two issues: 1. a bug where the flat terrain is a bit off in accuracy, so it is possible for this to cause your issue. this is likely what the majority of people are experiencing. 2. the provided bases were not copied properly or the height was not enough. this is equally as bad, bug or not. it is essential the base is copied properly, and the height be set correctly as well. foundations are 2.8 meters tall so you want at least 1.0 meter above ground when spawned. even with a height increase I had to recopy the base to fix it.
  19. nivex

    Raidable Bases

    @GOOZY heya. the latter. items must always be pooled from the loot tables first, and then each is picked at random if applicable, and lastly probability is rolled. then items move into containers at random, or to its designated container such as furnaces or lockers.
  20. nivex

    Raidable Bases

    @ChardaZAR @CsaszyKJ hi, DM me a base this happens with and I can look into it late tonight
  21. nivex

    Raidable Bases

    @PhatBlinkie sure enough, it was changed from StorageContainer to Fridge/ContainerIOEntity it'll be fixed in next update=]
  22. nivex

    traps and turrets

    ok great, thank you
  23. nivex

    traps and turrets

    so you will add some?
  24. nivex

    traps and turrets

    traps and turrets are highly efficient entities and are not an issue for CPU or RAM traps and turrets are very much necessary
  25. nivex

    traps and turrets

    heya, this pack could really use traps and turrets in the bases. most of them are free loot once you get beyond the initial outer defense. i am using the latest updated copypaste files.
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