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Christopher Allen

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  1. This is still not working. Even easy bases. I will have 2 that spawn outside configured but in game only like 40% of the easy bases that spawn will have 2 npcs. Some will have zero some will have 1.
  2. Ok thanks. I just found it weird that neither of these bases match any of the images from your tier 1,2,3 packages. We couldn't figure out if these were player bases.
  3. Christopher Allen

    not spawning

    Are you using the free version? If so you have to download copy paste pluggin and upload your own bases.
  4. Christopher Allen

    Weird mystery

    Hey, I know that I have another active thread up regarding incorrect npcs, but we have a really wild thing happening on our server. Our server has about 13 active players and I use raidable bases. I'm attaching screenshots of 2 random bases that were found on the same island as each other. They both have weird things like oil refineries burning and running with nothing in them at all. Not even wood. they look like something that would populate out of raidable bases. I unloaded the mod and all of the raidbases around the map vanished but these 2 didnt. No one on my serve has any idea where or who could have built them and they are super advanced building techniques and on the flat water just like your bases. I searched through the bases that come with the tier 2 package and don't see anything that matches them. I haven't uploaded my own copy paste bases either. They didn't despawn and all of the loot inside is locked and laid out very similar to a hard base. Are we straight up tripping? images attached:
  5. Yessir here it is: { "Difficulty (0 = easy, 1 = medium, 2 = hard, 3 = expert, 4 = nightmare)": 0, "Advanced Protection Radius": { "Buyable Events": 50.0, "Maintained Events": 50.0, "Manual Events": 50.0, "Scheduled Events": 50.0 }, "Advanced Setup Settings": { "Amount Of Entities To Spawn Per Batch": 5, "Amount Of Entities To Despawn Per Batch": 10, "Height Adjustment Applied To This Paste": 0.0, "Force All Bases To Spawn At Height Level (0 = Water)": -1.0, "Foundations Immune To Damage When Forced Height Is Applied": false, "Recalculate Spawn Position Before Paste": false, "Teleport Entities Underworld Before Despawning": false }, "Elevators": { "UI Enabled": true, "Anchor Min": "0.406 0.915", "Anchor Max": "0.59 0.949", "Panel Color": "#000000", "Panel Alpha": 0.0, "Required Access Level": 0, "Required Access Level Grants Permanent Use": false, "Required Keycard Skin ID": 2690554489, "Requires Building Permission": false, "Button Health": 1000.0, "Elevator Health": 600.0 }, "Entities Not Allowed To Be Picked Up": [ "generator.small", "generator.static", "autoturret_deployed" ], "Additional Bases For This Difficulty": { "raideasy1": [ { "Option": "autoheight", "Value": "false" }, { "Option": "height", "Value": "1.0" } ], "raideasy2": [ { "Option": "autoheight", "Value": "false" }, { "Option": "height", "Value": "1.0" } ], "raideasy3": [ { "Option": "autoheight", "Value": "false" }, { "Option": "height", "Value": "1.0" } ], "raideasy4": [ { "Option": "autoheight", "Value": "false" }, { "Option": "height", "Value": "1.0" } ], "raideasy5": [ { "Option": "autoheight", "Value": "false" }, { "Option": "height", "Value": "1.0" } ], "raideasy13": [ { "Option": "autoheight", "Value": "false" }, { "Option": "height", "Value": "1.0" } ], "raideasy14": [ { "Option": "autoheight", "Value": "false" }, { "Option": "height", "Value": "1.0" } ], "raideasy15": [ { "Option": "autoheight", "Value": "false" }, { "Option": "height", "Value": "1.0" } ], "raideasy16": [ { "Option": "autoheight", "Value": "false" }, { "Option": "height", "Value": "1.0" } ], "raideasy17": [ { "Option": "autoheight", "Value": "false" }, { "Option": "height", "Value": "1.0" } ] }, "Paste Options": [ { "Option": "autoheight", "Value": "false" }, { "Option": "height", "Value": "1.0" } ], "Arena Walls": { "Enabled": false, "Extra Stacks": 0, "Use Stone Walls": false, "Use Iced Walls": false, "Use Least Amount Of Walls": false, "Use UFO Walls": false, "Radius": 25.0 }, "NPC Levels": { "Level 2 - Final Death": false }, "NPCs": { "Weapon Accuracy (0 - 100)": { "AK47": 35.0, "Bolt Rifle": 35.0, "Compound Bow": 35.0, "Crossbow": 35.0, "Double Barrel Shotgun": 35.0, "Eoka": 35.0, "L96": 35.0, "LR300": 35.0, "M249": 35.0, "M39": 35.0, "M92": 35.0, "MP5": 35.0, "Nailgun": 35.0, "Pump Shotgun": 35.0, "Python": 35.0, "Revolver": 35.0, "Semi Auto Pistol": 35.0, "Semi Auto Rifle": 35.0, "Spas12": 35.0, "Speargun": 35.0, "SMG": 35.0, "Snowball Gun": 35.0, "Thompson": 35.0, "Waterpipe Shotgun": 35.0 }, "Damage Multipliers": { "Explosive Damage Multiplier": 1.0, "Gun Damage Multiplier": 1.0, "Melee Damage Multiplier": 1.0 }, "Spawn Inside Bases": { "Spawn On Floors": true, "Spawn On Beds": false, "Spawn On Rugs": false, "Spawn On Rugs With Skin Only": 1, "Bed Health Multiplier": 1.0, "Rug Health Multiplier": 1.0, "Spawn Murderers Outside": true, "Spawn Scientists Outside": true, "Minimum Inside (-1 = ignore)": 1, "Maximum Inside (-1 = ignore)": 2 }, "Murderer (Items)": { "Helm": [ "metal.facemask" ], "Torso": [ "metal.plate.torso" ], "Pants": [ "pants" ], "Gloves": [ "tactical.gloves" ], "Boots": [ "boots.frog" ], "Shirt": [ "tshirt" ], "Kilts": [ "roadsign.kilt" ], "Weapon": [ "machete" ] }, "Scientist (Items)": { "Helm": [], "Torso": [ "hazmatsuit_scientist_peacekeeper" ], "Pants": [], "Gloves": [], "Boots": [], "Shirt": [], "Kilts": [], "Weapon": [ "rifle.ak" ] }, "Murderer Kits": [ "murderer_kit_1", "murderer_kit_2" ], "Scientist Kits": [ "scientist_kit_1", "scientist_kit_2" ], "Murderer Items Dropped On Death": [ { "shortname": "ammo.pistol", "name": null, "amount": 30, "skin": 0, "amountMin": 6, "probability": 1.0, "stacksize": -1 } ], "Scientist Items Dropped On Death": [ { "shortname": "ammo.rifle", "name": null, "amount": 30, "skin": 0, "amountMin": 6, "probability": 1.0, "stacksize": -1 } ], "Spawn Alternate Default Scientist Loot": { "Prefab ID List": [ "cargo", "turret_any", "ch47_gunner", "excavator", "full_any", "heavy", "junkpile_pistol", "oilrig", "patrol", "peacekeeper", "roam", "roamtethered" ], "Enabled": false }, "Random Names": [], "Enabled": true, "Amount That Can Throw Weapons": 2, "Amount Of Murderers To Spawn": 0, "Minimum Amount Of Murderers To Spawn": 0, "Spawn Random Amount Of Murderers": false, "Amount Of Scientists To Spawn": 2, "Minimum Amount Of Scientists To Spawn": 2, "Spawn Random Amount Of Scientists": false, "Allow Npcs To Roofcamp": true, "Allow Npcs To Counter Raid": true, "Allow Npcs To Leave Dome When Attacking": false, "Allow Npcs To Shoot Players Outside Of The Dome": true, "Allow Npcs To Play Catch When Equipped With Explosives": false, "Aggression Range": 70.0, "Block Damage Outside To Npcs When Not Allowed To Leave Dome": false, "Block Damage Outside Of The Dome To Npcs Inside": false, "Despawn Inventory On Death": true, "Health For Murderers (100 min, 5000 max)": 150.0, "Health For Scientists (100 min, 5000 max)": 150.0, "Kill Underwater Npcs": true, "Kits Are Unique When Applicable": false, "Player Traps And Turrets Ignore Npcs": false, "Use Dangerous Treasures NPCs": false }, "Rewards": { "Custom Currency": { "Enabled": false, "Item Shortname": "scrap", "Item Name": null, "Amount": 0, "Skin": 0 }, "Economics Money": 0.0, "ServerRewards Points": 0, "SkillTree XP": 0.0, "Do Not Reward Buyable Events": false }, "Change Building Material Tier To": { "Wooden": false, "Stone": false, "Metal": false, "HQM": false }, "Change Door Type To": { "Wooden": false, "Metal": false, "HQM": false, "Include Garage Doors": false }, "Auto Turrets": { "Aim Cone": 5.0, "Minimum Damage Modifier": 1.0, "Maximum Damage Modifier": 1.0, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Remove Equipped Weapon": false, "Random Weapons To Equip When Unequipped": [ "rifle.ak" ] }, "Player Building Restrictions": { "Wooden": false, "Stone": false, "Metal": false, "HQM": false }, "Water Settings": { "Allow Bases To Float Above Water": false, "Chance For Underwater Bases To Spawn (0-100) (BETA - WORK IN PROGRESS)": 0.0, "Prevent Bases From Floating Above Water By Also Checking Surrounding Area": false, "Maximum Water Depth Level Used For Float Above Water Option": 1.0 }, "Spawns Database": { "Spawns Database File (Optional)": "none", "Ignore Safe Checks": false, "Ignore Safe Checks In X Radius Only": 0.0, "Ignore Player Entities At Custom Spawn Locations": false, "Kill Sleeping Bags": true }, "Profile Enabled": true, "Maximum Elevation Level": 2.5, "Allow Players To Use MLRS": true, "Add Code Lock To Unlocked Or KeyLocked Doors": true, "Add Code Lock To Tool Cupboards": true, "Add Code Lock To Boxes": true, "Add Code Lock To Lockers": true, "Close Open Doors With No Door Controller Installed": true, "Allow Duplicate Items": false, "Allow Players To Pickup Deployables": false, "Allow Players To Deploy A Cupboard": false, "Allow Players To Deploy Barricades": true, "Allow PVP": true, "Allow Friendly Fire (Teams)": true, "Minimum Amount Of Items To Spawn (0 = Use Max Value)": 0, "Amount Of Items To Spawn": 30, "Flame Turret Health": 300.0, "Block Plugins Which Prevent Item Durability Loss": true, "Block Damage Outside Of The Dome To Players Inside": false, "Block Damage Outside Of The Dome To Bases Inside": false, "Block Damage Inside From Npcs To Players Outside": false, "Building Blocks Are Immune To Damage": false, "Building Blocks Are Immune To Damage (Twig Only)": false, "Boxes Are Invulnerable": false, "Spawn Silently (No Notifcation, No Dome, No Map Marker)": false, "Divide Loot Into All Containers": true, "Drop Tool Cupboard Loot After Raid Is Completed": false, "Drop Container Loot X Seconds After It Is Looted": 60.0, "Drop Container Loot Applies Only To Boxes And Cupboards": true, "Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 5, "Enable CopyPaste Stability Option (USE AT YOUR OWN RISK - POTENTIAL SERVER CRASH)": false, "Empty All Containers Before Spawning Loot": true, "Eject Corpses From Enemy Raids (Advanced Users Only)": true, "Eject Corpses From PVE Instantly (Advanced Users Only)": false, "Eject Enemies From Purchased PVE Raids": true, "Eject Enemies From Purchased PVP Raids": false, "Eject Enemies From Locked PVE Raids": true, "Eject Enemies From Locked PVP Raids": false, "Explosion Damage Modifier (0-999)": 100.0, "Force All Boxes To Have Same Skin": true, "Ignore Containers That Spawn With Loot Already": false, "Loot Amount Multiplier": 1.0, "Loot Amount Multiplier (raidablebases.buyable.vip.pve)": 1.0, "Loot Amount Multiplier (raidablebases.buyable.vip.pvp)": 1.0, "Maximum Respawn Npc X Seconds After Death": 0.0, "Minimum Respawn Npc X Seconds After Death": 0.0, "No Item Input For Boxes And TC": true, "Penalize Players On Death In PVE (ZLevels)": false, "Penalize Players On Death In PVP (ZLevels)": false, "Require Cupboard Access To Loot": false, "Require Cupboard Access To Place Ladders": false, "Skip Treasure Loot And Use Loot In Base Only": false, "Force Time In Dome To (requires raidablebases.time)": -1, "Always Spawn Base Loot Table": true }
  6. Hey man, we are loving the mod so far. I purchased the tier 2 and full version and I'm having issues with the incorrect amount of NPC's spawning at bases. I have 6 bases that spawn maximum. 2 of them are mediums and 2 are easy that spawn. One of each have the correct amount of npcs, however the 2nd of each have 1 guard only. I'm not sure what's happening. -thanks
  7. Hey, I am unable to revoke permissions for the mod "note teleport". I can revoke other mods but this one will not revoke. I would like to be able to use my map markers without teleporting and only use them when performing my admin duties. How do I fix this?
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