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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @Hawkhill no, slots were not fully implemented and do not work yet change: to: even with this, slots will not be applied to other items in the same stack. you must use a stack plugin for that. that's not something I'll handle in RB
  2. nivex

    Raidable Bases

    @Dead Nasty heya, no, there is a VIP time, and a normal time for players only copypaste failed to spawn 100% of the base. you would see some error from that in your server console.
  3. nivex

    Raidable Bases

    @Hakkai hi, yes, the game has changed vending machines, and Empty All Containers Before Spawning Loot will not work with vending machines again until the next RB update. RB cannot remove loot from your copypaste files without that option. you can remove the loot from your copypaste files, or use my fix by adding to line 7838 in RaidableBases.cs file: TryEmptyContainer(vm); it will look like this when you add that: private void SetupVendingMachine(VendingMachine vm) { vms.Add(vm); TryEmptyContainer(vm); vm.dropsLoot = false; vm.SetFlag(BaseEntity.Flags.Reserved4, config.Settings.Management.AllowBroadcasting, false, true); vm.FullUpdate(); }
  4. @ROCKETBOT SERVERS by enabling them Require Custom Costs to true and Enabled to true for each custom scrap item.
  5. @ROCKETBOT SERVERS i did help you i gave you instructions and instructions are also in the zip archive follow them and it will work
  6. @ROCKETBOT SERVERS hi, the package is not installed. you only have the default loot table. if it were installed you would see every loot table. you did good changing the config, but you still need to install the package and THEN set the buyable costs unzip the archive copy the files to your server in the same respective folders edit the config for Buyable Event Costs reload the plugin
  7. @ROCKETBOT SERVERS heya, if you don't see loot tables being loaded with the plugin then the package is not fully installed if maintained events are not automatically spawning with at least 1 player connected then the package is not fully installed Buyable Event Costs need to be configured by you based on your servers economy. in short, install the package, then configure Buyable Event Costs in the config. if done correctly then bases will automatically spawn, and you will be able to buy them too.
  8. nivex

    Raidable Bases

    3.0.5 has been released to fix npcs not spawning with items. npcs will not show their icon in the players death screen. no idea why, and I don't care rn as this will not break anything
  9. nivex

    Raidable Bases

    3.0.4 has been released, enjoy Make sure to read the update notes very carefully This requires the Rust update to compile
  10. nivex

    Raidable Bases

    @Neon68 heya, your host needs to install the libgdiplus library on that system. (09:12:39) | Exception while calling NextTick callback (DllNotFoundException: libgdiplus.so.0 assembly
  11. nivex

    Raidable Bases

    @Russ hi, yep, using that command with turn stability on or off for every profile@Tnyrio22
  12. nivex

    Raidable Bases

    @xanta hi, reward options like this are in the profiles, oxide/data/RaidableBases/Profiles/ XP option works with many plugins - SkillTree, XPerience and XLevels. you can add any others yourself.
  13. nivex

    Raidable Bases

    @PhoenixAphaAlex heya, I answered this already but I don't see my post now. updates are released monthly with the Rust update. on line 2663 add: if (Brain.isStationary) raid.npcAmountInside--; on line 13804 add: if (brain.isStationary) raid.npcAmountInside--;
  14. nivex

    Raidable Bases

    @Hawkhill hi, it's a good idea. I will explore it, but I am not familiar. do you mean you want to set the slots per item in the loot tables?
  15. nivex

    Raidable Bases

    @Snak3hips hi, search the config for these Convert PVP to PVE and set to true Convert PVE to PVP and set to false Chance To Randomly Spawn PVP Bases and set to 0
  16. nivex

    Raidable Bases

    ok, I will separate it. it is logical then since the weapons are not raid boxes
  17. nivex

    Raidable Bases

    @WarisGG actually, Despawn Dropped Loot Bags From Raid Boxes When Base Despawns works with GunTrap, FogMachine and FlameTurret too so I will just extend it to include AutoTurret and SamSite. or I can create one more option specific for those (GunTrap, FogMachine FlameTurret, AutoTurret and SamSite) what do you prefer
  18. nivex

    Raidable Bases

    @WarisGG hi, turrets are not a raid box. I can add an option for it
  19. nivex

    Raidable Bases

    @WarisGG heya, bases despawn based off of your settings (oxide/config/RaidableBases.json and overrides are available in the profiles) "Minutes Until Despawn After Looting (min: 1)": 15, "Minutes Until Despawn After Looting Resets When Damaged": false, "Minutes Until Despawn After Inactive (0 = disabled)": 45, "Minutes Until Despawn After Inactive Resets When Damaged": true, "Wait To Start Despawn Timer When Base Takes Damage From Player": false, "Wait To Start Despawn Timer Until Npc Is Killed By Player": false, loot despawn times are not handled by RB. you can despawn them instantly (oxide/data/RaidableBases/Profiles/), but you cannot configure a time. that is entirely your servers convars and plugins "Despawn Dropped Loot Bags From Raid Boxes When Base Despawns": false, "Despawn Dropped Loot Bags From Npc When Base Despawns": false, if your bases always spawn in the same location then your config settings are too restrictive or you need a better map (oxide/config/RaidableBases.json) "Allow Raid Bases Inland": true, "Allow Raid Bases On Beaches": true, "Allow Raid Bases On Ice Sheets": false, "Allow Raid Bases On Roads": true, "Allow Raid Bases On Rivers": false, "Allow Raid Bases On Railroads": false, "Allow Raid Bases On Building Topology": true, "Allow Raid Bases On Monument Topology": false, "Allow Raid Bases In Biomes": { "Arctic": true, "Arid": true, "Temperate": true, "Tundra": true },
  20. nivex

    Raidable Bases

    @chrisfps you'll have to show me the error message from CopyPaste plugin when it happens
  21. nivex

    Raidable Bases

    @iwan hi, Cargo/Harbor/Etc npcs not taking damage is a misconfigured TruePVE. you should never enable defaultAllowDamage. the plugin allows damage to npcs by default. "anything can hurt npcs" in TruePVE config. @chrisfps hi, use my fixed version https://codefling.com/plugins/raidable-bases?page=143&tab=comments#findComment-64368
  22. nivex

    Raidable Bases

    @iwan hi, this is not a TruePVE plugin issue and you should not set that to true. that will allow many other damage on your server... wait for the RB update to fix it. @PhoenixAphaAlex hi, it will be fixed next update. thanks
  23. nivex

    Raidable Bases

    @etiv hi, it's in the profiles, oxide/data/RaidableBases/Profiles/
  24. nivex

    Raidable Bases

    @iwan heya, fixed in the next update.
  25. nivex

    Raidable Bases

    @iwan turrets on minis? what?

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