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Everything posted by nivex
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@Hakkai hi, yes, the game has changed vending machines, and Empty All Containers Before Spawning Loot will not work with vending machines again until the next RB update. RB cannot remove loot from your copypaste files without that option. you can remove the loot from your copypaste files, or use my fix by adding to line 7838 in RaidableBases.cs file: TryEmptyContainer(vm); it will look like this when you add that: private void SetupVendingMachine(VendingMachine vm) { vms.Add(vm); TryEmptyContainer(vm); vm.dropsLoot = false; vm.SetFlag(BaseEntity.Flags.Reserved4, config.Settings.Management.AllowBroadcasting, false, true); vm.FullUpdate(); }
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@ROCKETBOT SERVERS hi, the package is not installed. you only have the default loot table. if it were installed you would see every loot table. you did good changing the config, but you still need to install the package and THEN set the buyable costs unzip the archive copy the files to your server in the same respective folders edit the config for Buyable Event Costs reload the plugin
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@ROCKETBOT SERVERS heya, if you don't see loot tables being loaded with the plugin then the package is not fully installed if maintained events are not automatically spawning with at least 1 player connected then the package is not fully installed Buyable Event Costs need to be configured by you based on your servers economy. in short, install the package, then configure Buyable Event Costs in the config. if done correctly then bases will automatically spawn, and you will be able to buy them too.
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@WarisGG actually, Despawn Dropped Loot Bags From Raid Boxes When Base Despawns works with GunTrap, FogMachine and FlameTurret too so I will just extend it to include AutoTurret and SamSite. or I can create one more option specific for those (GunTrap, FogMachine FlameTurret, AutoTurret and SamSite) what do you prefer
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@WarisGG heya, bases despawn based off of your settings (oxide/config/RaidableBases.json and overrides are available in the profiles) "Minutes Until Despawn After Looting (min: 1)": 15, "Minutes Until Despawn After Looting Resets When Damaged": false, "Minutes Until Despawn After Inactive (0 = disabled)": 45, "Minutes Until Despawn After Inactive Resets When Damaged": true, "Wait To Start Despawn Timer When Base Takes Damage From Player": false, "Wait To Start Despawn Timer Until Npc Is Killed By Player": false, loot despawn times are not handled by RB. you can despawn them instantly (oxide/data/RaidableBases/Profiles/), but you cannot configure a time. that is entirely your servers convars and plugins "Despawn Dropped Loot Bags From Raid Boxes When Base Despawns": false, "Despawn Dropped Loot Bags From Npc When Base Despawns": false, if your bases always spawn in the same location then your config settings are too restrictive or you need a better map (oxide/config/RaidableBases.json) "Allow Raid Bases Inland": true, "Allow Raid Bases On Beaches": true, "Allow Raid Bases On Ice Sheets": false, "Allow Raid Bases On Roads": true, "Allow Raid Bases On Rivers": false, "Allow Raid Bases On Railroads": false, "Allow Raid Bases On Building Topology": true, "Allow Raid Bases On Monument Topology": false, "Allow Raid Bases In Biomes": { "Arctic": true, "Arid": true, "Temperate": true, "Tundra": true },
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@iwan hi, Cargo/Harbor/Etc npcs not taking damage is a misconfigured TruePVE. you should never enable defaultAllowDamage. the plugin allows damage to npcs by default. "anything can hurt npcs" in TruePVE config. @chrisfps hi, use my fixed version https://codefling.com/plugins/raidable-bases?page=143&tab=comments#findComment-64368