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nivex

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Everything posted by nivex

  1. nivex

    Base spawn in the ground

    heya, nah you don't want to change that value. then everything will be forced to that height instead. increase the height of that specific base instead you're better off recopying it though with the /copy command
  2. nivex

    Prefabs need update

    hi, thank you. can you can disable frontier in the profiles for now and use stone instead
  3. nivex

    Disappearance of TCs and chests

    Hi, you can DM a base. I won't be able to check until tomorrow night though none of your configuration options relate to your issue, but I can comment on it for you anyway: you have no priced configured for buyable events, so only 2 scheduled can spawn, and that is random between 2x nightmare, 2x easy, or 1x easy and 1x nightmare. players highly desire the ability to purchase their own raids. "Lock Treasure Max Inactive Time (Minutes)": 10.0, This should be 15 minimum "Require All Bases To Spawn Before Respawning An Existing Base": false, the same base will spawn more consistently with this option set to false. set to true if you do not want bases to repeat. "Traps And Turrets Ignore Users Using NOCLIP": true, this is a great option, but keep in mind this will make it extremely difficult to test turrets should you run into unrelated issues. "Show Remaining Loot When No Owner (PVE)": false, this should be set true, so players can see how much loot is left (on PVE) so that they do not waste their time with bases that were raided 90% and then abandoned
  4. nivex

    Disappearance of TCs and chests

    Hi, some loot is stacked when reduces the overall count shown in the status UI, but the actual amount is shown in the server console when the event has started. If containers (excluding TC) are disappearing, then it is an issue with the file itself which will cause the server to destroy it, another plugin that is destroying it, or it's clipped into the ground and RB is destroying it. There should be zero issues with TC disappearing in RB unless caused by a bad file or another plugin. you can disable Destroy Boxes Clipped Too Far Into Terrain to better help determine how this is happening.
  5. nivex

    Cant use buyraid

    heya please do not edit the code. the code does not block admins. only the message shown is different. there is a command created exclusively for cases like yours where someone has granted the banned permission /rb unban this command will revoke the permission from you, and tell you which group inherited it. if there is no message then you are not banned and will not receive a banned message. you must be an admin to use the unban command. players are not allowed to use it
  6. Changed Status from Pending to Closed
  7. ok great. you can remove your previous file attachment as it contains some information that should not be shared publicly feel free to DM it next time you have an issue
  8. nivex

    Raidable Bases

    @Andariel heya, the dome size is controlled by the radius from Advanced Protection Radius in the profiles, oxide/data/RaidableBases/
  9. heya, ok, just reply again if not.
  10. nivex

    raidable bases

    heya, set Convert PVE to PVP in the config file it is under Maintained, Scheduled and Buyable Events "Convert PVE To PVP": true, "Convert PVP To PVE": false,
  11. if wolves are the cause, then this command will fix the error by killing all wolves which includes the broken one that is causing the error spam. restarts are not needed
  12. hi, this is not caused by RB. those errors are from animal AI, such as wolves. you have a bad entity still in the budgeted update list that has not been properly removed by the game. budgeted updates should not cause any server crash either. your crash is likely a Unity crash. I might be able to help with a server (not oxide) log. these are generally located in the server's root folder as log.txt or latest.log. if you do not understand, then ask your host to help you locate it, or enable it. none of the below files are useful. only the server log is useful.
  13. nivex

    Raidable Bases

    @0g.Ghost.7373 I don't know. I did not intend them to be used at the same time.
  14. nivex

    NPC loot after death

    Changed Status from Pending to Closed
  15. nivex

    NPC loot after death

    very good. you're welcome!
  16. nivex

    NPC loot after death

    put this in the French language folder and reload the plugin oxide/lang/fr/RaidableBases.json RaidableBases.json
  17. nivex

    NPC loot after death

    it must be an issue with the French language file then
  18. nivex

    Raidable Bases

    @mikezexter hi, don't use the Preview build of Carbon, which is currently 2.2.134. it is not supported with 3.0.5 and will not compile. those errors are bogus too. no such code exists on those line numbers. 3.0.5 will compile only on the Production build 2.0.192.0
  19. nivex

    NPC loot after death

    hi, "Advanced Alerts UI" is for the Advanced Alerts plugin. Look at my screenshot again where it says "Status UI" those are the only reasons unless the base did not paste (in which case there would be no map marker on the game map), or some error in console (edit: looks like language file error) have him use the command to reset it. /rb resetui status
  20. nivex

    NPC loot after death

    yes, raidablebases.allow permission for admin/mod/staff only. it should not be given to players. it does not relate to the user interface. that permission is for the /rb tp, /rbe, /rbevent commands
  21. nivex

    NPC loot after death

    heya, is this a bad translation? if you can see the ui, then they can see it too. the only reason they would not be able to see the ui is if you disabled it in the config, or if the player manually moved it off of their screen.
  22. nivex

    NPC loot after death

    heya, that is prefab loot. npcs are a heavy scientist, so they will drop heavy scientist prefab loot. you can change this in the profiles, oxide/data/RaidableBases/Profiles/ here is an example to spawn only roaming scientist loot, which has fewer less powerful items "Spawn Alternate Default Scientist Loot": { "Prefab ID List": [ "roam" ], "Enabled": true, "Disable All Prefab Loot Spawns": false }, here is an example to spawn no prefab loot "Spawn Alternate Default Scientist Loot": { "Prefab ID List": [], "Enabled": true, "Disable All Prefab Loot Spawns": true }, you can have specific loot items dropped on death with these options, Murderer Items Dropped On Death, and Scientist Items Dropped On Death
  23. Changed Status from Pending to Closed
  24. hi, you're welcome
  25. nivex

    Abandoned Bases

    @IniqtyTV hi, I seriously doubt it as that plugin does not call the necessary PVE hooks, and does not have this plugin listed as supported in its tags or config. I cannot support other plugins when they do not implement the necessary PVE hook calls. they must implement their own individual support instead.
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