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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @cooing hi, there are identical keys in at least 1 of your data/copypaste files. keys need to be unique. search for "oldID": 1, and make it unique (so it does not repeat the same number more than once)
  2. nivex

    Raidable Bases

    @KingSizeKevin heya, that setting does work with explosive damage. including explosive ammo, c4, rockets, other explosives. melee weapons and heat damage. it works when you kill or destroy something too. it will not lock when in vanish or noclip. other restrictions may apply, such as when you have a lockout, are hogging raids, etc.
  3. nivex

    Raidable Bases

    @ChardaZAR heya, I don't move weapons to vending machines, and vending machines aren't used unless "vendingmachine" is added to "Additional Containers To Include As Boxes" are you confusing it with lockers? that would be Move Items Into Lockers.
  4. nivex

    Raidable Bases

    @0g.Ghost.7373 ya you can look at the base and type /rb it will draw the information on your screen
  5. nivex

    Raidable Bases

    hi, there's a command for it too @Hakkai rb.config stability true
  6. nivex

    Raidable Bases

    @Tnyrio22 heya, RB doesn't cause loot to float. that would be another plugin. what can float: 1. buildings - set stability to false and it will float when foundation wiped. set stability to true and it will crumble when foundation wiped. command: rb.config stability true 2. player deployables when Do Not Destroy Player Built Deployables is set true 3. samsites when Repairs Every X Minutes is above 0. set to 0 to disable.
  7. nivex

    Raidable Bases

    @Samael777 hi, just copy it from one to the other. rb.config stability true exists for that purpose anyway
  8. nivex

    Raidable Bases

    @Grumpy_old_man hi, it's the update for RustEdit which should apply when you restart your server you should delete the swinging vines, restart so it applies the RustEdit update, and then you'll be good to go.
  9. nivex

    Raidable Bases

    it looks like RustEdit has fixed the swinging vine issue in 1.0.54 even if you are using a procedural map you still need to update this extension if it is installed. it should update on a server restart. https://github.com/k1lly0u/Oxide.Ext.RustEdit
  10. nivex

    Raidable Bases

    @Yzt heya, see my post above where I answered this https://codefling.com/plugins/raidable-bases?page=150&tab=comments#findComment-67616 when the grid says it is loading and does not finish loading it is because your server FPS is unstable. it is most likely because of the new swinging vine trees. use this command to remove them.
  11. nivex

    Raidable Bases

    @nivex yes. it includes weapon racks.
  12. nivex

    Raidable Bases

    @MNfreakTim many servers run the command daily to avoid issues with it. you can use vineswingingreport command and run it when vines are above 3000. @Jermin8tor ok, I'll look into it. disable it for now if it's a problem.
  13. nivex

    Raidable Bases

    @Hakkai @MNfreakTim hi, if the grid doesn't load then the servers FPS is too low. that is a Rust issue with swinging vines not despawning. that will delete them, fix the server FPS, and grid will load. @Jermin8tor I can take a look at it. did you disable Divide Weapon Rack Loot When Enabled?
  14. nivex

    Raidable Bases

    @MortuusVivensX hi, that is in your language file
  15. nivex

    Raidable Bases

    @Jermin8tor Move Weapons Onto Weapon Racks Divide Weapon Rack Loot When Enabled heya, those are the two settings. will fix beehives, thanks @Dead Nasty you can go to Buyable Cooldown UI/Player Lockout UI in the config and disable it or you can set both "Hidden While Buyable Events UI Is Closed" to true which is what I do. @sim12345 yeah as dead nasty pointed out, lower the paste per batch to between 1 to 5. beyond that, the CopyPaste plugin needs to implement coroutines so it can yield longer between batches.
  16. nivex

    Abandoned Bases

    @chuck norris there is no ui for it. you won't be able to cancel another for that time. abandonedbases.convert.cancel.nocooldown permission will bypass this (and there is no cooldown during purge by default, Cooldown Between Cancel Ignored During Purge) I forgot, there is also this option. a delay before you can cancel: Seconds Until Event Can Be Canceled - noclip, vanish and abandonedbases.canbypass permission will bypass this option
  17. nivex

    Abandoned Bases

    @chuck norris hi, I can, but there is already a cooldown, Cooldown Between Cancel
  18. nivex

    Raidable Bases

    @Devil-Steph it's probably an issue with the French language file in oxide/lang/fr/RaidableBases.json replace it with this RaidableBases.json
  19. nivex

    Raidable Bases

    @PhatBlinkie maybe, but more likely that those trees just respawn given what you've said
  20. nivex

    Raidable Bases

    @SuperKitten hi, your timer is set to start once the base is attacked (or an npc is killed) by a player. it will not despawn until the timer starts and expires (or you reload/restart/manually despawn) no timer will be shown on the map until that happens. "Minutes Until Despawn After Looting (min: 1)": 5, "Minutes Until Despawn After Looting Resets When Damaged": true, "Minutes Until Despawn After Inactive (0 = disabled)": 30, "Minutes Until Despawn After Inactive Resets When Damaged": true, "Wait To Start Despawn Timer When Base Takes Damage From Player": true, "Wait To Start Despawn Timer Until Npc Is Killed By Player": true,
  21. nivex

    Raidable Bases

    @SuperKitten hi, this is not an issue that I'm aware of. send me the config.
  22. nivex

    Raidable Bases

    @RobJ hi, you can input your own costs and have them shown on the map marker when you click it
  23. nivex

    Raidable Bases

    @PhatBlinkie it is, just tried it. looks like one respawned in your screenshot before raid ended. "Eject Tree Radius When Spawning Base": 0.0, "Delete Tree Radius When Spawning Base": 0.0, "Respawn Deleted Trees When Despawning Base": true,
  24. nivex

    Raidable Bases

    @cooing hi, your host needs to install libgdiplus
  25. nivex

    Raidable Bases

    @Hawkhill ya, you can do that.

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