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nivex

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Everything posted by nivex

  1. nivex

    ItemPerk.cs intergration

    heya. glad you like my mod! sorry, but I've not had this question before unfortunately, I don't know much about that plugin but I have seen it working on some servers so I'm sure if you ask there then someone could help you
  2. nivex

    duda

    heya, yes. it works off of days, but you can use a fraction for hours if you really wanted to.
  3. nivex

    noSpawn Bases

    hi, yes, simply installing them to copypaste folder is not enough. they need to be in the profiles too. so add any new bases with the rb.config add command.
  4. nivex

    Raidable Bases

    @Hawkhill confirm it works, and I will add it for RB. .cs else if (e is FogMachine fm) { SetupFogMachine(fm); } change to else if (e is FogMachine fm) { SetupFogMachine(fm); } else if (e is Sprinkler sprinkler) { sprinkler.SetFuelType(WaterTypes.WaterItemDef, null); sprinkler.TurnOn(); }
  5. nivex

    Raidable Bases

    @Hawkhill hi, sorry, I don't really know. there's no special support for those. so if copypaste doesn't support them then I don't know that it'll work. you'll just have to try and find out
  6. Changed Status from Pending to Closed
  7. no problem, enjoy
  8. nivex

    Raidable Bases

    @Andariel hi you can disable Always Maintain Max Events and Scheduled Events in the config @Grumpy_old_man hi how are you trying to spawn them there? sky bases are the same as before, you use the height settings to spawn it in the sky
  9. hey, Sphere Colors is in the profiles. just set them back to 0
  10. Changed Status from Pending to Closed
  11. nivex

    Turrets not shooting anymore

    Block Damage To Players From Player Turrets Deployed Outside Of The Dome this looks bugged when set true, try setting it false I don't see any other issues unless it's conflicting with the Space plugin
  12. nivex

    Turrets not shooting anymore

    heya, I'm not able to reproduce this. they will ignore you in noclip, but walking up and ignoring you while you attack is not a config option. they will always attack. i'll take another look to see if I missed anything.
  13. nivex

    Bots running through walls

    Changed Status from Pending to Closed
  14. nivex

    Bots running through walls

    no problem, both issues are fixed next update
  15. heya, this is known and will be fixed in the next update. thanks
  16. nivex

    noSpawn Bases

    heya. if it is working on your old server then it will work if you copy it over properly to your new server. download from your old server to your computer, upload those files to the new server, and then reload the plugin manually adding is not ideal as you will be missing all of the settings from your above files, and your loot tables. that's why it should be copied over.
  17. nivex

    noSpawn Bases

    sorry, but I am going to sleep. please do not send really, it is quite simple: oxide/config/RaidableBases.json oxide/data/RaidableBases/ you need to copy these files and folders from your other installation over to your new server so that it can work with your copypaste files that you copied over already. then reload the plugin, and that is all you need to do. if you've done it correctly then it will show in rb.config list and everything will work exactly as it did on the old server
  18. nivex

    noSpawn Bases

    hi. no, all files are created by default when they dont exist. it means the files are not where they belong restart isn't needed. just a reload when the rb.config list command shows the raideasy1 raidmed1 etc files then it's installed
  19. nivex

    noSpawn Bases

    hi, it just means it was not copied where it should be either that or you need to reload the plugin if you havent
  20. nivex

    noSpawn Bases

    well you still need to copy the files over to the new server. those are default profiles.
  21. nivex

    noSpawn Bases

    hi, sure np oxide/data/copypaste folder needs to be all.lowercase use the command to validate the profiles rb.config list
  22. nivex

    Raidable Bases

    @Deicide hi, same response, that's caused by an outdated copypaste file. rust has changed horses to the new horse. you can remove the existing horse, or update it to the new prefab. oxide/data/copypaste/ change: assets/rust.ai/nextai/testridablehorse.prefab to: assets/content/vehicles/horse/ridablehorse2.prefab
  23. nivex

    Raidable Bases

    @miniMe_rust thanks, that's good info, and it makes sense why they can walk through in those conditions. i'll see what i can do @Hakkai hi, that's caused by an outdated copypaste file. rust has changed horses to the new horse. you can remove the existing horse, or update it to the new prefab. oxide/data/copypaste/perfecttower.json change: assets/rust.ai/nextai/testridablehorse.prefab to: assets/content/vehicles/horse/ridablehorse2.prefab @Vasilyi Yrupin hi, this is fixed in the next update, in .cs change: s to: if (!Has(entity) && !raid.BuiltList.Contains(entity))
  24. nivex

    Raidable Bases

    @miniMe_rust very strange that the debris spawned after death would have anything to do with physics before death. please let me know if it happens again. I think it is coincidence
  25. nivex

    Raidable Bases

    @miniMe_rust heya, what you're explaining is how it should work. if you disable Divide Rewards Among All Raiders then everyone should get the total reward, not a divided amount. Only Award Owner Of Raid will grant the reward to a single player, the owner, but this is not fair as no one else will get the ladder reward. I don't see a reason for that, so I'll make sure they get the ladder reward next update if that's enabled. you will need to disable Not The Owner under Event Messages or it will tell them they didn't get a reward because they're not the owner.
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