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Everything posted by nivex
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@KingSizeKevin heya, that setting does work with explosive damage. including explosive ammo, c4, rockets, other explosives. melee weapons and heat damage. it works when you kill or destroy something too. it will not lock when in vanish or noclip. other restrictions may apply, such as when you have a lockout, are hogging raids, etc.
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@Tnyrio22 heya, RB doesn't cause loot to float. that would be another plugin. what can float: 1. buildings - set stability to false and it will float when foundation wiped. set stability to true and it will crumble when foundation wiped. command: rb.config stability true 2. player deployables when Do Not Destroy Player Built Deployables is set true 3. samsites when Repairs Every X Minutes is above 0. set to 0 to disable.
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@Yzt heya, see my post above where I answered this https://codefling.com/plugins/raidable-bases?page=150&tab=comments#findComment-67616 when the grid says it is loading and does not finish loading it is because your server FPS is unstable. it is most likely because of the new swinging vine trees. use this command to remove them.
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@Jermin8tor Move Weapons Onto Weapon Racks Divide Weapon Rack Loot When Enabled heya, those are the two settings. will fix beehives, thanks @Dead Nasty you can go to Buyable Cooldown UI/Player Lockout UI in the config and disable it or you can set both "Hidden While Buyable Events UI Is Closed" to true which is what I do. @sim12345 yeah as dead nasty pointed out, lower the paste per batch to between 1 to 5. beyond that, the CopyPaste plugin needs to implement coroutines so it can yield longer between batches.
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@chuck norris there is no ui for it. you won't be able to cancel another for that time. abandonedbases.convert.cancel.nocooldown permission will bypass this (and there is no cooldown during purge by default, Cooldown Between Cancel Ignored During Purge) I forgot, there is also this option. a delay before you can cancel: Seconds Until Event Can Be Canceled - noclip, vanish and abandonedbases.canbypass permission will bypass this option
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- 634 comments
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@SuperKitten hi, your timer is set to start once the base is attacked (or an npc is killed) by a player. it will not despawn until the timer starts and expires (or you reload/restart/manually despawn) no timer will be shown on the map until that happens. "Minutes Until Despawn After Looting (min: 1)": 5, "Minutes Until Despawn After Looting Resets When Damaged": true, "Minutes Until Despawn After Inactive (0 = disabled)": 30, "Minutes Until Despawn After Inactive Resets When Damaged": true, "Wait To Start Despawn Timer When Base Takes Damage From Player": true, "Wait To Start Despawn Timer Until Npc Is Killed By Player": true,