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nivex

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Everything posted by nivex

  1. nivex

    help....

    no problem, enjoy
  2. nivex

    help....

    "Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 1.0, hi, this needs to be set to 100 if you want it to be PVP. this will override Convert PVE to PVP too there is no issue with damage to the base or npcs though.
  3. nivex

    UNABLE TO CONFIGURE

    Changed Status from Pending to Closed
  4. nivex

    rb.reloadconfig broken

    Changed Status from Pending to Closed
  5. nivex

    rb.reloadconfig broken

    looks like this is caused by a copypaste bug. I have a fix for copypaste plugin here: https://codefling.com/plugins/raidable-bases?page=143&tab=comments#findComment-64368
  6. nivex

    Raidable Bases

    @Deadpool yes, cannot reload config with a paste issue the fix for copypaste plugin should fix that
  7. nivex

    Raidable Bases

    CopyPaste.cs here's a fix for copypaste plugin @Deadpool
  8. nivex

    Raidable Bases

    @Dead Nasty ok thank you
  9. nivex

    Raidable Bases

    @WarisGG hi you have some issue with your language file @Donald Varino hi, restore a backup. I do not reset the config under any circumstances
  10. nivex

    rb.reloadconfig broken

    hi, that is normal. you have to wait until its not on cooldown
  11. Changed Status from Pending to Closed
  12. no problem..enjoy
  13. nah, I do not use any third party plugins for that. you can add loot to Murderer Items Dropped On Death or Scientist Items Dropped On Death though
  14. nivex

    Raidable Bases

    @Hawkhill what chair? I tested it on a chair and worked fine
  15. nivex

    Raidable Bases

    @Acholon46 the plugin in the zip archive goes into the plugin folder on your server zip archive: /Plugin (English)/RaidableBases.cs your server: /oxide/plugins/
  16. hi, that is prefab loot spawned by the game. all npcs are heavy scientists so they drop heavy scientist loot. set Disable All Prefab Loot Spawns to true in the profiles and it won't spawn any of that prefab loot.
  17. nivex

    Raidable Bases

    @Acholon46 just update it when the Rust update comes out
  18. nivex

    Raidable Bases

    @Hawkhill Add torchholder.deployed to Empty All Containers (Exclusions) and it won't remove the torch from the torch holder's container. this is in the profiles next to Empty All Containers here's a (near) complete list of entities you can add to that:
  19. nivex

    Raidable Bases

    @Hawkhill heya, Spooky Speaker was changed to an IO entity so it needs to be fixed I don't know why torches are removed. I'll check it out set Ignore If Skinned Already to true under Deployables if you want to use skins from your copypaste file. yep added sprinklers, set Sprinkler Requires A Power Source to false in config
  20. nivex

    Raidable Bases

    @ChardaZAR heya, there is no ui. they need to know the filenames and specify them in /buyraid
  21. nivex

    Raidable Bases

    3.0.2 has been released with many bug fixes and improvements! Enjoy This requires the Rust update to compile
  22. nivex

    Buy events

    hi, Max Buyable Events is how many can be purchased at any given time. there is no limit per player. you would have to use buyable cooldowns to limit that, and that does not give a cooldown to admins by default np
  23. Changed Status from Pending to Closed
  24. good. hopefully no more prefabs change for a while
  25. Changed Status from Pending to Closed Changed Fixed In to Next Version
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