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Everything posted by nivex
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hi, you're welcome. that is what it means with the exception that you need to remove StaticSamSitesIgnorePlayers flag for launch site to fire at players.
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secondly, in regards to your samsite rules. they were invalid, and replaced with flags. PlayerSamSitesIgnorePlayers will block targeting (and damage) from player-owned samsites to players/vehicles. StaticSamSitesIgnorePlayers will block targeting (and damage) from non-player samsites to players/vehicles. this includes the Launch Site, which you should remove if you want samsites at the Launch Site to kill players.
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heya maxalt none of this is required. RB has its own configuration, and requires zero changes to your TruePVE config. if damage is not working properly in RB, then you have a misconfigured profile (oxide/data/RaidableBases/Profiles), or another plugin is breaking it. i've fixed your invalid TruePVE config. do not modify it for RB. TruePVE.json
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you're welcome
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yes, you can leave it false. it functions with Easy/Medium/Hard/Expert/Nightmare Raids Can Spawn On, so that if Nightmare is disabled on Thursday then other difficulties can pickup those additional spawns instead.
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hi, validate with the command: rb.config list protection radius is configured way too high. this will not work properly on land water settings is not allowed and is not configured. example "Water Settings": { "Allow Bases To Float Above Water": true, "Chance For Underwater Bases To Spawn (0-100) (BETA - WORK IN PROGRESS)": 100.0, "Spawn On The Surface Of Water": true, "Ignore Land Level On Seabed": true, "Prevent Bases From Floating Above Water By Also Checking Surrounding Area": false, "Maximum Water Depth Level Used For Float Above Water Option": 1.0, "Minimum Water Depth Level Used For Seabed Option": -20.0, "Maximum Water Depth Level Used For Seabed Option": -35.0, "Torpedo Damage Multiplier (Min)": 5.0, "Torpedo Damage Multiplier (Max)": 5.0 },
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- 599 comments
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- #rust
- #rust plugin
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"Bypass Lock Treasure To First Attacker For PVE Bases": true, hi, no events are going to lock with this enabled. set it to false. "Enable X Hours After Wipe" is not where you define that this is, but you should set an amount for Easy/Nightmare: "Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)": { "Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week": false, "Easy": 0, "Medium": -1, "Hard": -1, "Expert": -1, "Nightmare": 0 },
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hi, just noticed you have an invalid shortname. so 20% would have no weapon. rifle.m249 should be lmg.m249
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heya, all of the turrets all spawn with a weapon. so you have something removing the weapons, or preventing them from being added
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hi, no rules or flags are required with TruePVE, and RB will override them anyway. RB tells TruePVE what to do. there are no such issues. here are the only reasons that this can happen: server.pve convar is not set to false it's caused by another plugin Building Block Are Immune To Damage in your profiles, which is FALSE by default already Advanced Protection Radius is set too low in your profiles, the default is 50 radius and is not going to cause an issue unless you're using an enormous base.
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heya, no, this is fine. something else would have to be interfering, or there is an issue with the copypaste file. if you attach the file then I can look at it.
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hi, sure. attach your config and that profile
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@0g.Ghost.7373 ah ya. not sure about the Mac version. there should be some equivalent then :< @thegdog you want the points on the grid or the points from the spawns database files, and why? @darka80 hi, this is a Vanilla issue and Facepunch is aware of it. explosives do not go through the garage door. it sticks to the door and becomes invisible. it will still detonate and do damage. you will see the explosion, but you might not hear the timer or the explosion. there was one report of the explosive becoming a dud, but this is unfounded and the user likely did not pay enough attention.
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@0g.Ghost.7373 no wont help. and if it shows the same error as before then you still have oldID duplicates. you'll have to show me what it says. the error message tells you exactly what key it is. your first message said the key was 1, and it could be any key you just have to look at the error. if it keeps saying 1 then you haven't removed them all. you should just fix them. its very easy to search and replace with notepad++
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no rules are needed. rb tells truepve what to do.
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hi, the only reasons this would be are 1. server.pve is not false 2. building blocks are immune to damage option in the profiles. this is false by default 3. another plugin is blocking it it is almost always #1
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heya, there is an issue with a language file I think. likely the French language file. try this one RaidableBases.json
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