Jump to content

nivex

Creator
  • Posts

    5,657
  • Joined

  • Last visited

  • Days Won

    194

Everything posted by nivex

  1. doesn't look like you have anything configured
  2. nivex

    Putting in the base

    what?
  3. nivex

    buyraid

    sure np 2. config option: "Lock Raid To Buyer And Friends": true, proflie option: "Eject Enemies From Purchased PVE Raids": true, profile option: "Eject Enemies From Purchased PVP Raids": false, 3. this should be set true: "Allow Players To Buy PVP Raids": true, you can specify PVE to PVP: "Convert PVE To PVP": false, or PVP to PVE: "Convert PVP To PVE": true,
  4. hi, post ALL messages shown when the plugin loads and wait for the grid to load as well
  5. nivex

    buyraid

    1. there is no option for this other than Spawn X Distance From Buyer this shouldn't be set below 1000. it will try 1000 first then try again with the 5000 until it finally finds a position. it will eventually be rewritten to work better but this is no easy task or i wouldve done it long ago 2. this is controlled under Buyable Events to lock to the buyer in the config, and eject settings for purchased bases are in the profiles 3. this is not optional. you need to configure it under Buyable Events in the config
  6. hi, no, as doing this would require a UI update and I don't know enough to do it just yet
  7. that was very entertaining. well done
  8. nivex

    Raidable Bases

    @McCoy84@Swedish Chef boxes have always despawned after being fully looted and i have no plans to change this. this shouldn't be confused with Drop Container Loot X Seconds After It Is Looted either @Emigoenable it in the config under ui settings
  9. nivex

    Raidable Bases

    @dIMjIMzone manager would need to bypass any flags by using the EventTerritory API to allow exceptions for raidable bases
  10. nivex

    Abandoned Bases

    @KingSizeKevinthat would be a bug. i will check it when i can. very busy irl atm
  11. nivex

    Raidable Bases

    @bobbybaker82 if (position == Vector3.zero) { return null; } Vector3.zero is 0,0,0 and this plugin does not spawn npcs there. thats where the server sends entities to be destroyed. so you have another plugin interfering. as for code locks, those will be destroyed in next update during server shutdown
  12. nivex

    Abandoned Bases

    alright thanks @Pupsik@Neighigh I'll have to determine how I want to handle this as it's not intended lol
  13. nivex

    Bases dome gone, base remained.

    heya. are you running linux? if so, sounds like you need to install libgdiplus on the machine. otherwise i would need the errors from the server log
  14. nivex

    Ettienne

    hi, you can find these settings in the profiles. just like anything else, if it's not in the config then it's in the profiles. this allows everything to be configured per difficulty. oxide/data/RaidableBases/Profiles/
  15. nivex

    Raidable Bases

    we'll see. I'm going to try reimplementing it differently first
  16. nivex

    Raidable Bases

    @Swedish ChefI will likely remove it since I see no reason why it should be an issue in the first place. if I can't fix it then it should be removed
  17. nivex

    Raidable Bases

    @Emigodepends how you have rb configured for the zones in Allowed Zone Manager Zones other than that idk how that is possible that it just randomly breaks.
  18. nivex

    german lang

    hey. you will need to translate it yourself. if you want to share the file afterwards then i can include it in the zip file
  19. nivex

    to many code locks

    no, copypaste should not be handling this. that's just wrong.
  20. nivex

    Raidable Bases

    @Deadpoolfixed in next update ty @Carvenoroh, you need to install libgdiplus. this will fix your issues. the install command is: sudo apt-get install -y libgdiplus
  21. nivex

    Raidable Bases

    can you post the error you had?
  22. nivex

    to many code locks

    that's unfortunate. anything else needs to be destroyed??
  23. nivex

    to many code locks

    ah good find. i will go ahead and have the codelocks destroyed, too
  24. nivex

    Bases Despawning Too Soon

    another note, this can happen if another plugin is destroying the GameObject used by Raidable Bases. unlikely, but possible
  25. nivex

    Bases Despawning Too Soon

    now that I think about it, it probably is a game bug. there is absolutely an issue where entities return null when they're not. i believe I have a workaround for that, so hopefully that addresses this, too and it's simple really, use (object)entity == null instead of entity == null for the null checks.
2.1m

Downloads

Total number of downloads.

10k

Customers

Total customers served.

145.4k

Files Sold

Total number of files sold.

3.1m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.