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nivex

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Everything posted by nivex

  1. nivex

    buy raid

    hm well I could make it optional to use a permission, and disable it by default
  2. nivex

    FIX PLEASE

    I mean to uninstall everything except Raidable Bases and CopyPaste
  3. nivex

    Abandoned Bases

    As stated in Discord, I may add the option in the future
  4. nivex

    buy raid

    it has never required a permission, and adding a permission at this stage of the plugin would only serve to severely confuse those who have been using it without a permission
  5. nivex

    FIX PLEASE

    best bet is to use only raidable bases and copypaste to make sure its another plugin causing the issue, or your config
  6. nivex

    Raidable Bases

    @Covfefe post #1 - i'll look into it to make sure this is not happening Use Cumulative Probability - in laymen terms you want the total probability of all 5 to equal 100%, and each should be the specific amount from 100% that you want to allow. so for example you could put 40.0 for easy, 30.0 for medium, 15.0 for hard, 10.0 for expert and 5.0 for nightmare post #2 - this works. if it's not showing for you then it's because you're using a cheat (vanish, noclip, anything within past 30 seconds, god, or godmode plugin). i've changed it in 2.4.3 to allow cheating if you have permission raidablebases.canbypass post #3 - known issue - trying to fix this. it's what all of the position issues are from. disabling walls will not fix it as the center is still wrong
  7. oops sorry I forgot to respond to this. I will note this for later ty for the suggestion
  8. nivex

    Zone/base overlap

    heya thanks for reporting this. it is fixed in the next update
  9. nivex

    FIX PLEASE

    heya. well if the npcs are spawning naked then a plugin is stripping them
  10. Changed Status from Pending to Closed
  11. nice glad its sorted out!
  12. nivex

    Raidable Bases

    thanks, fixed in next update @bobbybaker82 @MNfreakTimthanks, disabling that option should fix it as suggested @Covfefesorry this is a known issue that I'm trying to fix. Scheduled Events spawns bases based on a schedule, whereas Maintained Events tries to make sure that the specified number of bases are always spawned
  13. hi, this is a known issue and will be fixed in the next update
  14. nivex

    Raidable Bases

    @beetle@Adam Lewis@chuck norris@MNfreakTimthese issues will be fixed in the next update. I suspect they're all related to the same issue regarding placement of the arena walls. as for grid spawn points on your map (not custom spawn points) this is due to your maps design. i could make an option to avoid spawning on the coast but this would cause extreme issues on most maps because they have terrible terrain. when i write the coroutine to find spawn points i will set priority for inland spawn points as an elegant solution to this issue
  15. ya this is the issue that i just mentioned. hoping to fix it soon. seems rather difficult but i will be simplifying it to avoid over-complicating it
  16. nivex

    loots changed

    Changed Status from Pending to Closed
  17. i believe the issue is related to the same issue causing walls to not spawn in the proper place at times
  18. nivex

    Raidable Bases

    @GamingHQok, will add this to the free version as well. thanks @MNfreakTimdisable Enable Stability Foundation Wipe in your profiles and this should fix the issue until 2.4.3 is released
  19. nivex

    Loot issue with nightmare

    this will only happen when there's an error. check the server console to see what the issue is. you want it to say that it loaded the Nightmare loot table, too, in addition to the Base Loot table. it has some 200 items in it
  20. thanks guys ill have this fixed in next update
  21. nivex

    Counter raid?

    "Lock Treasure To First Attacker": true, "Bypass Lock Treasure To First Attacker For PVE Bases": false, "Bypass Lock Treasure To First Attacker For PVP Bases": false, these settings in the config file control the locking
  22. nivex

    Counter raid?

    heya! you can change your Eject Enemy settings in the other profiles to false in order allow this
  23. nivex

    Raidable Bases

    the plugin is told to kill them but because it kills the door or box first it is not killing the child entities for some reason. it's not just entities from the plugin that go there, either. this is where native Rust puts the entities as well, to be destroyed, or when they're orphaned
  24. hey thanks. ill take a look at my changes and see if i can figure this out. in the mean time try to get a screenshot if it happens again
  25. nivex

    Raidable Bases

    thank you guys for the info, this helps a ton when its so informative! @MNfreakTim@Lawnmorr@Rust Admin @Swedish Chef@Rust Adminthe codelock issue is already fixed in 2.4.2 but it will only apply towards new bases. existing codelocks will not be removed. not really an issue for servers that wiped though. search lights shouldn't be an issue as the plugin should kill them before it kills any building blocks. i suppose checking for children entities and killing them before their parent entity would be a permanent fix to this issue. i will investigate that after the performance issue is solved. i believe it's a loop
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