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Everything posted by nivex
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Changed Status from Pending to Closed
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I'm not sure that I will allow this. There was an exploit where players would extend the foundation beyond the dome and exploit it somehow but I don't recall the details of what exactly the exploit allowed at that point
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ill look into this
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Base shows looted without TC being looted or destoyed
nivex replied to World_Gamerz's Support Request in Support
credit for what? what message, exactly? players will only ever have a notification if they participated. it does not matter if they log off before the raid is completed. it only matters how long they were offline. by default that is 20 minutes (Lock Treasure Max Inactive Time (Minutes)) before they do not receive anything. it is not fair that someone disconnects and doesn't receive anything for their efforts especially when their client may have crashed, or they had to suddenly leave this of course does not apply if they die and disconnect or die while disconnected as the game destroys their player entity at that point -
@Rezanowthe total % using cumulative probability should add up to 100% and yes, you could achieve that then. your chances would be something along the lines of 0.35, 0.3. 0.2, 0.1, 0.05 which would be 35%, 30%, 20%, 10% and 5% for example disabling cumulative probability would therefore be the opposite. 0.2 would be 80%, 0.4 would be 60%, 0.6 would be 40%, and 0.8 would be 20%. and each value would be configured as such since the cumulative probability wouldn't be used if disabled
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Changed Status from Pending to Closed
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heya. yes, authing on the TC stops the infinite ammo by design
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multi TC may have, but in testing it didn't cause me any issues. okay, thank you!
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make sure you are updated. use /ab.debug and attack the base
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Changed Status from Pending to Closed
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you're welcome. we'll see which is best likely preventing it
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can you post your config?
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good stuff